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- #pragma once
- #include <sql.h>
- #include <Text.h>
- #include <InitDatei.h>
- #include <Array.h>
- using namespace Framework;
- using namespace sql;
- namespace Admin_Recht
- {
- const int MSStarten = 66;
- const int MSBeenden = 67;
- const int MSPausieren = 68;
- const int MSMCChange = 69;
- }
- class MSDatenbank
- {
- private:
- Datenbank *datenbank;
- CRITICAL_SECTION cs;
- int ref;
- public:
- // Konstruktor
- MSDatenbank( InitDatei *zIni );
- // Destruktor
- ~MSDatenbank();
- // nicht constant
- void lock();
- void unlock();
- int istAdministrator( const char *name, const char *passwort );
- bool adminHatRecht( int id, int recht );
- bool proveKlient( int num, int sNum );
- Text *getKlientKey( int cId );
- void unregisterKlient( int num, int sNum );
- bool setServerStatus( int id, int status );
- bool setMaxClients( int id, int maxC );
- bool serverIstNichtPausiert( int id );
- int getAccountId( int clientNumber );
- Text *getAccountName( int accountId );
- Text *getSecret( int client );
- int getMinigameOptionList( char *minigame, RCArray< Text > *zOptionList );
- int getMinigameBestscore( char *options, char *minigame, Text *zPlayer );
- int getMinigameBestscore( char *minigame, Array< int > *zScoreList, RCArray< Text > *zPlayerList, RCArray< Text > *zOptionList );
- bool updateMinigameScore( int score, char *option, int cId, char *minigame, int sId, Text *zFileName );
- Text *getMinigameCaptureFileName( char *option, char *minigame );
- int getMinigameServer( char *minigame, char *option );
- bool getMinigameServer( char *minigame, char *option, Text *zIp, Text *zPort );
- // constant
- Text *getLetzterFehler() const;
- // Reference Counting
- MSDatenbank *getThis();
- MSDatenbank *release();
- };
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