Kolja Strohm
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20065ae6e3
add Logging Configuration
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10 months ago |
Kolja Strohm
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9afa0819d1
make frustum checks public and support rectangle frustrum checks
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1 year ago |
Kolja Strohm
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b3c59f21f2
allow model collections to decide if they are rendered or ticked
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1 year ago |
Kolja Strohm
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19152b576a
made some changes for c++20
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2 years ago |
Kolja Strohm
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a532168d2f
apply new code formatter
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2 years ago |
Kolja Strohm
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6ab0110f6c
made most char * arguments const
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2 years ago |
Kolja Strohm
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ffb0758631
fix vertex indices in vertex shader
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2 years ago |
Kolja Strohm
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ede3baa968
allow custom shaders for directX11
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2 years ago |
Kolja Strohm
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d67c918b0f
fix world model iteration bug
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2 years ago |
Kolja Strohm
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9b0427a85d
introduce model3D collections to add and remove a large amound of models to the world faster
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2 years ago |
Kolja Strohm
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551183b7ce
introduce vertex and index buffer for each 3d model
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2 years ago |
Kolja Strohm
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6836a7ef96
allow a 3d model to desice if a specific polygon deeds to be rendered or not
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2 years ago |
Kolja Strohm
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6737a6cd05
add directx debug switch
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3 years ago |
Kolja Strohm
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2bd9ba34b8
fix cast issues
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3 years ago |
Kolja Strohm
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8c1e86952d
use more flexible implementation of reference counting
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3 years ago |
Kolja Strohm
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b2ee1cdf45
Directx9 benutzt jetzt raytracer fürs rendern von 3d objeten. die performance lässt zu wünschen übrich
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5 years ago |
Kolja Strohm
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28d0ed59d9
Fehler behoben in der dx12 engine
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5 years ago |
Kolja Strohm
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e527a730fa
Absturz bei 32 bit grafikanwendungen behoben
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5 years ago |
Kolja Strohm
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2f0a463a70
Fehler in der aktualisierung der backbuffer größe der DirectX12 API behoben
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5 years ago |
Kolja Strohm
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e8f46e4958
memory leak behoben
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5 years ago |
Kolja Strohm
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e72d3100a5
farbkorrektur für directx12
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5 years ago |
Kolja Strohm
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e85a856518
Update
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5 years ago |
Kolja Strohm
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435b930b38
Framework GUI wird jetzt auch mit directx 12 gezeichnet
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5 years ago |
Kolja Strohm
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0e10ee7f87
DirectX12 API weiterentwickelt
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5 years ago |
Kolja Strohm
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6885bc3358
Direct X12 API Basis implementiert
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5 years ago |