.. |
AbstractEventListener.h
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |
AddChunkUpdate.cpp
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
AddChunkUpdate.h
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
AddEntityUpdate.cpp
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
AddEntityUpdate.h
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
Area.cpp
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9ed02e7d9e
fix an inventory stacking bug
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%!s(int64=3) %!d(string=hai) anos |
Area.h
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
BasicBlock.cpp
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90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
BasicBlocks.h
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b6af245371
fix a bug that made all blocks turn into dirt after harvest them
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%!s(int64=3) %!d(string=hai) anos |
BasicInterpolator.cpp
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a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
BasicInterpolator.h
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a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
BiomGenerator.cpp
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bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
BiomGenerator.h
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bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
Block.cpp
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90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
Block.h
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90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
BlockChangedUpdate.cpp
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6930e06281
fixed a bug that coused destroyed blocks to appear again
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%!s(int64=3) %!d(string=hai) anos |
BlockChangedUpdate.h
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
BlockDestroyedEvent.h
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |
BlockPlacedEvent.h
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |
BlockRemovedUpdate.cpp
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
BlockRemovedUpdate.h
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
BlockType.cpp
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7cc4a6ead4
placed blocks are now interactable
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%!s(int64=3) %!d(string=hai) anos |
BlockType.h
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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%!s(int64=3) %!d(string=hai) anos |
Chunk.cpp
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ac1988b8ec
fix bug in place block
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%!s(int64=3) %!d(string=hai) anos |
Chunk.h
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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%!s(int64=3) %!d(string=hai) anos |
Constants.h
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bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
CraftingStorage.cpp
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
CraftingStorage.h
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
DefaultEventListener.h
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |
Dimension.cpp
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
Dimension.h
|
dbdeace36e
ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible
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%!s(int64=3) %!d(string=hai) anos |
DimensionGenerator.cpp
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9af2bf34d5
use bedder dandom noise to generate trees
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%!s(int64=3) %!d(string=hai) anos |
DimensionGenerator.h
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bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
Effect.h
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a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
EffectFactory.h
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a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
Entity.cpp
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
Entity.h
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6930e06281
fixed a bug that coused destroyed blocks to appear again
|
%!s(int64=3) %!d(string=hai) anos |
EntityChangedUpdate.cpp
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
EntityChangedUpdate.h
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
EntityRemovedUpdate.cpp
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
EntityRemovedUpdate.h
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1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
EntityType.cpp
|
6930e06281
fixed a bug that coused destroyed blocks to appear again
|
%!s(int64=3) %!d(string=hai) anos |
EntityType.h
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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%!s(int64=3) %!d(string=hai) anos |
Event.h
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |
EventListener.h
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |
EventThrower.h
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |
FactoryCraft.vcxproj
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
FactoryCraft.vcxproj.filters
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
FastNoiseLite.h
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248594818b
fix world generation
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%!s(int64=3) %!d(string=hai) anos |
FastNoiseWrapper.cpp
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971e48c9a9
add more basic block types
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%!s(int64=3) %!d(string=hai) anos |
FastNoiseWrapper.h
|
971e48c9a9
add more basic block types
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%!s(int64=3) %!d(string=hai) anos |
Game.cpp
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
Game.h
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
GeneratedStructure.cpp
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ff1a707a4b
fix missing tree blocks
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%!s(int64=3) %!d(string=hai) anos |
GeneratedStructure.h
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bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
GenerationTemplate.cpp
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bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
GenerationTemplate.h
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bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
GrasslandBiom.cpp
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9af2bf34d5
use bedder dandom noise to generate trees
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%!s(int64=3) %!d(string=hai) anos |
GrasslandBiom.h
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bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
Inventory.cpp
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
Inventory.h
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
Item.cpp
|
d703f6bfdf
Implemented Item usage ans Skill system
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%!s(int64=3) %!d(string=hai) anos |
Item.h
|
90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
ItemEntity.cpp
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
ItemEntity.h
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
ItemFilter.cpp
|
a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
ItemFilter.h
|
a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
ItemSkill.cpp
|
d703f6bfdf
Implemented Item usage ans Skill system
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%!s(int64=3) %!d(string=hai) anos |
ItemSkill.h
|
d703f6bfdf
Implemented Item usage ans Skill system
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%!s(int64=3) %!d(string=hai) anos |
ItemSlot.cpp
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
ItemSlot.h
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
ItemStack.cpp
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a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
ItemStack.h
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a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
ItemType.cpp
|
90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
ItemType.h
|
90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
LocationChangedEvent.h
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |
NetworkResponse.cpp
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07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
NetworkResponse.h
|
07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
NoBlock.cpp
|
fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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%!s(int64=3) %!d(string=hai) anos |
NoBlock.h
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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%!s(int64=3) %!d(string=hai) anos |
Noise.cpp
|
028be923b5
add collision detection and gravity
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%!s(int64=3) %!d(string=hai) anos |
Noise.h
|
028be923b5
add collision detection and gravity
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%!s(int64=3) %!d(string=hai) anos |
NoiseInterpolator.cpp
|
248594818b
fix world generation
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%!s(int64=3) %!d(string=hai) anos |
NoiseInterpolator.h
|
028be923b5
add collision detection and gravity
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%!s(int64=3) %!d(string=hai) anos |
OverworldDimension.cpp
|
07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
OverworldDimension.h
|
bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
PlaceBlockUpdate.cpp
|
1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
PlaceBlockUpdate.h
|
1d4450a75c
improved safty of world updates
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%!s(int64=3) %!d(string=hai) anos |
Player.cpp
|
07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
Player.h
|
07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
PlayerHand.cpp
|
90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
PlayerHand.h
|
d703f6bfdf
Implemented Item usage ans Skill system
|
%!s(int64=3) %!d(string=hai) anos |
RandNoise.cpp
|
9af2bf34d5
use bedder dandom noise to generate trees
|
%!s(int64=3) %!d(string=hai) anos |
RandNoise.h
|
9af2bf34d5
use bedder dandom noise to generate trees
|
%!s(int64=3) %!d(string=hai) anos |
Recipie.cpp
|
a36c42f642
add basic crafting architecture
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%!s(int64=2) %!d(string=hai) anos |
Recipie.h
|
a36c42f642
add basic crafting architecture
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%!s(int64=2) %!d(string=hai) anos |
RecipieList.h
|
a36c42f642
add basic crafting architecture
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%!s(int64=2) %!d(string=hai) anos |
RecipieLoader.cpp
|
07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
RecipieLoader.h
|
90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
Server.cpp
|
9ded5d0e8e
improved synchronizsation of player entities
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%!s(int64=3) %!d(string=hai) anos |
Server.h
|
fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
|
%!s(int64=3) %!d(string=hai) anos |
Start.cpp
|
5aaf1718bb
add foreground and background connection for each client
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%!s(int64=3) %!d(string=hai) anos |
StaticInitializerOrder.cpp
|
90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
StaticRegistry.h
|
07fcb7293f
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
StoneTool.cpp
|
90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
StoneTool.h
|
90beff9325
add stone tool and crafting recipie loader
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%!s(int64=2) %!d(string=hai) anos |
TickOrganizer.cpp
|
a57b9f9611
blocks are now lazy instantiated to save memory
|
%!s(int64=3) %!d(string=hai) anos |
TickOrganizer.h
|
a57b9f9611
blocks are now lazy instantiated to save memory
|
%!s(int64=3) %!d(string=hai) anos |
TickQueue.cpp
|
a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
TickQueue.h
|
a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
TickWorker.cpp
|
a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
TickWorker.h
|
a57b9f9611
blocks are now lazy instantiated to save memory
|
%!s(int64=3) %!d(string=hai) anos |
TreeTemplate.cpp
|
ff1a707a4b
fix missing tree blocks
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%!s(int64=3) %!d(string=hai) anos |
TreeTemplate.h
|
bc47a43da6
add structure template system to world generator
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%!s(int64=3) %!d(string=hai) anos |
WorldGenerator.cpp
|
9ded5d0e8e
improved synchronizsation of player entities
|
%!s(int64=3) %!d(string=hai) anos |
WorldGenerator.h
|
fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
|
%!s(int64=3) %!d(string=hai) anos |
WorldLoader.cpp
|
9ded5d0e8e
improved synchronizsation of player entities
|
%!s(int64=3) %!d(string=hai) anos |
WorldLoader.h
|
fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
|
%!s(int64=3) %!d(string=hai) anos |
WorldUpdate.cpp
|
1d4450a75c
improved safty of world updates
|
%!s(int64=3) %!d(string=hai) anos |
WorldUpdate.h
|
1d4450a75c
improved safty of world updates
|
%!s(int64=3) %!d(string=hai) anos |