ItemType.cpp 3.8 KB

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  1. #include <InMemoryBuffer.h>
  2. #include "ItemType.h"
  3. #include "ItemSkill.h"
  4. #include "ItemStack.h"
  5. ItemType::ItemType(int id, const char* name, ItemSkillLevelUpRule* levelUpRule, const ItemType* zBrokenType)
  6. : ReferenceCounter(),
  7. id(id),
  8. name(name),
  9. levelUpRule(levelUpRule),
  10. zBrokenType(zBrokenType)
  11. {
  12. StaticRegistry<ItemType>::INSTANCE.registerT(this, id);
  13. }
  14. ItemType::~ItemType()
  15. {
  16. if (levelUpRule)
  17. levelUpRule->release();
  18. }
  19. void ItemType::loadSuperItem(Item* zItem, Framework::StreamReader* zReader) const
  20. {
  21. zReader->lese((char*)&zItem->damage, 4);
  22. zReader->lese((char*)&zItem->maxDamage, 4);
  23. zReader->lese((char*)&zItem->durability, 4);
  24. zReader->lese((char*)&zItem->maxDurability, 4);
  25. unsigned char flags = 0;
  26. zReader->lese((char*)&flags, 1);
  27. zItem->eatable = (flags | 1) == flags;
  28. zItem->placeable = (flags | 2) == flags;
  29. zItem->equippable = (flags | 4) == flags;
  30. zItem->solid = (flags | 8) == flags;
  31. zItem->usable = (flags | 16) == flags;
  32. zReader->lese((char*)&zItem->maxStackSize, 1);
  33. unsigned char len = 0;
  34. zReader->lese((char*)&len, 1);
  35. zItem->name.fillText(' ', len);
  36. zReader->lese(zItem->name, len);
  37. }
  38. void ItemType::saveSuperItem(const Item* zItem, Framework::StreamWriter* zWriter) const
  39. {
  40. zWriter->schreibe((char*)&zItem->damage, 4);
  41. zWriter->schreibe((char*)&zItem->maxDamage, 4);
  42. zWriter->schreibe((char*)&zItem->durability, 4);
  43. zWriter->schreibe((char*)&zItem->maxDurability, 4);
  44. unsigned char flags = (unsigned char)(((((zItem->usable << 1) | zItem->solid << 1) | zItem->equippable << 1) | zItem->placeable << 1) | zItem->eatable);
  45. zWriter->schreibe((char*)&flags, 1);
  46. zWriter->schreibe((char*)&zItem->maxStackSize, 1);
  47. unsigned char len = (unsigned char)zItem->name.getLength();
  48. zWriter->schreibe((char*)&len, 1);
  49. zWriter->schreibe(zItem->name, len);
  50. }
  51. void ItemType::loadSuperItemSkill(ItemSkill* zSkill, Framework::StreamReader* zReader) const
  52. {
  53. }
  54. void ItemType::saveSuperItemSkill(const ItemSkill* zSkill, Framework::StreamWriter* zWriter) const
  55. {
  56. }
  57. Item* ItemType::createBasicItem(const char* name, float damage, float maxDamage, float durability, float maxDurability, bool eatable, bool placeable, bool equippable, bool solid, bool usable, int maxStackSize) const
  58. {
  59. Item* item = new Item(this, name);
  60. item->damage = damage;
  61. item->maxDamage = maxDamage;
  62. item->durability = durability;
  63. item->maxDurability = maxDurability;
  64. item->eatable = eatable;
  65. item->placeable = placeable;
  66. item->equippable = equippable;
  67. item->solid = solid;
  68. item->usable = usable;
  69. item->maxStackSize = maxStackSize;
  70. return item;
  71. }
  72. int ItemType::getId() const
  73. {
  74. return id;
  75. }
  76. const Framework::Text& ItemType::getName() const
  77. {
  78. return name;
  79. }
  80. const ItemType* ItemType::zBrokenItemType() const
  81. {
  82. return zBrokenType;
  83. }
  84. ItemStack* ItemType::createItemStack(int size) const
  85. {
  86. Item* item = createItem();
  87. if (!item)
  88. return 0;
  89. return new ItemStack(item, MIN(size, item->getMaxStackSize()));
  90. }
  91. ItemSkill* ItemType::createDefaultItemSkill() const
  92. {
  93. return 0;
  94. }
  95. void ItemType::levelUpItemSkill(ItemSkill* zSkill) const
  96. {
  97. if (levelUpRule)
  98. levelUpRule->applyOn(zSkill);
  99. }
  100. Item* ItemType::loadItem(Framework::StreamReader* zReader) const
  101. {
  102. Item* item = createItem();
  103. loadSuperItem(item, zReader);
  104. return item;
  105. }
  106. void ItemType::saveItem(const Item* zItem, Framework::StreamWriter* zWriter) const
  107. {
  108. saveSuperItem(zItem, zWriter);
  109. }
  110. Item* ItemType::cloneItem(Item* zItem) const
  111. {
  112. Framework::InMemoryBuffer buffer;
  113. saveItem(zItem, &buffer);
  114. return loadItem(&buffer);
  115. }
  116. ItemSkill* ItemType::loadItemSkill(Framework::StreamReader* zReader) const
  117. {
  118. ItemSkill* skill = createDefaultItemSkill();
  119. loadSuperItemSkill(skill, zReader);
  120. return skill;
  121. }
  122. void ItemType::saveItemSkill(const ItemSkill* zSkill, Framework::StreamWriter* zWriter) const
  123. {
  124. saveSuperItemSkill(zSkill, zWriter);
  125. }
  126. Item* ItemType::breakItem(Item* zItem) const
  127. {
  128. return 0;
  129. }