Framework.vcxproj 16 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{C67E1D50-8FED-42FC-9538-1818297CF817}</ProjectGuid>
  23. <Keyword>Win32Proj</Keyword>
  24. <RootNamespace>Framework</RootNamespace>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  28. <ConfigurationType>DynamicLibrary</ConfigurationType>
  29. <UseDebugLibraries>true</UseDebugLibraries>
  30. <CharacterSet>MultiByte</CharacterSet>
  31. <PlatformToolset>v140</PlatformToolset>
  32. </PropertyGroup>
  33. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  34. <ConfigurationType>DynamicLibrary</ConfigurationType>
  35. <UseDebugLibraries>true</UseDebugLibraries>
  36. <CharacterSet>MultiByte</CharacterSet>
  37. <PlatformToolset>v140</PlatformToolset>
  38. </PropertyGroup>
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  40. <ConfigurationType>DynamicLibrary</ConfigurationType>
  41. <UseDebugLibraries>false</UseDebugLibraries>
  42. <WholeProgramOptimization>true</WholeProgramOptimization>
  43. <CharacterSet>MultiByte</CharacterSet>
  44. <PlatformToolset>v140</PlatformToolset>
  45. </PropertyGroup>
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  47. <ConfigurationType>DynamicLibrary</ConfigurationType>
  48. <UseDebugLibraries>false</UseDebugLibraries>
  49. <WholeProgramOptimization>true</WholeProgramOptimization>
  50. <CharacterSet>MultiByte</CharacterSet>
  51. <PlatformToolset>v140</PlatformToolset>
  52. </PropertyGroup>
  53. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  54. <ImportGroup Label="ExtensionSettings">
  55. </ImportGroup>
  56. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  57. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  58. </ImportGroup>
  59. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  60. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  61. </ImportGroup>
  62. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  63. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  64. </ImportGroup>
  65. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  66. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  67. </ImportGroup>
  68. <PropertyGroup Label="UserMacros" />
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  70. <LinkIncremental>true</LinkIncremental>
  71. <ReferencePath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath)</ReferencePath>
  72. <SourcePath>$(SourcePath)</SourcePath>
  73. <IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath)</IncludePath>
  74. <LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath)</LibraryPath>
  75. </PropertyGroup>
  76. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  77. <LinkIncremental>true</LinkIncremental>
  78. <ReferencePath>$(ReferencePath)</ReferencePath>
  79. <SourcePath>$(SourcePath)</SourcePath>
  80. <IncludePath>$(IncludePath)</IncludePath>
  81. <LibraryPath>$(LibraryPath)</LibraryPath>
  82. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  83. </PropertyGroup>
  84. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  85. <LinkIncremental>false</LinkIncremental>
  86. <IncludePath>$(IncludePath)</IncludePath>
  87. <ReferencePath>$(ReferencePath)</ReferencePath>
  88. <LibraryPath>$(LibraryPath)</LibraryPath>
  89. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  90. </PropertyGroup>
  91. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  92. <LinkIncremental>false</LinkIncremental>
  93. <IncludePath>$(IncludePath)</IncludePath>
  94. <ReferencePath>$(ReferencePath)</ReferencePath>
  95. <LibraryPath>$(LibraryPath)</LibraryPath>
  96. <SourcePath>$(SourcePath)</SourcePath>
  97. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  98. </PropertyGroup>
  99. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  100. <ClCompile>
  101. <PrecompiledHeader>
  102. </PrecompiledHeader>
  103. <WarningLevel>Level3</WarningLevel>
  104. <Optimization>Disabled</Optimization>
  105. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  106. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  107. </ClCompile>
  108. <Link>
  109. <SubSystem>Windows</SubSystem>
  110. <GenerateDebugInformation>true</GenerateDebugInformation>
  111. <AdditionalDependencies>dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  112. </Link>
  113. </ItemDefinitionGroup>
  114. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  115. <ClCompile>
  116. <PrecompiledHeader>
  117. </PrecompiledHeader>
  118. <WarningLevel>Level3</WarningLevel>
  119. <Optimization>Disabled</Optimization>
  120. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  121. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  122. <BrowseInformation>true</BrowseInformation>
  123. </ClCompile>
  124. <Link>
  125. <SubSystem>Windows</SubSystem>
  126. <GenerateDebugInformation>true</GenerateDebugInformation>
  127. <AdditionalDependencies>d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  128. </Link>
  129. <CustomBuildStep>
  130. <Command>copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Main Server\Main Server\framework.dll"
  131. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Register Server\Register Server\framework.dll"
  132. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Patch Server\Patch Server\framework.dll"
  133. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Login Server\Login Server\framework.dll"
  134. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Information Server\Information Server\framework.dll"
  135. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Chat Server\Chat Server\framework.dll"
  136. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\DatenbankServer\DatenbankServer\framework.dll"
  137. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Anmeldung Server\Anmeldung Server\framework.dll"
  138. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Spiel Server\Spiel Server\framework.dll"
  139. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Erhaltung Server\Erhaltung Server\framework.dll"
  140. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Shop Server\Shop Server\framework.dll"
  141. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Historie Server\Historie Server\framework.dll"
  142. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\News Server\News Server\framework.dll"
  143. copy "x64\Debug\Framework.dll" "..\Test\Test\framework.dll"
  144. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll"
  145. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll"
  146. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll"
  147. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll"
  148. copy "x64\Debug\Framework.dll" "..\LTDB Konverter\LTDB Konverter\framework.dll"
  149. copy "x64\Debug\Framework.dll" "..\GSL Konverter\GSL Konverter\framework.dll"</Command>
  150. <Outputs>kopiere Dateien...;%(Outputs)</Outputs>
  151. </CustomBuildStep>
  152. <Bscmake>
  153. <PreserveSbr>true</PreserveSbr>
  154. </Bscmake>
  155. </ItemDefinitionGroup>
  156. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  157. <ClCompile>
  158. <WarningLevel>Level3</WarningLevel>
  159. <PrecompiledHeader>
  160. </PrecompiledHeader>
  161. <Optimization>Full</Optimization>
  162. <FunctionLevelLinking>true</FunctionLevelLinking>
  163. <IntrinsicFunctions>true</IntrinsicFunctions>
  164. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  165. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  166. </ClCompile>
  167. <Link>
  168. <SubSystem>Windows</SubSystem>
  169. <GenerateDebugInformation>true</GenerateDebugInformation>
  170. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  171. <OptimizeReferences>true</OptimizeReferences>
  172. <AdditionalDependencies>d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  173. </Link>
  174. <CustomBuildStep>
  175. <Command>copy "Release\Framework.dll" "..\..\Spiele Platform\Server\Fertig\x32\dlls\framework.dll"
  176. copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll"
  177. copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll"</Command>
  178. </CustomBuildStep>
  179. <CustomBuildStep>
  180. <Outputs>kopiere...;%(Outputs)</Outputs>
  181. </CustomBuildStep>
  182. </ItemDefinitionGroup>
  183. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  184. <ClCompile>
  185. <WarningLevel>Level3</WarningLevel>
  186. <PrecompiledHeader>
  187. </PrecompiledHeader>
  188. <Optimization>Full</Optimization>
  189. <FunctionLevelLinking>true</FunctionLevelLinking>
  190. <IntrinsicFunctions>true</IntrinsicFunctions>
  191. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  192. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  193. <BrowseInformation>true</BrowseInformation>
  194. </ClCompile>
  195. <Link>
  196. <SubSystem>Windows</SubSystem>
  197. <GenerateDebugInformation>true</GenerateDebugInformation>
  198. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  199. <OptimizeReferences>true</OptimizeReferences>
  200. <AdditionalDependencies>d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  201. </Link>
  202. <CustomBuildStep>
  203. <Command>copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Server\Fertig\x64\dlls\framework.dll"
  204. copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll"
  205. copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll"</Command>
  206. <Outputs>kopiere...;%(Outputs)</Outputs>
  207. </CustomBuildStep>
  208. <Bscmake>
  209. <PreserveSbr>true</PreserveSbr>
  210. </Bscmake>
  211. </ItemDefinitionGroup>
  212. <ItemGroup>
  213. <ClInclude Include="AlphaFeld.h" />
  214. <ClInclude Include="Animation.h" />
  215. <ClInclude Include="Animation3D.h" />
  216. <ClInclude Include="Array.h" />
  217. <ClInclude Include="AuswahlBox.h" />
  218. <ClInclude Include="Bild.h" />
  219. <ClInclude Include="Bildschirm.h" />
  220. <ClInclude Include="Cube.h" />
  221. <ClInclude Include="DXBuffer.h" />
  222. <ClInclude Include="Datei.h" />
  223. <ClInclude Include="DateiDialog.h" />
  224. <ClInclude Include="DateiSystem.h" />
  225. <ClInclude Include="DefaultShader.h" />
  226. <ClInclude Include="Diagramm.h" />
  227. <ClInclude Include="DreieckListe.h" />
  228. <ClInclude Include="Fenster.h" />
  229. <ClInclude Include="Fortschritt.h" />
  230. <ClInclude Include="FrameworkMath.h" />
  231. <ClInclude Include="Globals.h" />
  232. <ClInclude Include="InitDatei.h" />
  233. <ClInclude Include="Kam3D.h" />
  234. <ClInclude Include="Knopf.h" />
  235. <ClInclude Include="KSGTDatei.h" />
  236. <ClInclude Include="Liste.h" />
  237. <ClInclude Include="M2Datei.h" />
  238. <ClInclude Include="M3Datei.h" />
  239. <ClInclude Include="main.h" />
  240. <ClInclude Include="Mat3.h" />
  241. <ClInclude Include="Mat4.h" />
  242. <ClInclude Include="Maus.h" />
  243. <ClInclude Include="MausEreignis.h" />
  244. <ClInclude Include="Model2D.h" />
  245. <ClInclude Include="M2DVorschau.h" />
  246. <ClInclude Include="Model3D.h" />
  247. <ClInclude Include="Model3DList.h" />
  248. <ClInclude Include="ObjectRegister.h" />
  249. <ClInclude Include="Render3D.h" />
  250. <ClInclude Include="Shader.h" />
  251. <ClInclude Include="Textur.h" />
  252. <ClInclude Include="TexturList.h" />
  253. <ClInclude Include="TexturModel.h" />
  254. <ClInclude Include="Ebene3D.h" />
  255. <ClInclude Include="Welt3D.h" />
  256. <ClInclude Include="Zeichnung.h" />
  257. <ClInclude Include="Prozess.h" />
  258. <ClInclude Include="Punkt.h" />
  259. <ClInclude Include="Rahmen.h" />
  260. <ClInclude Include="RenderThread.h" />
  261. <ClInclude Include="Schluessel.h" />
  262. <ClInclude Include="Schrift.h" />
  263. <ClInclude Include="Scroll.h" />
  264. <ClInclude Include="Tabelle.h" />
  265. <ClInclude Include="TastaturEreignis.h" />
  266. <ClInclude Include="Text.h" />
  267. <ClInclude Include="TextFeld.h" />
  268. <ClInclude Include="Thread.h" />
  269. <ClInclude Include="ToolTip.h" />
  270. <ClInclude Include="Betriebssystem.h" />
  271. <ClInclude Include="Vec2.h" />
  272. <ClInclude Include="Vec3.h" />
  273. <ClInclude Include="Zeichnung3D.h" />
  274. <ClInclude Include="Zeit.h" />
  275. </ItemGroup>
  276. <ItemGroup>
  277. <ClCompile Include="AlphaFeld.cpp" />
  278. <ClCompile Include="Animation.cpp" />
  279. <ClCompile Include="AuswahlBox.cpp" />
  280. <ClCompile Include="Bild.cpp" />
  281. <ClCompile Include="Bildschirm.cpp" />
  282. <ClCompile Include="Cube.cpp" />
  283. <ClCompile Include="Datei.cpp" />
  284. <ClCompile Include="DateiDialog.cpp" />
  285. <ClCompile Include="DateiSystem.cpp" />
  286. <ClCompile Include="Diagramm.cpp" />
  287. <ClCompile Include="DXBuffer.cpp" />
  288. <ClCompile Include="Fenster.cpp" />
  289. <ClCompile Include="Fortschritt.cpp" />
  290. <ClCompile Include="Global.cpp" />
  291. <ClCompile Include="InitDatei.cpp" />
  292. <ClCompile Include="Kam3D.cpp" />
  293. <ClCompile Include="Knopf.cpp" />
  294. <ClCompile Include="KSGTDatei.cpp" />
  295. <ClCompile Include="Liste.cpp" />
  296. <ClCompile Include="M2Datei.cpp" />
  297. <ClCompile Include="M2DVorschau.cpp" />
  298. <ClCompile Include="M3Datei.cpp" />
  299. <ClCompile Include="Maus.cpp" />
  300. <ClCompile Include="MausEreignis.cpp" />
  301. <ClCompile Include="Model2D.cpp" />
  302. <ClCompile Include="Model3D.cpp" />
  303. <ClCompile Include="Model3DList.cpp" />
  304. <ClCompile Include="Render3D.cpp" />
  305. <ClCompile Include="Shader.cpp" />
  306. <ClCompile Include="Textur.cpp" />
  307. <ClCompile Include="TexturList.cpp" />
  308. <ClCompile Include="TexturModel.cpp" />
  309. <ClCompile Include="Welt3D.cpp" />
  310. <ClCompile Include="Zeichnung3D.cpp" />
  311. <ClCompile Include="Zeichnung.cpp" />
  312. <ClCompile Include="Prozess.cpp" />
  313. <ClCompile Include="Punkt.cpp" />
  314. <ClCompile Include="Rahmen.cpp" />
  315. <ClCompile Include="RenderThread.cpp" />
  316. <ClCompile Include="Schluessel.cpp" />
  317. <ClCompile Include="Schrift.cpp" />
  318. <ClCompile Include="Scroll.cpp" />
  319. <ClCompile Include="Tabelle.cpp" />
  320. <ClCompile Include="TastaturEreignis.cpp" />
  321. <ClCompile Include="Text.cpp" />
  322. <ClCompile Include="TextFeld.cpp" />
  323. <ClCompile Include="Thread.cpp" />
  324. <ClCompile Include="ToolTip.cpp" />
  325. <ClCompile Include="Zeit.cpp" />
  326. </ItemGroup>
  327. <ItemGroup>
  328. <Reference Include="System" />
  329. <Reference Include="System.Data" />
  330. <Reference Include="System.Drawing" />
  331. <Reference Include="System.Windows.Forms" />
  332. <Reference Include="System.Xml" />
  333. </ItemGroup>
  334. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  335. <ImportGroup Label="ExtensionTargets">
  336. </ImportGroup>
  337. </Project>