#pragma once #include #include #include "Menu.h" class Player; class ItemSlot; class Game : public Menu { private: Framework::Knopf* logout; Framework::TextFeld* debug; Framework::Bild* invB; Framework::BildZ* inventory; public: // Konstruktor Game( Bildschirm* zScreen ); void updatePosition( Vec3 position, bool target, Vec3 targetPos ); void updateInventory( Framework::Array& itemBar, int pos ); };