Kolja Strohm 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
..
AbstractEventListener.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
AddChunkUpdate.cpp 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
AddChunkUpdate.h 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
AddEntityUpdate.cpp 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
AddEntityUpdate.h 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
Area.cpp 9ed02e7d9e fix an inventory stacking bug %!s(int64=2) %!d(string=hai) anos
Area.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
BasicBlock.cpp 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
BasicBlocks.h b6af245371 fix a bug that made all blocks turn into dirt after harvest them %!s(int64=2) %!d(string=hai) anos
BasicInterpolator.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
BasicInterpolator.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
BiomGenerator.cpp bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
BiomGenerator.h bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
Block.cpp 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
Block.h 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
BlockChangedUpdate.cpp 6930e06281 fixed a bug that coused destroyed blocks to appear again %!s(int64=2) %!d(string=hai) anos
BlockChangedUpdate.h 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
BlockDestroyedEvent.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
BlockPlacedEvent.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
BlockRemovedUpdate.cpp 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
BlockRemovedUpdate.h 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
BlockType.cpp 7cc4a6ead4 placed blocks are now interactable %!s(int64=2) %!d(string=hai) anos
BlockType.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
Chunk.cpp ac1988b8ec fix bug in place block %!s(int64=2) %!d(string=hai) anos
Chunk.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
Constants.h bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
CraftingStorage.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
CraftingStorage.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
DefaultEventListener.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
Dimension.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
Dimension.h dbdeace36e ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible %!s(int64=2) %!d(string=hai) anos
DimensionGenerator.cpp 9af2bf34d5 use bedder dandom noise to generate trees %!s(int64=2) %!d(string=hai) anos
DimensionGenerator.h bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
Effect.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
EffectFactory.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
Entity.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
Entity.h 6930e06281 fixed a bug that coused destroyed blocks to appear again %!s(int64=2) %!d(string=hai) anos
EntityChangedUpdate.cpp 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
EntityChangedUpdate.h 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
EntityRemovedUpdate.cpp 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
EntityRemovedUpdate.h 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
EntityType.cpp 6930e06281 fixed a bug that coused destroyed blocks to appear again %!s(int64=2) %!d(string=hai) anos
EntityType.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
Event.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
EventListener.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
EventThrower.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
FactoryCraft.vcxproj 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
FactoryCraft.vcxproj.filters 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
FastNoiseLite.h 248594818b fix world generation %!s(int64=2) %!d(string=hai) anos
FastNoiseWrapper.cpp 971e48c9a9 add more basic block types %!s(int64=2) %!d(string=hai) anos
FastNoiseWrapper.h 971e48c9a9 add more basic block types %!s(int64=2) %!d(string=hai) anos
Game.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
Game.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
GeneratedStructure.cpp ff1a707a4b fix missing tree blocks %!s(int64=2) %!d(string=hai) anos
GeneratedStructure.h bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
GenerationTemplate.cpp bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
GenerationTemplate.h bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
GrasslandBiom.cpp 9af2bf34d5 use bedder dandom noise to generate trees %!s(int64=2) %!d(string=hai) anos
GrasslandBiom.h bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
Inventory.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
Inventory.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
Item.cpp d703f6bfdf Implemented Item usage ans Skill system %!s(int64=2) %!d(string=hai) anos
Item.h 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
ItemEntity.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
ItemEntity.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
ItemFilter.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
ItemFilter.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
ItemSkill.cpp d703f6bfdf Implemented Item usage ans Skill system %!s(int64=2) %!d(string=hai) anos
ItemSkill.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=2) %!d(string=hai) anos
ItemSlot.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
ItemSlot.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
ItemStack.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
ItemStack.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
ItemType.cpp 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
ItemType.h 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
LocationChangedEvent.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
NetworkResponse.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
NetworkResponse.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
NoBlock.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
NoBlock.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
Noise.cpp 028be923b5 add collision detection and gravity %!s(int64=2) %!d(string=hai) anos
Noise.h 028be923b5 add collision detection and gravity %!s(int64=2) %!d(string=hai) anos
NoiseInterpolator.cpp 248594818b fix world generation %!s(int64=2) %!d(string=hai) anos
NoiseInterpolator.h 028be923b5 add collision detection and gravity %!s(int64=2) %!d(string=hai) anos
OverworldDimension.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
OverworldDimension.h bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
PlaceBlockUpdate.cpp 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
PlaceBlockUpdate.h 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
Player.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
Player.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
PlayerHand.cpp 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
PlayerHand.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=2) %!d(string=hai) anos
RandNoise.cpp 9af2bf34d5 use bedder dandom noise to generate trees %!s(int64=2) %!d(string=hai) anos
RandNoise.h 9af2bf34d5 use bedder dandom noise to generate trees %!s(int64=2) %!d(string=hai) anos
Recipie.cpp a36c42f642 add basic crafting architecture %!s(int64=2) %!d(string=hai) anos
Recipie.h a36c42f642 add basic crafting architecture %!s(int64=2) %!d(string=hai) anos
RecipieList.h a36c42f642 add basic crafting architecture %!s(int64=2) %!d(string=hai) anos
RecipieLoader.cpp 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
RecipieLoader.h 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
Server.cpp 9ded5d0e8e improved synchronizsation of player entities %!s(int64=2) %!d(string=hai) anos
Server.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
Start.cpp 5aaf1718bb add foreground and background connection for each client %!s(int64=2) %!d(string=hai) anos
StaticInitializerOrder.cpp 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
StaticRegistry.h 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
StoneTool.cpp 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
StoneTool.h 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
TickOrganizer.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
TickOrganizer.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
TickQueue.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
TickQueue.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
TickWorker.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
TickWorker.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=2) %!d(string=hai) anos
TreeTemplate.cpp ff1a707a4b fix missing tree blocks %!s(int64=2) %!d(string=hai) anos
TreeTemplate.h bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
WorldGenerator.cpp 9ded5d0e8e improved synchronizsation of player entities %!s(int64=2) %!d(string=hai) anos
WorldGenerator.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
WorldLoader.cpp 9ded5d0e8e improved synchronizsation of player entities %!s(int64=2) %!d(string=hai) anos
WorldLoader.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
WorldUpdate.cpp 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
WorldUpdate.h 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos