Kolja Strohm
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6ab0110f6c
made most char * arguments const
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2 gadi atpakaļ |
Kolja Strohm
|
ffb0758631
fix vertex indices in vertex shader
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2 gadi atpakaļ |
Kolja Strohm
|
ede3baa968
allow custom shaders for directX11
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2 gadi atpakaļ |
Kolja Strohm
|
d67c918b0f
fix world model iteration bug
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2 gadi atpakaļ |
Kolja Strohm
|
9b0427a85d
introduce model3D collections to add and remove a large amound of models to the world faster
|
2 gadi atpakaļ |
Kolja Strohm
|
551183b7ce
introduce vertex and index buffer for each 3d model
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3 gadi atpakaļ |
Kolja Strohm
|
6836a7ef96
allow a 3d model to desice if a specific polygon deeds to be rendered or not
|
3 gadi atpakaļ |
Kolja Strohm
|
6737a6cd05
add directx debug switch
|
3 gadi atpakaļ |
Kolja Strohm
|
2bd9ba34b8
fix cast issues
|
3 gadi atpakaļ |
Kolja Strohm
|
8c1e86952d
use more flexible implementation of reference counting
|
3 gadi atpakaļ |
Kolja Strohm
|
b2ee1cdf45
Directx9 benutzt jetzt raytracer fürs rendern von 3d objeten. die performance lässt zu wünschen übrich
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5 gadi atpakaļ |
Kolja Strohm
|
28d0ed59d9
Fehler behoben in der dx12 engine
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5 gadi atpakaļ |
Kolja Strohm
|
e527a730fa
Absturz bei 32 bit grafikanwendungen behoben
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5 gadi atpakaļ |
Kolja Strohm
|
2f0a463a70
Fehler in der aktualisierung der backbuffer größe der DirectX12 API behoben
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5 gadi atpakaļ |
Kolja Strohm
|
e8f46e4958
memory leak behoben
|
5 gadi atpakaļ |
Kolja Strohm
|
e72d3100a5
farbkorrektur für directx12
|
5 gadi atpakaļ |
Kolja Strohm
|
e85a856518
Update
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5 gadi atpakaļ |
Kolja Strohm
|
435b930b38
Framework GUI wird jetzt auch mit directx 12 gezeichnet
|
5 gadi atpakaļ |
Kolja Strohm
|
0e10ee7f87
DirectX12 API weiterentwickelt
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5 gadi atpakaļ |
Kolja Strohm
|
6885bc3358
Direct X12 API Basis implementiert
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5 gadi atpakaļ |