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- #pragma once
- #include "Punkt.h"
- #include "ReferenceCounter.h"
- struct ID3D11Texture2D;
- struct ID3D11ShaderResourceView;
- struct ID3D11Device;
- struct ID3D11DeviceContext;
- namespace Framework
- {
- class Bild;
- class Render3D;
- class TexturList;
- class DX12CopyCommandQueue;
- class DX12DirectCommandQueue;
-
- class Textur : public virtual ReferenceCounter
- {
- protected:
- Bild* bild;
- Punkt lastGr;
- int id;
- public:
-
- DLLEXPORT Textur();
-
- DLLEXPORT virtual ~Textur();
-
-
- DLLEXPORT void setBildZ( Bild* b );
-
-
- DLLEXPORT void setBild( Bild* b );
-
- DLLEXPORT virtual bool updateTextur() = 0;
-
- DLLEXPORT virtual bool brauchtUpdate() const = 0;
-
- DLLEXPORT Bild* getBild() const;
-
- DLLEXPORT Bild* zBild() const;
-
- DLLEXPORT int getId() const;
- friend TexturList;
- };
-
- class DX9Textur : public Textur
- {
- public:
-
- DLLEXPORT virtual bool updateTextur() override;
-
- DLLEXPORT virtual bool brauchtUpdate() const override;
- };
- class DX11Textur : public Textur
- {
- private:
- ID3D11Texture2D* txt;
- ID3D11ShaderResourceView* view;
- ID3D11Device* device;
- ID3D11DeviceContext* context;
- bool renderTarget;
- public:
- DLLEXPORT DX11Textur( ID3D11Device* device, ID3D11DeviceContext* context );
- DLLEXPORT ~DX11Textur();
-
- DLLEXPORT bool updateTextur() override;
-
- DLLEXPORT bool brauchtUpdate() const override;
-
- DLLEXPORT operator ID3D11ShaderResourceView* () const;
-
- DLLEXPORT operator ID3D11Texture2D* () const;
-
- DLLEXPORT void setRenderTarget( bool rt );
-
- DLLEXPORT void copyToImage( Bild* zB );
- };
- }
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