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@@ -353,10 +353,10 @@ ret
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const BYTE UIPixelShader[] =
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{
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- 68, 88, 66, 67, 33, 9,
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- 50, 196, 128, 118, 184, 11,
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- 231, 152, 220, 66, 100, 205,
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- 167, 177, 1, 0, 0, 0,
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+ 68, 88, 66, 67, 156, 195,
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+ 156, 236, 219, 228, 33, 184,
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+ 111, 245, 63, 35, 72, 0,
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+ 211, 34, 1, 0, 0, 0,
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64, 134, 0, 0, 6, 0,
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0, 0, 56, 0, 0, 0,
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192, 6, 0, 0, 80, 7,
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@@ -1815,10 +1815,10 @@ const BYTE UIPixelShader[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 148, 46, 49, 1,
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- 96, 37, 219, 97, 1, 0,
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- 0, 0, 247, 227, 107, 170,
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- 34, 189, 14, 74, 165, 108,
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- 30, 162, 109, 29, 166, 49,
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+ 202, 235, 225, 97, 1, 0,
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+ 0, 0, 101, 13, 141, 190,
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+ 165, 83, 124, 78, 186, 239,
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+ 212, 8, 168, 21, 140, 208,
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0, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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@@ -1990,9 +1990,9 @@ const BYTE UIPixelShader[] =
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242, 56, 1, 0, 43, 236,
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3, 0, 28, 19, 2, 0,
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65, 36, 1, 0, 236, 179,
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- 1, 0, 111, 129, 0, 0,
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+ 1, 0, 156, 25, 2, 0,
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125, 10, 2, 0, 125, 181,
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- 2, 0, 37, 171, 1, 0,
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+ 2, 0, 227, 23, 0, 0,
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193, 33, 3, 0, 65, 185,
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2, 0, 9, 241, 2, 0,
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146, 230, 3, 0, 125, 218,
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@@ -3010,8 +3010,8 @@ const BYTE UIPixelShader[] =
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120, 116, 117, 114, 101, 50,
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68, 32, 115, 104, 97, 100,
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27, 226, 48, 1, 128, 0,
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- 0, 0, 134, 51, 5, 92,
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- 132, 5, 216, 1, 1, 0,
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+ 0, 0, 12, 211, 200, 38,
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+ 142, 9, 216, 1, 1, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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@@ -4253,14 +4253,14 @@ const BYTE UIPixelShader[] =
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0, 0, 23, 0, 1, 0,
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5, 16, 0, 0, 14, 0,
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23, 21, 0, 16, 0, 0,
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- 3, 2, 112, 215, 0, 0,
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+ 3, 2, 240, 182, 0, 0,
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242, 241, 10, 0, 24, 21,
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8, 16, 0, 0, 1, 0,
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1, 0, 10, 0, 24, 21,
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9, 16, 0, 0, 1, 0,
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0, 2, 14, 0, 23, 21,
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0, 0, 0, 0, 10, 2,
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- 112, 215, 0, 0, 242, 241,
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+ 240, 182, 0, 0, 242, 241,
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10, 0, 24, 21, 11, 16,
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0, 0, 1, 0, 1, 0,
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10, 0, 24, 21, 12, 16,
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@@ -5484,11 +5484,11 @@ const BYTE UIPixelShader[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 148, 46,
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- 49, 1, 96, 37, 219, 97,
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- 1, 0, 0, 0, 247, 227,
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- 107, 170, 34, 189, 14, 74,
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- 165, 108, 30, 162, 109, 29,
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- 166, 49, 128, 0, 0, 0,
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+ 49, 1, 202, 235, 225, 97,
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+ 1, 0, 0, 0, 101, 13,
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+ 141, 190, 165, 83, 124, 78,
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+ 186, 239, 212, 8, 168, 21,
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+ 140, 208, 128, 0, 0, 0,
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47, 76, 105, 110, 107, 73,
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110, 102, 111, 0, 47, 110,
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97, 109, 101, 115, 0, 47,
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@@ -5588,7 +5588,7 @@ const BYTE UIPixelShader[] =
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2, 0, 9, 0, 204, 8,
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0, 0, 0, 0, 0, 0,
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164, 14, 0, 0, 1, 0,
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- 220, 226, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 84, 101, 120, 116,
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117, 114, 101, 80, 105, 120,
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