Linie.vcxproj 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{B2E0B9EF-0131-42B7-A7AC-A5A74C7547A7}</ProjectGuid>
  23. <Keyword>Win32Proj</Keyword>
  24. <RootNamespace>Linie</RootNamespace>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  28. <ConfigurationType>DynamicLibrary</ConfigurationType>
  29. <UseDebugLibraries>true</UseDebugLibraries>
  30. <PlatformToolset>v141</PlatformToolset>
  31. <CharacterSet>Unicode</CharacterSet>
  32. </PropertyGroup>
  33. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  34. <ConfigurationType>DynamicLibrary</ConfigurationType>
  35. <UseDebugLibraries>true</UseDebugLibraries>
  36. <PlatformToolset>v141</PlatformToolset>
  37. <CharacterSet>MultiByte</CharacterSet>
  38. </PropertyGroup>
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  40. <ConfigurationType>DynamicLibrary</ConfigurationType>
  41. <UseDebugLibraries>false</UseDebugLibraries>
  42. <PlatformToolset>v141</PlatformToolset>
  43. <WholeProgramOptimization>true</WholeProgramOptimization>
  44. <CharacterSet>MultiByte</CharacterSet>
  45. </PropertyGroup>
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  47. <ConfigurationType>DynamicLibrary</ConfigurationType>
  48. <UseDebugLibraries>false</UseDebugLibraries>
  49. <PlatformToolset>v141</PlatformToolset>
  50. <WholeProgramOptimization>true</WholeProgramOptimization>
  51. <CharacterSet>MultiByte</CharacterSet>
  52. </PropertyGroup>
  53. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  54. <ImportGroup Label="ExtensionSettings">
  55. </ImportGroup>
  56. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  57. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  58. </ImportGroup>
  59. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  60. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  61. </ImportGroup>
  62. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  63. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  64. </ImportGroup>
  65. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  66. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  67. </ImportGroup>
  68. <PropertyGroup Label="UserMacros" />
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  70. <LinkIncremental>true</LinkIncremental>
  71. <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
  72. </PropertyGroup>
  73. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  74. <LinkIncremental>true</LinkIncremental>
  75. <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;..\..\..\..\Klient\KSGNetwork\Include;$(IncludePath)</IncludePath>
  76. <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath)</LibraryPath>
  77. <CustomBuildBeforeTargets>
  78. </CustomBuildBeforeTargets>
  79. </PropertyGroup>
  80. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  81. <LinkIncremental>false</LinkIncremental>
  82. <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
  83. <LibraryPath>..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath)</LibraryPath>
  84. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  85. </PropertyGroup>
  86. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  87. <LinkIncremental>false</LinkIncremental>
  88. <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
  89. <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath)</LibraryPath>
  90. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  91. </PropertyGroup>
  92. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  93. <ClCompile>
  94. <PrecompiledHeader>
  95. </PrecompiledHeader>
  96. <WarningLevel>Level3</WarningLevel>
  97. <Optimization>Disabled</Optimization>
  98. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  99. </ClCompile>
  100. <Link>
  101. <SubSystem>Windows</SubSystem>
  102. <GenerateDebugInformation>true</GenerateDebugInformation>
  103. </Link>
  104. </ItemDefinitionGroup>
  105. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  106. <ClCompile>
  107. <PrecompiledHeader>
  108. </PrecompiledHeader>
  109. <WarningLevel>Level3</WarningLevel>
  110. <Optimization>Disabled</Optimization>
  111. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  112. </ClCompile>
  113. <Link>
  114. <SubSystem>Windows</SubSystem>
  115. <GenerateDebugInformation>true</GenerateDebugInformation>
  116. <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  117. </Link>
  118. <CustomBuildStep>
  119. <Command>copy "..\x64\Debug\Linie.dll" "..\..\..\..\Klient\Fertig\Debug\Spiele\x64\Linie\bin\Linie.dll";%(Outputs)</Command>
  120. </CustomBuildStep>
  121. <CustomBuildStep>
  122. <Outputs>kopieren;%(Outputs)</Outputs>
  123. </CustomBuildStep>
  124. </ItemDefinitionGroup>
  125. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  126. <ClCompile>
  127. <WarningLevel>Level3</WarningLevel>
  128. <PrecompiledHeader>
  129. </PrecompiledHeader>
  130. <Optimization>MaxSpeed</Optimization>
  131. <FunctionLevelLinking>true</FunctionLevelLinking>
  132. <IntrinsicFunctions>true</IntrinsicFunctions>
  133. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  134. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  135. </ClCompile>
  136. <Link>
  137. <SubSystem>Windows</SubSystem>
  138. <GenerateDebugInformation>true</GenerateDebugInformation>
  139. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  140. <OptimizeReferences>true</OptimizeReferences>
  141. <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  142. </Link>
  143. <CustomBuildStep>
  144. <Command>copy "..\Release\Linie.dll" "..\..\..\..\Klient\Fertig\Spiele\x32\Linie\bin\Linie.dll"</Command>
  145. </CustomBuildStep>
  146. <CustomBuildStep>
  147. <Outputs>kopieren...;%(Outputs)</Outputs>
  148. </CustomBuildStep>
  149. </ItemDefinitionGroup>
  150. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  151. <ClCompile>
  152. <WarningLevel>Level3</WarningLevel>
  153. <PrecompiledHeader>
  154. </PrecompiledHeader>
  155. <Optimization>MaxSpeed</Optimization>
  156. <FunctionLevelLinking>true</FunctionLevelLinking>
  157. <IntrinsicFunctions>true</IntrinsicFunctions>
  158. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  159. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  160. </ClCompile>
  161. <Link>
  162. <SubSystem>Windows</SubSystem>
  163. <GenerateDebugInformation>true</GenerateDebugInformation>
  164. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  165. <OptimizeReferences>true</OptimizeReferences>
  166. <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  167. </Link>
  168. <CustomBuildStep>
  169. <Command>copy "..\x64\Release\Linie.dll" "..\..\..\..\Klient\Fertig\Spiele\x64\Linie\bin\linie.dll</Command>
  170. </CustomBuildStep>
  171. <CustomBuildStep>
  172. <Outputs>kopieren...;%(Outputs)</Outputs>
  173. </CustomBuildStep>
  174. </ItemDefinitionGroup>
  175. <ItemGroup>
  176. <ClInclude Include="Aufzeichnung\Aufzeichnung.h" />
  177. <ClInclude Include="Aufzeichnung\Bestenliste\VideoBestenliste.h" />
  178. <ClInclude Include="Aufzeichnung\Chat\VideoChat.h" />
  179. <ClInclude Include="Aufzeichnung\Ende\VideoEnde.h" />
  180. <ClInclude Include="Aufzeichnung\Kamera\VideoKamera.h" />
  181. <ClInclude Include="Aufzeichnung\Karte\VideoKarte.h" />
  182. <ClInclude Include="Aufzeichnung\Nachricht\VideoNachricht.h" />
  183. <ClInclude Include="Aufzeichnung\Spieler\VideoSpieler.h" />
  184. <ClInclude Include="Aufzeichnung\Steuerung\VideoSteuerung.h" />
  185. <ClInclude Include="Aufzeichnung\VideoDaten\VideoDaten.h" />
  186. <ClInclude Include="HistorieStatistik\HistorieStatistik.h" />
  187. <ClInclude Include="HistorieStatistik\StatistikLeser.h" />
  188. <ClInclude Include="Initialisierung\Initialisierung.h" />
  189. <ClInclude Include="Netzwerk\STKNachricht.h" />
  190. <ClInclude Include="SpielStatistik\Chat\StatistikChat.h" />
  191. <ClInclude Include="SpielStatistik\Runde\StatistikRunde.h" />
  192. <ClInclude Include="SpielStatistik\SpielStatistik.h" />
  193. <ClInclude Include="SpielStatistik\SpielStatistikDaten.h" />
  194. <ClInclude Include="SpielStatistik\Tabelle\StatistikTabelle.h" />
  195. <ClInclude Include="Spiel\Bestenliste\Bestenliste.h" />
  196. <ClInclude Include="Spiel\Chat\Chat.h" />
  197. <ClInclude Include="Spiel\Ende\Ende.h" />
  198. <ClInclude Include="Spiel\Ende\RundenEnde.h" />
  199. <ClInclude Include="Spiel\Kamera\Kamera.h" />
  200. <ClInclude Include="Spiel\Karte\Karte.h" />
  201. <ClInclude Include="Spiel\Spieler\Spieler.h" />
  202. <ClInclude Include="Spiel\SpielKlasse.h" />
  203. </ItemGroup>
  204. <ItemGroup>
  205. <ClCompile Include="Aufzeichnung\Aufzeichnung.cpp" />
  206. <ClCompile Include="Aufzeichnung\Bestenliste\VideoBestenliste.cpp" />
  207. <ClCompile Include="Aufzeichnung\Chat\VideoChat.cpp" />
  208. <ClCompile Include="Aufzeichnung\Ende\VideoEnde.cpp" />
  209. <ClCompile Include="Aufzeichnung\Kamera\VideoKamera.cpp" />
  210. <ClCompile Include="Aufzeichnung\Karte\VideoKarte.cpp" />
  211. <ClCompile Include="Aufzeichnung\Nachricht\VideoNachricht.cpp" />
  212. <ClCompile Include="Aufzeichnung\Spieler\VideoSpieler.cpp" />
  213. <ClCompile Include="Aufzeichnung\Steuerung\VideoSteuerung.cpp" />
  214. <ClCompile Include="HistorieStatistik\HistorieStatistik.cpp" />
  215. <ClCompile Include="HistorieStatistik\StatistikLeser.cpp" />
  216. <ClCompile Include="Initialisierung\Initialisierung.cpp" />
  217. <ClCompile Include="Netzwerk\STKNachricht.cpp" />
  218. <ClCompile Include="SpielStatistik\Chat\StatistikChat.cpp" />
  219. <ClCompile Include="SpielStatistik\Runde\StatistikRunde.cpp" />
  220. <ClCompile Include="SpielStatistik\SpielStatistik.cpp" />
  221. <ClCompile Include="SpielStatistik\Tabelle\StatistikTabelle.cpp" />
  222. <ClCompile Include="Spiel\Bestenliste\Bestenliste.cpp" />
  223. <ClCompile Include="Spiel\Chat\Chat.cpp" />
  224. <ClCompile Include="Spiel\Ende\Ende.cpp" />
  225. <ClCompile Include="Spiel\Ende\RundenEnde.cpp" />
  226. <ClCompile Include="Spiel\Kamera\Kamera.cpp" />
  227. <ClCompile Include="Spiel\Karte\Karte.cpp" />
  228. <ClCompile Include="Spiel\Spieler\Spieler.cpp" />
  229. <ClCompile Include="Spiel\SpielKlasse.cpp" />
  230. <ClCompile Include="Start\DllStart.cpp" />
  231. </ItemGroup>
  232. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  233. <ImportGroup Label="ExtensionTargets">
  234. </ImportGroup>
  235. </Project>