Kolja Strohm
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1010d047fa
allow multiple different texture models without shared model memory
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6 months ago |
Kolja Strohm
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20065ae6e3
add Logging Configuration
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10 months ago |
Kolja Strohm
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688f61e340
support mip mapped textures
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1 year ago |
Kolja Strohm
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9afa0819d1
make frustum checks public and support rectangle frustrum checks
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1 year ago |
Kolja Strohm
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b3c59f21f2
allow model collections to decide if they are rendered or ticked
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1 year ago |
Kolja Strohm
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a532168d2f
apply new code formatter
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2 years ago |
Kolja Strohm
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9f813ddbfe
improve rendering performace
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2 years ago |
Kolja Strohm
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ffb0758631
fix vertex indices in vertex shader
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2 years ago |
Kolja Strohm
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ede3baa968
allow custom shaders for directX11
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2 years ago |
Kolja Strohm
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40bccf56ce
support basic render to texture
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2 years ago |
Kolja Strohm
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d67c918b0f
fix world model iteration bug
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2 years ago |
Kolja Strohm
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9b0427a85d
introduce model3D collections to add and remove a large amound of models to the world faster
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2 years ago |
Kolja Strohm
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551183b7ce
introduce vertex and index buffer for each 3d model
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2 years ago |
Kolja Strohm
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6836a7ef96
allow a 3d model to desice if a specific polygon deeds to be rendered or not
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2 years ago |
Kolja Strohm
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4cb3ee1de9
add Synchronizer class
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3 years ago |
Kolja Strohm
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6737a6cd05
add directx debug switch
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3 years ago |
Kolja Strohm
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8d037b6649
improved performance of dx11 graphics api and general array structure
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3 years ago |
Kolja Strohm
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2bd9ba34b8
fix cast issues
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3 years ago |
Kolja Strohm
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8c1e86952d
use more flexible implementation of reference counting
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3 years ago |
Kolja Strohm
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f199af6495
Absturz beim zeichnen von transparenten 3d modellen bei directx11 behoben
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5 years ago |
Kolja Strohm
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129129156f
Unterstützung von Richtungs und Punktlichtquellen in Welt3d unter DirectX11 hinzugefügt
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5 years ago |
Kolja Strohm
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74cf01b567
Model3D objekte können die lichtfaktoren der ModellDaten jetzt überschreiben
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5 years ago |
Kolja Strohm
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bfc94f8f79
Turn of test point light
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5 years ago |
Kolja Strohm
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a11fb4b0ca
Fehler in den Knöpfen behoben, der ein unnötiges neu zeichnen des Bildschirms verursacht hat
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5 years ago |
Kolja Strohm
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af0f706a14
Merge branch 'master' of https://koljastrohm-games.com:3000/kolja/KSG-Framework
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5 years ago |
Kolja Strohm
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e4b236a92e
code style
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5 years ago |
Kolja Strohm
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1511ec09fe
Anzeigefehler beim geringer fps anzahl im release modus korrigiert
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5 years ago |
Kolja Strohm
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76a8b9d0c0
DirectX11 Version des Frameworks performanter gemacht durch das verwenden von 2 backbuffern (es gibt bugs wenn ein fenster vor dem framework fenster ist)
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5 years ago |
Kolja Strohm
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e527a730fa
Absturz bei 32 bit grafikanwendungen behoben
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5 years ago |
Kolja Strohm
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11e58896a4
Memory Leak in DirectX11API Behoben
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5 years ago |