WorldLoader.cpp 3.3 KB

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  1. #include <Punkt.h>
  2. #include <Text.h>
  3. #include "WorldLoader.h"
  4. #include "Game.h"
  5. #include "AddChunkUpdate.h"
  6. using namespace Framework;
  7. WorldLoader::WorldLoader()
  8. : Thread(),
  9. exit( 0 )
  10. {
  11. setName( "World Loader" );
  12. Datei d;
  13. d.setDatei( Game::INSTANCE->getWorldDirectory() + "/dim" );
  14. RCArray<Text>* names = d.getDateiListe();
  15. if( names )
  16. {
  17. for( Text* name : *names )
  18. {
  19. Datei entities;
  20. entities.setDatei( Game::INSTANCE->getWorldDirectory() + "/dim/" + Text( name->getText() ) + "/entities" );
  21. if( entities.open( Datei::Style::lesen ) )
  22. {
  23. Dimension* dim = new Dimension( *name );
  24. while( !entities.istEnde() )
  25. {
  26. int type = 0;
  27. entities.lese( (char*)&type, 4 );
  28. dim->addEntity( StaticRegistry<EntityType>::INSTANCE.zElement( type )->loadEntity( &entities ) );
  29. }
  30. Game::INSTANCE->addDimension( dim );
  31. }
  32. }
  33. names->release();
  34. }
  35. start();
  36. }
  37. WorldLoader::~WorldLoader()
  38. {}
  39. void WorldLoader::thread()
  40. {
  41. while( !exit )
  42. {
  43. cs.lock();
  44. Area next;
  45. bool hasNext = 0;
  46. if( requestQueue.getEintragAnzahl() > 0 )
  47. {
  48. next = requestQueue.get( 0 );
  49. requestQueue.remove( 0 );
  50. hasNext = 1;
  51. }
  52. cs.unlock();
  53. if( !hasNext )
  54. {
  55. Sleep( 1000 );
  56. continue;
  57. }
  58. Punkt start = Game::INSTANCE->getChunkCenter( next.startX, next.startY );
  59. Punkt end = Game::INSTANCE->getChunkCenter( next.endX, next.endY );
  60. int xDir = start.x > end.x ? -1 : 1;
  61. int yDir = start.y > end.y ? -1 : 1;
  62. for( int x = start.x; xDir < 0 ? x >= end.x : x <= end.x; x += CHUNK_SIZE * xDir )
  63. {
  64. for( int y = start.y; yDir < 0 ? y >= end.y : y <= end.y; y += CHUNK_SIZE * yDir )
  65. {
  66. if( !Game::INSTANCE->isChunkLoaded( x, y, next.dimensionId ) )
  67. {
  68. Datei* file = new Datei();
  69. Text filePath = Game::INSTANCE->getWorldDirectory() + "/dim/" + next.dimensionId + "/";
  70. filePath.appendHex( x );
  71. filePath += "_";
  72. filePath.appendHex( y );
  73. filePath += ".chunk";
  74. file->setDatei( filePath );
  75. if( file->open( Datei::Style::lesen ) )
  76. {
  77. Chunk* chunk = new Chunk( Framework::Punkt( x, y ), next.dimensionId, file );
  78. Game::INSTANCE->requestWorldUpdate( new AddChunkUpdate( chunk ) );
  79. }
  80. file->close();
  81. file->release();
  82. }
  83. }
  84. }
  85. }
  86. }
  87. void WorldLoader::requestLoading( Area request )
  88. {
  89. cs.lock();
  90. requestQueue.add( request );
  91. cs.unlock();
  92. }
  93. void WorldLoader::exitAndWait()
  94. {
  95. exit = 1;
  96. warteAufThread( 10000 );
  97. ende();
  98. }
  99. bool WorldLoader::existsChunk( int x, int y, int dimension ) const
  100. {
  101. Text filePath = Game::INSTANCE->getWorldDirectory() + "/dim/" + dimension + "/";
  102. filePath.appendHex( x );
  103. filePath += "_";
  104. filePath.appendHex( y );
  105. filePath += ".chunk";
  106. return DateiExistiert( filePath );
  107. }