ItemType.h 1.8 KB

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  1. #pragma once
  2. #include <Text.h>
  3. #include <JSON.h>
  4. #include <Trie.h>
  5. #include <Writer.h>
  6. #include "Effect.h"
  7. #include "StaticRegistry.h"
  8. class Item;
  9. class ItemStack;
  10. class ItemSkill;
  11. class ItemSkillLevelUpRule;
  12. class ItemType : public virtual Framework::ReferenceCounter
  13. {
  14. protected:
  15. const int id;
  16. const Framework::Text name;
  17. ItemSkillLevelUpRule* levelUpRule;
  18. const ItemType* zBrokenType;
  19. ItemType(int id, const char* name, ItemSkillLevelUpRule* levelUpRule, const ItemType* zBrokenType);
  20. virtual void loadSuperItem(Item* zItem, Framework::StreamReader* zReader) const;
  21. virtual void saveSuperItem(const Item* zItem, Framework::StreamWriter* zWriter) const;
  22. virtual void loadSuperItemSkill(ItemSkill* zSkill, Framework::StreamReader* zReader) const;
  23. virtual void saveSuperItemSkill(const ItemSkill* zSkill, Framework::StreamWriter* zWriter) const;
  24. Item* createBasicItem(const char* name, float damage, float maxDamage, float durability, float maxDurability, bool eatable, bool placeable, bool equippable, bool solid, bool usable, int maxStackSize) const;
  25. public:
  26. ~ItemType();
  27. int getId() const;
  28. const Framework::Text& getName() const;
  29. const ItemType* zBrokenItemType() const;
  30. virtual Item* createItem() const = 0;
  31. virtual ItemStack* createItemStack(int size) const;
  32. virtual ItemSkill* createDefaultItemSkill() const;
  33. virtual void levelUpItemSkill(ItemSkill* zSkill) const;
  34. virtual Item* loadItem(Framework::StreamReader* zReader) const;
  35. virtual void saveItem(const Item* zItem, Framework::StreamWriter* zWriter) const;
  36. virtual ItemSkill* loadItemSkill(Framework::StreamReader* zReader) const;
  37. virtual void saveItemSkill(const ItemSkill* zSkill, Framework::StreamWriter* zWriter) const;
  38. virtual Item* cloneItem(Item* zItem) const;
  39. virtual Item* breakItem(Item* zItem) const;
  40. };