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- #ifndef KSGSAnimation2D_H
- #define KSGSAnimation2D_H
- #include "../Befehl/KSGSKlasse.h"
- #include <Animation.h>
- #include <MausEreignis.h>
- namespace KSGScript
- {
- class KSGSAnimation2DKlasse : public KSGSKlasseInstanz
- {
- private:
- Animation2D *val;
- public:
- // Konstruktor
- __declspec( dllexport ) KSGSAnimation2DKlasse( KSGScriptObj *zObj, Animation2D *std = new Animation2D() );
- // Destruktor
- __declspec( dllexport ) ~KSGSAnimation2DKlasse();
- // nicht constant
- __declspec( dllexport ) virtual KSGSVariable *startFunktion( int id, bool access, RCArray< KSGSVariable > *parameter ) override;
- __declspec( dllexport ) virtual KSGSVariable *doOperator( int id, KSGSVariable *rechts ) override;
- // constant
- __declspec( dllexport ) virtual Animation2D *getVal() const;
- __declspec( dllexport ) virtual Animation2D *zVal() const;
- // Reference Counting
- __declspec( dllexport ) virtual KSGSVariable *release() override;
- };
- }
- #endif
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