@@ -116,7 +116,7 @@ bool SpielObjekt::nimmSchaden( double &intensity, int sLevel )
setCollision( 0 );
stability = 0;
}
- else
+ else if( doesShotAddEp() )
{
float levelFactor = (float)sLevel / (float)level;
addEp( ( (float)originalIntens / 20 ) * levelFactor );