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- #ifndef MSKlient_H
- #define MSKlient_H
- #include <Klient.h>
- #include <Text.h>
- #include <Array.h>
- using namespace Network;
- using namespace Framework;
- struct ServerData
- {
- int id;
- Text name;
- Text ip;
- unsigned short port;
- unsigned short adminPort;
- Text status;
- };
- struct ServerDetails
- {
- Text name;
- Text ip;
- unsigned short port;
- unsigned short adminPort;
- int tasks;
- int maxTasks;
- };
- class MSKlient
- {
- private:
- SSLKlient *k;
- CRITICAL_SECTION cs;
- Text *fehler;
- Text *ip;
- int port;
- bool verbunden;
- bool eingeloggt;
- int ref;
- public:
- // Konstruktor
- MSKlient( const char *ip, int port );
- // Destruktor
- ~MSKlient();
- // nicht constant
- void lock();
- void unlock();
- bool verbinden();
- bool login( const char *name, const char *passwort );
- bool logout();
- int getStatus();
- bool pause();
- bool fortsetzen();
- bool beenden();
- bool terminieren();
- bool getPatchServerListe( Array< ServerData* > *list );
- bool getPatchServerDetails( int id, ServerDetails *details );
- bool trenne();
- // constant
- bool istVerbunden() const;
- bool istEingeloggt() const;
- const char *getLetzterFehler() const;
- // Reference Counting
- MSKlient *getThis();
- MSKlient *release();
- };
- #endif
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