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- #pragma once
- #include <Knopf.h>
- #include <Bild.h>
- #include "Menu.h"
- class Player;
- class ItemSlot;
- class Game : public Menu
- {
- private:
- Framework::Knopf* logout;
- Framework::TextFeld* debug;
- Framework::Bild* invB;
- Framework::BildZ* inventory;
- public:
- // Konstruktor
- Game( Bildschirm* zScreen );
- void updatePosition( Vec3<float> position, bool target, Vec3<int> targetPos );
- void updateInventory( Framework::Array<ItemSlot*>& itemBar, int pos );
- };
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