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@@ -4,479 +4,479 @@
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// Inhalt der Klient Klasse aus Klient.h
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// Inhalt der Klient Klasse aus Klient.h
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// Konstruktor
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// Konstruktor
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-Klient::Klient( SSKlientV *klient )
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- : ReferenceCounter()
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+Klient::Klient(SSKlientV* klient)
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+ : ReferenceCounter()
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{
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{
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- this->klient = klient;
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+ this->klient = klient;
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}
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}
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// Destruktor
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// Destruktor
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Klient::~Klient()
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Klient::~Klient()
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{
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{
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- if( klient )
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- klient->release();
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+ if (klient)
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+ klient->release();
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}
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}
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// nicht constant
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// nicht constant
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void Klient::offline()
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void Klient::offline()
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{
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{
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- klient = (SSKlientV *)klient->release();
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+ klient = (SSKlientV*)klient->release();
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}
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}
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-
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-void Klient::online( SSKlientV *zKlient )
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-{
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- if( klient )
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- klient = (SSKlientV *)klient->release();
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- klient = dynamic_cast<SSKlientV *>( zKlient->getThis() );
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-}
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-
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-void Klient::sendeSpielerNummer( int sNum, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 13;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0;
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- *(int *)( bytes + 9 ) = sNum;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeInitSpieler( int anzahl, RCArray< Spieler > *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = (short)( 13 + 20 * anzahl );
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 1;
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- *(int *)( bytes + 9 ) = anzahl;
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- for( int i = 0; i < anzahl; i++ )
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- {
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- *(int *)( bytes + i * 20 + 13 ) = zSpieler->z( i )->getSpielerNummer();
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- *(int *)( bytes + i * 20 + 17 ) = zSpieler->z( i )->getSpielerTeam();
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- *(int *)( bytes + i * 20 + 21 ) = zSpieler->z( i )->getSpielerFarbe();
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- *(int *)( bytes + i * 20 + 25 ) = zSpieler->z( i )->getTeamFarbe();
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- *(int *)( bytes + i * 20 + 29 ) = zSpieler->z( i )->getAccountId();
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- }
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerPosition( Spieler *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 29;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 2;
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- *(int *)( bytes + 9 ) = zSpieler->getSpielerNummer();
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- *(double *)( bytes + 13 ) = zSpieler->getX();
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- *(double *)( bytes + 21 ) = zSpieler->getY();
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeKammeraSize( int br, int hi, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 17;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 3;
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- *(int *)( bytes + 9 ) = br;
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- *(int *)( bytes + 13 ) = hi;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeStart( double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 9;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 4;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerTod( Spieler *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 13;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 5;
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- *(int *)( bytes + 9 ) = zSpieler->getSpielerNummer();
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielEnde( char gewonnen, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 10;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 6;
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- *(char *)( bytes + 9 ) = gewonnen;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerGeschwindigkeit( Spieler *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 29;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 7;
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- *(int *)( bytes + 9 ) = zSpieler->getSpielerNummer();
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- *(double *)( bytes + 13 ) = zSpieler->getSpeedX();
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- *(double *)( bytes + 21 ) = zSpieler->getSpeedY();
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerWendigkeit( Spieler *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 21;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 8;
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- *(int *)( bytes + 9 ) = zSpieler->getSpielerNummer();
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- *(double *)( bytes + 13 ) = zSpieler->getKurve();
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerKurve( int sNum, char kurve, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 14;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 9;
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- *(int *)( bytes + 9 ) = sNum;
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- bytes[ 13 ] = kurve;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeKartenSize( int br, int hi, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 17;
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0xA;
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- *(int *)( bytes + 9 ) = br;
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- *(int *)( bytes + 13 ) = hi;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeChatNachricht( char *txt, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = (short)( 9 + textLength( txt ) );
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- char *bytes = new char[ len ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0xB;
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- for( int i = 9; i < len; i++ )
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- bytes[ i ] = txt[ i - 9 ];
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeLinienUnterbrechung( int sNum, bool unterbrochen, double spielZeit )
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-{
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- if( !klient )
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- return;
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- char *bytes = new char[ 14 ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0xC;
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- *(int *)( bytes + 9 ) = sNum;
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- *( bytes + 13 ) = (char)unterbrochen;
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- klient->spielNachricht( 14, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeTeamMaxPunkte( int team, int mP, double spielZeit )
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-{
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- if( !klient )
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- return;
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- char *bytes = new char[ 17 ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0xD;
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- *(int *)( bytes + 9 ) = team;
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- *(int *)( bytes + 13 ) = mP;
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- klient->spielNachricht( 17, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeTeamPunkte( int team, int p, double spielZeit )
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-{
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- if( !klient )
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- return;
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- char *bytes = new char[ 17 ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0xE;
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- *(int *)( bytes + 9 ) = team;
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- *(int *)( bytes + 13 ) = p;
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- klient->spielNachricht( 17, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerPunkte( int sNum, int p, double spielZeit )
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-{
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- if( !klient )
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- return;
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- char *bytes = new char[ 17 ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0xF;
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- *(int *)( bytes + 9 ) = sNum;
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- *(int *)( bytes + 13 ) = p;
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- klient->spielNachricht( 17, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeTeamTod( int team, double spielZeit )
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-{
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- if( !klient )
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- return;
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- char *bytes = new char[ 13 ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0x10;
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- *(int *)( bytes + 9 ) = team;
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- klient->spielNachricht( 13, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeTeamName( int team, char *name )
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-{
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- if( !klient )
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- return;
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- int nL = textLength( name );
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- char *bytes = new char[ 13 + nL ];
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- *(double *)bytes = 0;
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- *(char *)( bytes + 8 ) = 0x13;
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- *(int *)( bytes + 9 ) = team;
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- memcpy( bytes + 13, name, nL );
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- klient->spielNachricht( (short)( 13 + nL ), bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeRundenEnde( int winTeam, double spielZeit )
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-{
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- if( !klient )
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- return;
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- char *bytes = new char[ 13 ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0x11;
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- *(int *)( bytes + 9 ) = winTeam;
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- klient->spielNachricht( 13, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeZeitVerbleibend( int sekunden, double spielZeit )
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-{
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- if( !klient )
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- return;
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- char *bytes = new char[ 13 ];
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- *(double *)bytes = spielZeit;
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- *(char *)( bytes + 8 ) = 0x12;
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- *(int *)( bytes + 9 ) = sekunden;
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- klient->spielNachricht( 13, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt )
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-{
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- if( !klient )
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- return;
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- short len = (short)( 5 + textLength( txt ) );
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- char *bytes = new char[ len ];
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- *(char *)( bytes ) = 8;
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- *(int *)( bytes + 1 ) = vonAccount;
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- for( int i = 5; i < len; i++ )
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- bytes[ i ] = txt[ i - 5 ];
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- klient->statistikNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeStatistikSpielerOffline( int account )
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-{
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- if( !klient )
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- return;
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- char *bytes = new char[ 5 ];
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- *(char *)( bytes ) = 9;
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- *(int *)( bytes + 1 ) = account;
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- klient->statistikNachricht( 5, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeGesamtSpielerStatistik( GesamtSpielerStatistik *zS )
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-{
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- if( !zS || !klient )
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- return;
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- char snl = (char)zS->zSpielerName()->getLength();
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- char tnl = (char)zS->zTeamName()->getLength();
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- int len = 43 + snl + tnl;
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- char *bytes = new char[ len ];
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- bytes[ 0 ] = 2;
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- *(int *)( bytes + 1 ) = zS->getSpielerNummer();
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- *(char *)( bytes + 5 ) = (char)zS->zSpielerName()->getLength();
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- for( int i = 0; i < snl; i++ )
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- bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ];
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- *(char *)( bytes + 6 + snl ) = tnl;
|
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
|
- bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ];
|
|
|
|
- *(int *)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe();
|
|
|
|
- *(int *)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe();
|
|
|
|
- *(int *)( bytes + 15 + snl + tnl ) = zS->getGewonneneRunden();
|
|
|
|
- *(int *)( bytes + 19 + snl + tnl ) = zS->getPunkte();
|
|
|
|
- *(int *)( bytes + 23 + snl + tnl ) = zS->getLinienLength();
|
|
|
|
- *(int *)( bytes + 27 + snl + tnl ) = zS->getZeitAmLeben();
|
|
|
|
- *(int *)( bytes + 31 + snl + tnl ) = zS->getZeitTod();
|
|
|
|
- *(int *)( bytes + 35 + snl + tnl ) = zS->getKills();
|
|
|
|
- *(int *)( bytes + 39 + snl + tnl ) = zS->getTode();
|
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Klient::sendeGesamtTeamStatistik( GesamtTeamStatistik *zS )
|
|
|
|
-{
|
|
|
|
- if( !zS || !klient )
|
|
|
|
- return;
|
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
- int len = 30 + tnl;
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- bytes[ 0 ] = 3;
|
|
|
|
- *(int *)( bytes + 1 ) = zS->getTeamNummer();
|
|
|
|
- *(char *)( bytes + 5 ) = tnl;
|
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
|
- bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ];
|
|
|
|
- *(int *)( bytes + 6 + tnl ) = zS->getTeamFarbe();
|
|
|
|
- *(int *)( bytes + 10 + tnl ) = zS->getGewonneneRunden();
|
|
|
|
- *(int *)( bytes + 14 + tnl ) = zS->getPunkte();
|
|
|
|
- *(int *)( bytes + 18 + tnl ) = zS->getLinienLength();
|
|
|
|
- *(int *)( bytes + 22 + tnl ) = zS->getKills();
|
|
|
|
- *(int *)( bytes + 26 + tnl ) = zS->getTode();
|
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Klient::sendeRundeStatistik( RundenRundenStatistik *zS )
|
|
|
|
-{
|
|
|
|
- if( !zS || !klient )
|
|
|
|
- return;
|
|
|
|
- char *bytes = new char[ 25 ];
|
|
|
|
- bytes[ 0 ] = 4;
|
|
|
|
- *(int *)( bytes + 1 ) = zS->getRundenNummer();
|
|
|
|
- *(int *)( bytes + 5 ) = zS->getRundenDauer();
|
|
|
|
- *(int *)( bytes + 9 ) = zS->getSiegerTeam();
|
|
|
|
- *(int *)( bytes + 13 ) = zS->getSpielFeldNutzung();
|
|
|
|
- *(int *)( bytes + 17 ) = zS->zRundenBild()->getBreite();
|
|
|
|
- *(int *)( bytes + 21 ) = zS->zRundenBild()->getHeight();
|
|
|
|
- klient->statistikNachricht( 25, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
- Bild *zB = zS->zRundenBild();
|
|
|
|
- int pixel = zB->getBreite() * zB->getHeight();
|
|
|
|
- while( pixel )
|
|
|
|
- {
|
|
|
|
- int pStart = zB->getBreite() * zB->getHeight() - pixel;
|
|
|
|
- int pLen = pixel > 200 ? 200 : pixel;
|
|
|
|
- char *bytes = new char[ 13 + pLen * 4 ];
|
|
|
|
- bytes[ 0 ] = 5;
|
|
|
|
- *(int *)( bytes + 1 ) = zS->getRundenNummer();
|
|
|
|
- *(int *)( bytes + 5 ) = pStart;
|
|
|
|
- *(int *)( bytes + 9 ) = pLen;
|
|
|
|
- for( int i = 0; i < pLen; i++ )
|
|
|
|
- *(int *)( bytes + 13 + i * 4 ) = zB->getBuffer()[ pStart + i ];
|
|
|
|
- klient->statistikNachricht( (short)( 13 + pLen * 4 ), bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
- pixel -= pLen;
|
|
|
|
- }
|
|
|
|
- int anz = zS->getSpielerAnzahl();
|
|
|
|
- for( int i = 0; i < anz; i++ )
|
|
|
|
- sendeRundeSpielerStatistik( zS->zSpielerStatistik( i ), zS->getRundenNummer() );
|
|
|
|
- anz = zS->getTeamAnzahl();
|
|
|
|
- for( int i = 0; i < anz; i++ )
|
|
|
|
- sendeRundeTeamStatistik( zS->zTeamStatistik( i ), zS->getRundenNummer() );
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Klient::sendeRundeSpielerStatistik( RundenSpielerStatistik *zS, int runde )
|
|
|
|
-{
|
|
|
|
- if( !zS || !klient )
|
|
|
|
- return;
|
|
|
|
- char snl = (char)zS->zSpielerName()->getLength();
|
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
- int len = 31 + snl + tnl;
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- bytes[ 0 ] = 6;
|
|
|
|
- *(int *)( bytes + 1 ) = runde;
|
|
|
|
- *(int *)( bytes + 5 ) = zS->getSpielerNummer();
|
|
|
|
- *(char *)( bytes + 9 ) = snl;
|
|
|
|
- for( int i = 0; i < snl; i++ )
|
|
|
|
- bytes[ i + 10 ] = zS->zSpielerName()->getText()[ i ];
|
|
|
|
- *(char *)( bytes + 10 + snl ) = tnl;
|
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
|
- bytes[ i + 11 + snl ] = zS->zTeamName()->getText()[ i ];
|
|
|
|
- *(int *)( bytes + 11 + snl + tnl ) = zS->getSpielerFarbe();
|
|
|
|
- *(int *)( bytes + 15 + snl + tnl ) = zS->getTeamFarbe();
|
|
|
|
- *(int *)( bytes + 19 + snl + tnl ) = zS->getLinienLength();
|
|
|
|
- *(int *)( bytes + 23 + snl + tnl ) = zS->getKills();
|
|
|
|
- *(int *)( bytes + 27 + snl + tnl ) = zS->getTodesZeit();
|
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Klient::sendeRundeTeamStatistik( RundenTeamStatistik *zS, int runde )
|
|
|
|
-{
|
|
|
|
- if( !zS || !klient )
|
|
|
|
- return;
|
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
- int len = 27 + tnl;
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- bytes[ 0 ] = 7;
|
|
|
|
- *(int *)( bytes + 1 ) = runde;
|
|
|
|
- *(int *)( bytes + 5 ) = zS->getTeamNummer();
|
|
|
|
- *(char *)( bytes + 9 ) = tnl;
|
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
|
- bytes[ i + 10 ] = zS->zTeamName()->getText()[ i ];
|
|
|
|
- *(int *)( bytes + 10 + tnl ) = zS->getTeamFarbe();
|
|
|
|
- *(char *)( bytes + 14 + tnl ) = (char)zS->getErgebnis();
|
|
|
|
- *(int *)( bytes + 15 + tnl ) = zS->getLinienLength();
|
|
|
|
- *(int *)( bytes + 19 + tnl ) = zS->getKills();
|
|
|
|
- *(int *)( bytes + 23 + tnl ) = zS->getTode();
|
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+
|
|
|
|
+void Klient::online(SSKlientV* zKlient)
|
|
|
|
+{
|
|
|
|
+ if (klient)
|
|
|
|
+ klient = (SSKlientV*)klient->release();
|
|
|
|
+ klient = dynamic_cast<SSKlientV*>(zKlient->getThis());
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeSpielerNummer(int sNum, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 13;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0;
|
|
|
|
+ *(int*)(bytes + 9) = sNum;
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeInitSpieler(int anzahl, RCArray< Spieler >* zSpieler, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = (short)(13 + 20 * anzahl);
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 1;
|
|
|
|
+ *(int*)(bytes + 9) = anzahl;
|
|
|
|
+ for (int i = 0; i < anzahl; i++)
|
|
|
|
+ {
|
|
|
|
+ *(int*)(bytes + i * 20 + 13) = zSpieler->z(i)->getSpielerNummer();
|
|
|
|
+ *(int*)(bytes + i * 20 + 17) = zSpieler->z(i)->getSpielerTeam();
|
|
|
|
+ *(int*)(bytes + i * 20 + 21) = zSpieler->z(i)->getSpielerFarbe();
|
|
|
|
+ *(int*)(bytes + i * 20 + 25) = zSpieler->z(i)->getTeamFarbe();
|
|
|
|
+ *(int*)(bytes + i * 20 + 29) = zSpieler->z(i)->getAccountId();
|
|
|
|
+ }
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeSpielerPosition(Spieler* zSpieler, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 29;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 2;
|
|
|
|
+ *(int*)(bytes + 9) = zSpieler->getSpielerNummer();
|
|
|
|
+ *(double*)(bytes + 13) = zSpieler->getX();
|
|
|
|
+ *(double*)(bytes + 21) = zSpieler->getY();
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeKammeraSize(int br, int hi, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 17;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 3;
|
|
|
|
+ *(int*)(bytes + 9) = br;
|
|
|
|
+ *(int*)(bytes + 13) = hi;
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeStart(double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 9;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 4;
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeSpielerTod(Spieler* zSpieler, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 13;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 5;
|
|
|
|
+ *(int*)(bytes + 9) = zSpieler->getSpielerNummer();
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeSpielEnde(char gewonnen, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 10;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 6;
|
|
|
|
+ *(char*)(bytes + 9) = gewonnen;
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeSpielerGeschwindigkeit(Spieler* zSpieler, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 29;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 7;
|
|
|
|
+ *(int*)(bytes + 9) = zSpieler->getSpielerNummer();
|
|
|
|
+ *(double*)(bytes + 13) = zSpieler->getSpeedX();
|
|
|
|
+ *(double*)(bytes + 21) = zSpieler->getSpeedY();
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeSpielerWendigkeit(Spieler* zSpieler, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 21;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 8;
|
|
|
|
+ *(int*)(bytes + 9) = zSpieler->getSpielerNummer();
|
|
|
|
+ *(double*)(bytes + 13) = zSpieler->getKurve();
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeSpielerKurve(int sNum, char kurve, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 14;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 9;
|
|
|
|
+ *(int*)(bytes + 9) = sNum;
|
|
|
|
+ bytes[13] = kurve;
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeKartenSize(int br, int hi, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = 17;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0xA;
|
|
|
|
+ *(int*)(bytes + 9) = br;
|
|
|
|
+ *(int*)(bytes + 13) = hi;
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeChatNachricht(const char* txt, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = (short)(9 + textLength(txt));
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0xB;
|
|
|
|
+ for (int i = 9; i < len; i++)
|
|
|
|
+ bytes[i] = txt[i - 9];
|
|
|
|
+ klient->spielNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeLinienUnterbrechung(int sNum, bool unterbrochen, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[14];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0xC;
|
|
|
|
+ *(int*)(bytes + 9) = sNum;
|
|
|
|
+ *(bytes + 13) = (char)unterbrochen;
|
|
|
|
+ klient->spielNachricht(14, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeTeamMaxPunkte(int team, int mP, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[17];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0xD;
|
|
|
|
+ *(int*)(bytes + 9) = team;
|
|
|
|
+ *(int*)(bytes + 13) = mP;
|
|
|
|
+ klient->spielNachricht(17, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeTeamPunkte(int team, int p, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[17];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0xE;
|
|
|
|
+ *(int*)(bytes + 9) = team;
|
|
|
|
+ *(int*)(bytes + 13) = p;
|
|
|
|
+ klient->spielNachricht(17, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeSpielerPunkte(int sNum, int p, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[17];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0xF;
|
|
|
|
+ *(int*)(bytes + 9) = sNum;
|
|
|
|
+ *(int*)(bytes + 13) = p;
|
|
|
|
+ klient->spielNachricht(17, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeTeamTod(int team, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[13];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0x10;
|
|
|
|
+ *(int*)(bytes + 9) = team;
|
|
|
|
+ klient->spielNachricht(13, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeTeamName(int team, const char* name)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ int nL = textLength(name);
|
|
|
|
+ char* bytes = new char[13 + nL];
|
|
|
|
+ *(double*)bytes = 0;
|
|
|
|
+ *(char*)(bytes + 8) = 0x13;
|
|
|
|
+ *(int*)(bytes + 9) = team;
|
|
|
|
+ memcpy(bytes + 13, name, nL);
|
|
|
|
+ klient->spielNachricht((short)(13 + nL), bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeRundenEnde(int winTeam, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[13];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0x11;
|
|
|
|
+ *(int*)(bytes + 9) = winTeam;
|
|
|
|
+ klient->spielNachricht(13, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeZeitVerbleibend(int sekunden, double spielZeit)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[13];
|
|
|
|
+ *(double*)bytes = spielZeit;
|
|
|
|
+ *(char*)(bytes + 8) = 0x12;
|
|
|
|
+ *(int*)(bytes + 9) = sekunden;
|
|
|
|
+ klient->spielNachricht(13, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeStatistikChatNachricht(int vonAccount, const char* txt)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ short len = (short)(5 + textLength(txt));
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ *(char*)(bytes) = 8;
|
|
|
|
+ *(int*)(bytes + 1) = vonAccount;
|
|
|
|
+ for (int i = 5; i < len; i++)
|
|
|
|
+ bytes[i] = txt[i - 5];
|
|
|
|
+ klient->statistikNachricht(len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeStatistikSpielerOffline(int account)
|
|
|
|
+{
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[5];
|
|
|
|
+ *(char*)(bytes) = 9;
|
|
|
|
+ *(int*)(bytes + 1) = account;
|
|
|
|
+ klient->statistikNachricht(5, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeGesamtSpielerStatistik(GesamtSpielerStatistik* zS)
|
|
|
|
+{
|
|
|
|
+ if (!zS || !klient)
|
|
|
|
+ return;
|
|
|
|
+ char snl = (char)zS->zSpielerName()->getLength();
|
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
+ int len = 43 + snl + tnl;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ bytes[0] = 2;
|
|
|
|
+ *(int*)(bytes + 1) = zS->getSpielerNummer();
|
|
|
|
+ *(char*)(bytes + 5) = (char)zS->zSpielerName()->getLength();
|
|
|
|
+ for (int i = 0; i < snl; i++)
|
|
|
|
+ bytes[i + 6] = zS->zSpielerName()->getText()[i];
|
|
|
|
+ *(char*)(bytes + 6 + snl) = tnl;
|
|
|
|
+ for (int i = 0; i < tnl; i++)
|
|
|
|
+ bytes[i + 7 + snl] = zS->zTeamName()->getText()[i];
|
|
|
|
+ *(int*)(bytes + 7 + snl + tnl) = zS->getSpielerFarbe();
|
|
|
|
+ *(int*)(bytes + 11 + snl + tnl) = zS->getTeamFarbe();
|
|
|
|
+ *(int*)(bytes + 15 + snl + tnl) = zS->getGewonneneRunden();
|
|
|
|
+ *(int*)(bytes + 19 + snl + tnl) = zS->getPunkte();
|
|
|
|
+ *(int*)(bytes + 23 + snl + tnl) = zS->getLinienLength();
|
|
|
|
+ *(int*)(bytes + 27 + snl + tnl) = zS->getZeitAmLeben();
|
|
|
|
+ *(int*)(bytes + 31 + snl + tnl) = zS->getZeitTod();
|
|
|
|
+ *(int*)(bytes + 35 + snl + tnl) = zS->getKills();
|
|
|
|
+ *(int*)(bytes + 39 + snl + tnl) = zS->getTode();
|
|
|
|
+ klient->statistikNachricht((short)len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeGesamtTeamStatistik(GesamtTeamStatistik* zS)
|
|
|
|
+{
|
|
|
|
+ if (!zS || !klient)
|
|
|
|
+ return;
|
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
+ int len = 30 + tnl;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ bytes[0] = 3;
|
|
|
|
+ *(int*)(bytes + 1) = zS->getTeamNummer();
|
|
|
|
+ *(char*)(bytes + 5) = tnl;
|
|
|
|
+ for (int i = 0; i < tnl; i++)
|
|
|
|
+ bytes[i + 6] = zS->zTeamName()->getText()[i];
|
|
|
|
+ *(int*)(bytes + 6 + tnl) = zS->getTeamFarbe();
|
|
|
|
+ *(int*)(bytes + 10 + tnl) = zS->getGewonneneRunden();
|
|
|
|
+ *(int*)(bytes + 14 + tnl) = zS->getPunkte();
|
|
|
|
+ *(int*)(bytes + 18 + tnl) = zS->getLinienLength();
|
|
|
|
+ *(int*)(bytes + 22 + tnl) = zS->getKills();
|
|
|
|
+ *(int*)(bytes + 26 + tnl) = zS->getTode();
|
|
|
|
+ klient->statistikNachricht((short)len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeRundeStatistik(RundenRundenStatistik* zS)
|
|
|
|
+{
|
|
|
|
+ if (!zS || !klient)
|
|
|
|
+ return;
|
|
|
|
+ char* bytes = new char[25];
|
|
|
|
+ bytes[0] = 4;
|
|
|
|
+ *(int*)(bytes + 1) = zS->getRundenNummer();
|
|
|
|
+ *(int*)(bytes + 5) = zS->getRundenDauer();
|
|
|
|
+ *(int*)(bytes + 9) = zS->getSiegerTeam();
|
|
|
|
+ *(int*)(bytes + 13) = zS->getSpielFeldNutzung();
|
|
|
|
+ *(int*)(bytes + 17) = zS->zRundenBild()->getBreite();
|
|
|
|
+ *(int*)(bytes + 21) = zS->zRundenBild()->getHeight();
|
|
|
|
+ klient->statistikNachricht(25, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+ Bild* zB = zS->zRundenBild();
|
|
|
|
+ int pixel = zB->getBreite() * zB->getHeight();
|
|
|
|
+ while (pixel)
|
|
|
|
+ {
|
|
|
|
+ int pStart = zB->getBreite() * zB->getHeight() - pixel;
|
|
|
|
+ int pLen = pixel > 200 ? 200 : pixel;
|
|
|
|
+ char* bytes = new char[13 + pLen * 4];
|
|
|
|
+ bytes[0] = 5;
|
|
|
|
+ *(int*)(bytes + 1) = zS->getRundenNummer();
|
|
|
|
+ *(int*)(bytes + 5) = pStart;
|
|
|
|
+ *(int*)(bytes + 9) = pLen;
|
|
|
|
+ for (int i = 0; i < pLen; i++)
|
|
|
|
+ *(int*)(bytes + 13 + i * 4) = zB->getBuffer()[pStart + i];
|
|
|
|
+ klient->statistikNachricht((short)(13 + pLen * 4), bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+ pixel -= pLen;
|
|
|
|
+ }
|
|
|
|
+ int anz = zS->getSpielerAnzahl();
|
|
|
|
+ for (int i = 0; i < anz; i++)
|
|
|
|
+ sendeRundeSpielerStatistik(zS->zSpielerStatistik(i), zS->getRundenNummer());
|
|
|
|
+ anz = zS->getTeamAnzahl();
|
|
|
|
+ for (int i = 0; i < anz; i++)
|
|
|
|
+ sendeRundeTeamStatistik(zS->zTeamStatistik(i), zS->getRundenNummer());
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeRundeSpielerStatistik(RundenSpielerStatistik* zS, int runde)
|
|
|
|
+{
|
|
|
|
+ if (!zS || !klient)
|
|
|
|
+ return;
|
|
|
|
+ char snl = (char)zS->zSpielerName()->getLength();
|
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
+ int len = 31 + snl + tnl;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ bytes[0] = 6;
|
|
|
|
+ *(int*)(bytes + 1) = runde;
|
|
|
|
+ *(int*)(bytes + 5) = zS->getSpielerNummer();
|
|
|
|
+ *(char*)(bytes + 9) = snl;
|
|
|
|
+ for (int i = 0; i < snl; i++)
|
|
|
|
+ bytes[i + 10] = zS->zSpielerName()->getText()[i];
|
|
|
|
+ *(char*)(bytes + 10 + snl) = tnl;
|
|
|
|
+ for (int i = 0; i < tnl; i++)
|
|
|
|
+ bytes[i + 11 + snl] = zS->zTeamName()->getText()[i];
|
|
|
|
+ *(int*)(bytes + 11 + snl + tnl) = zS->getSpielerFarbe();
|
|
|
|
+ *(int*)(bytes + 15 + snl + tnl) = zS->getTeamFarbe();
|
|
|
|
+ *(int*)(bytes + 19 + snl + tnl) = zS->getLinienLength();
|
|
|
|
+ *(int*)(bytes + 23 + snl + tnl) = zS->getKills();
|
|
|
|
+ *(int*)(bytes + 27 + snl + tnl) = zS->getTodesZeit();
|
|
|
|
+ klient->statistikNachricht((short)len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Klient::sendeRundeTeamStatistik(RundenTeamStatistik* zS, int runde)
|
|
|
|
+{
|
|
|
|
+ if (!zS || !klient)
|
|
|
|
+ return;
|
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
+ int len = 27 + tnl;
|
|
|
|
+ char* bytes = new char[len];
|
|
|
|
+ bytes[0] = 7;
|
|
|
|
+ *(int*)(bytes + 1) = runde;
|
|
|
|
+ *(int*)(bytes + 5) = zS->getTeamNummer();
|
|
|
|
+ *(char*)(bytes + 9) = tnl;
|
|
|
|
+ for (int i = 0; i < tnl; i++)
|
|
|
|
+ bytes[i + 10] = zS->zTeamName()->getText()[i];
|
|
|
|
+ *(int*)(bytes + 10 + tnl) = zS->getTeamFarbe();
|
|
|
|
+ *(char*)(bytes + 14 + tnl) = (char)zS->getErgebnis();
|
|
|
|
+ *(int*)(bytes + 15 + tnl) = zS->getLinienLength();
|
|
|
|
+ *(int*)(bytes + 19 + tnl) = zS->getKills();
|
|
|
|
+ *(int*)(bytes + 23 + tnl) = zS->getTode();
|
|
|
|
+ klient->statistikNachricht((short)len, bytes);
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
void Klient::sendeStatistikLadenFertig()
|
|
void Klient::sendeStatistikLadenFertig()
|
|
{
|
|
{
|
|
- if( !klient )
|
|
|
|
- return;
|
|
|
|
- char byte = 1;
|
|
|
|
- klient->statistikNachricht( 1, &byte );
|
|
|
|
|
|
+ if (!klient)
|
|
|
|
+ return;
|
|
|
|
+ char byte = 1;
|
|
|
|
+ klient->statistikNachricht(1, &byte);
|
|
}
|
|
}
|
|
|
|
|
|
// constant
|
|
// constant
|
|
bool Klient::istOnline() const
|
|
bool Klient::istOnline() const
|
|
{
|
|
{
|
|
- return klient != 0;
|
|
|
|
|
|
+ return klient != 0;
|
|
}
|
|
}
|