|
@@ -214,8 +214,6 @@ void Entity::addMovementFrame(MovementFrame& frame)
|
|
|
*(double*)(msg + 29) = frame.duration;
|
|
|
message.setMessage(msg, 37, 0);
|
|
|
Game::INSTANCE->broadcastMessage(&message);
|
|
|
- // TODO: implement movement on server
|
|
|
- setPosition(frame.targetPosition);
|
|
|
faceDir = frame.direction;
|
|
|
// TODO implement subscription system to notify only interested clients
|
|
|
}
|