Debug
Win32
Debug
x64
Release
Win32
Release
x64
{C67E1D50-8FED-42FC-9538-1818297CF817}
Win32Proj
Framework
DynamicLibrary
true
MultiByte
v140
DynamicLibrary
true
MultiByte
v140
DynamicLibrary
false
true
MultiByte
v140
DynamicLibrary
false
true
MultiByte
v140
true
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath)
$(SourcePath)
C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath)
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath)
true
$(ReferencePath)
$(SourcePath)
$(IncludePath)
$(LibraryPath)
Build
false
$(IncludePath)
$(ReferencePath)
$(LibraryPath)
Build
false
$(IncludePath)
$(ReferencePath)
$(LibraryPath)
$(SourcePath)
Build
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
ProgramDatabase
Windows
true
dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
ProgramDatabase
true
Windows
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Main Server\Main Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Register Server\Register Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Patch Server\Patch Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Login Server\Login Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Information Server\Information Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Chat Server\Chat Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\DatenbankServer\DatenbankServer\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Anmeldung Server\Anmeldung Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Spiel Server\Spiel Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Erhaltung Server\Erhaltung Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Shop Server\Shop Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Historie Server\Historie Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\News Server\News Server\framework.dll"
copy "x64\Debug\Framework.dll" "..\Test\Test\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll"
copy "x64\Debug\Framework.dll" "..\LTDB Konverter\LTDB Konverter\framework.dll"
copy "x64\Debug\Framework.dll" "..\GSL Konverter\GSL Konverter\framework.dll"
kopiere Dateien...;%(Outputs)
true
Level3
Full
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "Release\Framework.dll" "..\..\Spiele Platform\Server\Fertig\x32\dlls\framework.dll"
copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll"
copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll"
kopiere...;%(Outputs)
Level3
Full
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
true
Windows
true
true
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Server\Fertig\x64\dlls\framework.dll"
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll"
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll"
kopiere...;%(Outputs)
true