Kolja Strohm bb7b5010d5 add torches and improved light sytsem 2 rokov pred
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AbstractEventListener.h a1cfecfcfb Projektdateien hinzufügen. 3 rokov pred
AddEntityUpdate.cpp 5737635a11 player movement is now client sided 2 rokov pred
AddEntityUpdate.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Area.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
Area.h 4c3a4b212d remove unneeded information from client 2 rokov pred
BasicBlock.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
BasicBlocks.h bb7b5010d5 add torches and improved light sytsem 2 rokov pred
BasicInterpolator.cpp a57b9f9611 blocks are now lazy instantiated to save memory 3 rokov pred
BasicInterpolator.h a57b9f9611 blocks are now lazy instantiated to save memory 3 rokov pred
BasicItems.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
BasicItems.h bb7b5010d5 add torches and improved light sytsem 2 rokov pred
BiomGenerator.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
BiomGenerator.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Block.cpp a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 rokov pred
Block.h dd2d41b6c5 calculate light levels for red, green and blue lights 2 rokov pred
BlockDestroyedEvent.h a1cfecfcfb Projektdateien hinzufügen. 3 rokov pred
BlockPlacedEvent.h a1cfecfcfb Projektdateien hinzufügen. 3 rokov pred
BlockType.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
BlockType.h dd2d41b6c5 calculate light levels for red, green and blue lights 2 rokov pred
Chunk.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
Chunk.h bb7b5010d5 add torches and improved light sytsem 2 rokov pred
Constants.h bc47a43da6 add structure template system to world generator 2 rokov pred
CraftingStorage.cpp a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 rokov pred
CraftingStorage.h a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 rokov pred
DefaultEventListener.h a1cfecfcfb Projektdateien hinzufügen. 3 rokov pred
Dimension.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
Dimension.h bb7b5010d5 add torches and improved light sytsem 2 rokov pred
DimensionGenerator.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
DimensionGenerator.h 4c3a4b212d remove unneeded information from client 2 rokov pred
DoLaterHandler.cpp a212c2aa0d fixed lagging while chunk generation 2 rokov pred
DoLaterHandler.h a212c2aa0d fixed lagging while chunk generation 2 rokov pred
Effect.h 4c3a4b212d remove unneeded information from client 2 rokov pred
EffectFactory.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Entity.cpp a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 rokov pred
Entity.h a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 rokov pred
EntityRemovedUpdate.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
EntityRemovedUpdate.h 4c3a4b212d remove unneeded information from client 2 rokov pred
EntityType.cpp 74c4ba2226 player data will now be saved an loaded from save folder 2 rokov pred
EntityType.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Event.h a1cfecfcfb Projektdateien hinzufügen. 3 rokov pred
EventListener.h a1cfecfcfb Projektdateien hinzufügen. 3 rokov pred
EventThrower.h a1cfecfcfb Projektdateien hinzufügen. 3 rokov pred
FactoryCraft.vcxproj bb7b5010d5 add torches and improved light sytsem 2 rokov pred
FactoryCraft.vcxproj.filters bb7b5010d5 add torches and improved light sytsem 2 rokov pred
FastNoiseLite.h 4c3a4b212d remove unneeded information from client 2 rokov pred
FastNoiseWrapper.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
FastNoiseWrapper.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Game.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
Game.h bb7b5010d5 add torches and improved light sytsem 2 rokov pred
GeneratedStructure.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
GeneratedStructure.h 4c3a4b212d remove unneeded information from client 2 rokov pred
GenerationTemplate.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
GenerationTemplate.h 4c3a4b212d remove unneeded information from client 2 rokov pred
GrasslandBiom.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
GrasslandBiom.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Inventory.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
Inventory.h a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 rokov pred
Item.cpp a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 rokov pred
Item.h 86296fb435 players con now move items from one inventory slot to another slot 2 rokov pred
ItemEntity.cpp 5445ab04dd fix problem with item entity movement 2 rokov pred
ItemEntity.h 5737635a11 player movement is now client sided 2 rokov pred
ItemFilter.cpp 86296fb435 players con now move items from one inventory slot to another slot 2 rokov pred
ItemFilter.h 86296fb435 players con now move items from one inventory slot to another slot 2 rokov pred
ItemSkill.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
ItemSkill.h 4c3a4b212d remove unneeded information from client 2 rokov pred
ItemSlot.cpp 07fcb7293f add uiml based gui system 2 rokov pred
ItemSlot.h 07fcb7293f add uiml based gui system 2 rokov pred
ItemStack.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
ItemStack.h 4c3a4b212d remove unneeded information from client 2 rokov pred
ItemType.cpp ab403e6da4 players can now craft items using a basic shaped crafter 2 rokov pred
ItemType.h ab403e6da4 players can now craft items using a basic shaped crafter 2 rokov pred
LightSources.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
LightSources.h bb7b5010d5 add torches and improved light sytsem 2 rokov pred
LocationChangedEvent.h a1cfecfcfb Projektdateien hinzufügen. 3 rokov pred
ModelInfo.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
ModelInfo.h 4c3a4b212d remove unneeded information from client 2 rokov pred
NetworkMessage.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
NetworkMessage.h bb7b5010d5 add torches and improved light sytsem 2 rokov pred
NoBlock.cpp dd2d41b6c5 calculate light levels for red, green and blue lights 2 rokov pred
NoBlock.h dd2d41b6c5 calculate light levels for red, green and blue lights 2 rokov pred
Noise.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
Noise.h 4c3a4b212d remove unneeded information from client 2 rokov pred
NoiseInterpolator.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
NoiseInterpolator.h 4c3a4b212d remove unneeded information from client 2 rokov pred
OverworldDimension.cpp 07fcb7293f add uiml based gui system 2 rokov pred
OverworldDimension.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Player.cpp a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 rokov pred
Player.h 5737635a11 player movement is now client sided 2 rokov pred
PlayerHand.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
PlayerHand.h 4c3a4b212d remove unneeded information from client 2 rokov pred
RandNoise.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
RandNoise.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Recipie.cpp ab403e6da4 players can now craft items using a basic shaped crafter 2 rokov pred
Recipie.h ab403e6da4 players can now craft items using a basic shaped crafter 2 rokov pred
RecipieList.h ab403e6da4 players can now craft items using a basic shaped crafter 2 rokov pred
RecipieLoader.cpp ab403e6da4 players can now craft items using a basic shaped crafter 2 rokov pred
RecipieLoader.h ab403e6da4 players can now craft items using a basic shaped crafter 2 rokov pred
Server.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
Server.h 4c3a4b212d remove unneeded information from client 2 rokov pred
Start.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
StaticInitializerOrder.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
StaticRegistry.h 4c3a4b212d remove unneeded information from client 2 rokov pred
StoneTool.cpp 9f4682ed71 entity movements will now be executed 2 rokov pred
StoneTool.h 90beff9325 add stone tool and crafting recipie loader 2 rokov pred
TickOrganizer.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
TickOrganizer.h 4c3a4b212d remove unneeded information from client 2 rokov pred
TickQueue.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
TickQueue.h 4c3a4b212d remove unneeded information from client 2 rokov pred
TickWorker.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
TickWorker.h 4c3a4b212d remove unneeded information from client 2 rokov pred
TreeTemplate.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
TreeTemplate.h 4c3a4b212d remove unneeded information from client 2 rokov pred
WorldGenerator.cpp dd2d41b6c5 calculate light levels for red, green and blue lights 2 rokov pred
WorldGenerator.h 4c3a4b212d remove unneeded information from client 2 rokov pred
WorldLoader.cpp bb7b5010d5 add torches and improved light sytsem 2 rokov pred
WorldLoader.h 4c3a4b212d remove unneeded information from client 2 rokov pred
WorldUpdate.cpp 4c3a4b212d remove unneeded information from client 2 rokov pred
WorldUpdate.h 4c3a4b212d remove unneeded information from client 2 rokov pred