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@@ -116,7 +116,7 @@ bool SpielObjekt::nimmSchaden( double &intensity, int sLevel )
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setCollision( 0 );
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setCollision( 0 );
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stability = 0;
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stability = 0;
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}
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}
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- else
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+ else if( doesShotAddEp() )
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{
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{
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float levelFactor = (float)sLevel / (float)level;
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float levelFactor = (float)sLevel / (float)level;
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addEp( ( (float)originalIntens / 20 ) * levelFactor );
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addEp( ( (float)originalIntens / 20 ) * levelFactor );
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