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@@ -214,8 +214,6 @@ void Entity::addMovementFrame(MovementFrame& frame)
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*(double*)(msg + 29) = frame.duration;
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*(double*)(msg + 29) = frame.duration;
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message.setMessage(msg, 37, 0);
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message.setMessage(msg, 37, 0);
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Game::INSTANCE->broadcastMessage(&message);
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Game::INSTANCE->broadcastMessage(&message);
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-
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- setPosition(frame.targetPosition);
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faceDir = frame.direction;
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faceDir = frame.direction;
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}
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}
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