@@ -518,6 +518,8 @@ void DirectX11::update()
{
if( pointLights )
pointLights = (DX11StructuredBuffer *)pointLights->release();
+ if( diffuseLights )
+ diffuseLights = (DX11StructuredBuffer *)diffuseLights->release();
if( vertexBuffer )
vertexBuffer = (DX11Buffer *)vertexBuffer->release();
if( indexBuffer )