Game.h 506 B

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  1. #pragma once
  2. #include <Knopf.h>
  3. #include <Bild.h>
  4. #include "Menu.h"
  5. class Player;
  6. class ItemSlot;
  7. class Game : public Menu
  8. {
  9. private:
  10. Framework::Knopf* logout;
  11. Framework::TextFeld* debug;
  12. Framework::Bild* invB;
  13. Framework::BildZ* inventory;
  14. public:
  15. // Konstruktor
  16. Game( Bildschirm* zScreen );
  17. void updatePosition( Vec3<float> position, bool target, Vec3<int> targetPos );
  18. void updateInventory( Framework::Array<ItemSlot*>& itemBar, int pos );
  19. };