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@@ -518,6 +518,8 @@ void DirectX11::update()
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{
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{
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if( pointLights )
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if( pointLights )
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pointLights = (DX11StructuredBuffer *)pointLights->release();
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pointLights = (DX11StructuredBuffer *)pointLights->release();
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+ if( diffuseLights )
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+ diffuseLights = (DX11StructuredBuffer *)diffuseLights->release();
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if( vertexBuffer )
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if( vertexBuffer )
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vertexBuffer = (DX11Buffer *)vertexBuffer->release();
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vertexBuffer = (DX11Buffer *)vertexBuffer->release();
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if( indexBuffer )
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if( indexBuffer )
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