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@@ -31,2748 +31,2748 @@ using namespace Framework;
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// Inhalt der Bild Klasse aus Bild.h
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// Inhalt der Bild Klasse aus Bild.h
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// Konstruktor
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// Konstruktor
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-Bild::Bild( bool options )
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- : ReferenceCounter(),
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- fc( 0 ),
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- delFc( 1 ),
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- size( 0, 0 ),
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- drawOff( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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- dPosA( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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- dSizeA( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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- doa( 0 ),
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- alpha( options ? new unsigned char[ 1000 ] : new unsigned char[ 1 ] ),
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- alphaAnzahl( 0 ),
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- rend( 0 ),
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- alpha3D( 0 )
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-{
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- alpha[ 0 ] = 0;
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+Bild::Bild(bool options)
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+ : ReferenceCounter(),
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+ fc(0),
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+ delFc(1),
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+ size(0, 0),
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+ drawOff(options ? new Punkt[2000] : new Punkt[1]),
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+ dPosA(options ? new Punkt[2000] : new Punkt[1]),
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+ dSizeA(options ? new Punkt[2000] : new Punkt[1]),
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+ doa(0),
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+ alpha(options ? new unsigned char[1000] : new unsigned char[1]),
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+ alphaAnzahl(0),
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+ rend(0),
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+ alpha3D(0)
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+{
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+ alpha[0] = 0;
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}
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}
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// Destruktor
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// Destruktor
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Bild::~Bild()
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Bild::~Bild()
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{
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{
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- if( delFc )
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- {
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- delete[] fc;
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- fc = 0;
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- }
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- delete[] dPosA;
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- delete[] dSizeA;
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- delete[] alpha;
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- delete[] drawOff;
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+ if (delFc)
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+ {
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+ delete[] fc;
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+ fc = 0;
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+ }
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+ delete[] dPosA;
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+ delete[] dSizeA;
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+ delete[] alpha;
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+ delete[] drawOff;
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}
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}
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// privat
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// privat
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-inline void Bild::alphaPixelP( int x, int y, int f )
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-{
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- alphaPixelP( fc[ x + y * size.x ], f );
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-}
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-
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-inline void Bild::alphaPixelP3D( int x, int y, int f )
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-{
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- alphaPixelP3D( fc[ x + y * size.x ], f );
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-}
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-
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-inline void Bild::alphaPixelAssozP( int& fc, int f )
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-{
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- unsigned char* fc1 = (unsigned char*)&fc;
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- unsigned char* fc2 = (unsigned char*)&f;
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- unsigned char na = (unsigned char)~fc2[ 3 ];
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- unsigned char a = (unsigned char)(fc2[ 3 ] + ((na * fc1[ 3 ]) >> 8));
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- if( a == 0 )
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- return;
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- fc1[ 2 ] = (unsigned char)((fc2[ 2 ] * fc2[ 3 ] + ((fc1[ 2 ] * na * fc1[ 3 ]) >> 8)) / a);
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- fc1[ 1 ] = (unsigned char)((fc2[ 1 ] * fc2[ 3 ] + ((fc1[ 1 ] * na * fc1[ 3 ]) >> 8)) / a);
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- fc1[ 0 ] = (unsigned char)((fc2[ 0 ] * fc2[ 3 ] + ((fc1[ 0 ] * na * fc1[ 3 ]) >> 8)) / a);
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- fc1[ 3 ] = a;
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-}
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-
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-inline void Bild::alphaPixelP3D( int& fc, int colorb )
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-{
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- //alphaPixelAssozP( fc, colorb );
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- //return;
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- int alpha = ((colorb >> 24) & 0xFF);
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- int na = (0x100 - alpha);
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- fc = (((((na * (fc & 0xFF00FF)) >> 8) + ((alpha * (colorb & 0xFF00FF)) >> 8)) & 0xFF00FF) |
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- ((((na * (fc & 0x00FF00)) >> 8) + ((alpha * (colorb & 0x00FF00)) >> 8)) & 0x00FF00) |
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- ((fc & 0xFF000000))) * (fc != 0) | (fc == 0) * colorb;
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- //unsigned char *fc1 = (unsigned char*)&fc;
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- //unsigned char *fc2 = (unsigned char*)&colorb;
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- //unsigned char na = 255-fc2[ 3 ];
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- //fc1[ 3 ] = fc2[ 3 ];
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- //fc1[ 2 ] = (unsigned char)( ( fc2[ 2 ] * fc2[ 3 ] + fc1[ 2 ] * na ) / 255 );
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- //fc1[ 1 ] = (unsigned char)( ( fc2[ 1 ] * fc2[ 3 ] + fc1[ 1 ] * na ) / 255 );
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- //fc1[ 0 ] = (unsigned char)( ( fc2[ 0 ] * fc2[ 3 ] + fc1[ 0 ] * na ) / 255 );
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-}
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-
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-inline void Bild::alphaPixelP( int& fc, int colorb )
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-{
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- //alphaPixelAssozP( fc, colorb );
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- //return;
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- int alpha = ((colorb >> 24) & 0xFF);
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- int na = (0x100 - alpha);
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- fc = (((((na * (fc & 0xFF00FF)) >> 8) + ((alpha * (colorb & 0xFF00FF)) >> 8)) & 0xFF00FF) |
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- ((((na * (fc & 0x00FF00)) >> 8) + ((alpha * (colorb & 0x00FF00)) >> 8)) & 0x00FF00) |
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- ((fc & 0xFF000000)));
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- //unsigned char *fc1 = (unsigned char*)&fc;
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- //unsigned char *fc2 = (unsigned char*)&colorb;
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- //unsigned char na = 255-fc2[ 3 ];
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- //fc1[ 3 ] = fc2[ 3 ];
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- //fc1[ 2 ] = (unsigned char)( ( fc2[ 2 ] * fc2[ 3 ] + fc1[ 2 ] * na ) / 255 );
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- //fc1[ 1 ] = (unsigned char)( ( fc2[ 1 ] * fc2[ 3 ] + fc1[ 1 ] * na ) / 255 );
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- //fc1[ 0 ] = (unsigned char)( ( fc2[ 0 ] * fc2[ 3 ] + fc1[ 0 ] * na ) / 255 );
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-}
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-
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-char Bild::getOutCode( Punkt p ) const
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-{
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- char ret = 0;
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- if( p.x < dPosA[ doa ].x )
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- ret = 1;
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- if( p.x >= dSizeA[ doa ].x )
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- ret = 2;
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- if( p.y < dPosA[ doa ].y )
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- ret |= 4;
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- if( p.y >= dSizeA[ doa ].y )
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- ret |= 8;
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- return ret;
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-}
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-
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-void Bild::drawFlatDreieck( int y1, int y2, float m1, float b1, float m2, float b2, int farbe )
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-{
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- const int yStart = max( y1, dPosA[ doa ].y );
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- const int yEnd = min( y2, dSizeA[ doa ].y );
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- for( int y = yStart; y < yEnd; y++ )
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- {
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- const int xStart = max( (int)(m1 * (float)y + b1 + 0.5f), dPosA[ doa ].x );
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- const int xEnd = min( (int)(m2 * (float)y + b2 + 0.5f), dSizeA[ doa ].x );
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- for( int x = xStart; x < xEnd; x++ )
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- fc[ x + y * size.x ] = farbe;
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- }
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-}
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-
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-void Bild::drawFlatDreieckTextur( int y1, int y2, double m1, double b1, double m2, double b2, double tx1, double ty1, double tx2, double ty2,
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- double tx_1o, double ty_1o, double tx_2o, double ty_2o, double txf, double tyf, Bild& textur )
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-{
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- const double yStart = max( y1, dPosA[ doa ].y );
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- const double yEnd = min( y2, dSizeA[ doa ].y );
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- double tx_1 = tx1 + tx_1o * (yStart - y1), ty_1 = ty1 + ty_1o * (yStart - y1), tx_2 = tx2 + tx_2o * (yStart - y1), ty_2 = ty2 + ty_2o * (yStart - y1);
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- for( double y = yStart; y < yEnd; y++, tx_1 += tx_1o, ty_1 += ty_1o, tx_2 += tx_2o, ty_2 += ty_2o )
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- {
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- const double xStart = m1 * y + b1;
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- const double xEnd = m2 * y + b2;
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- drawLinieHTextur( Vec2< double >( xStart, y ), xEnd - xStart, Vec2< double >( tx_1, ty_1 ), Vec2< double >( tx_2, ty_2 ), txf, tyf, textur );
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- }
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-}
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-
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-void Bild::drawFlatDreieckAlpha( int y1, int y2, float m1, float b1, float m2, float b2, int farbe )
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-{
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- const int yStart = max( (int)(y1 + 0.5), dPosA[ doa ].y );
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- const int yEnd = min( (int)(y2 + 0.5), dSizeA[ doa ].y );
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- if( alpha3D )
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- {
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- for( int y = yStart; y < yEnd; y++ )
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- {
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- const int xStart = max( (int)(m1 * ((float)y + 0.5f) + b1 + 0.5f), dPosA[ doa ].x );
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- const int xEnd = min( (int)(m2 * ((float)y + 0.5) + b2 + 0.5f), dSizeA[ doa ].x );
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- for( int x = xStart; x < xEnd; x++ )
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- alphaPixelP3D( fc[ x + y * size.x ], farbe );
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- }
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- }
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- else
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- {
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- for( int y = yStart; y < yEnd; y++ )
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- {
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- const int xStart = max( (int)(m1 * ((float)y + 0.5f) + b1 + 0.5f), dPosA[ doa ].x );
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- const int xEnd = min( (int)(m2 * ((float)y + 0.5) + b2 + 0.5f), dSizeA[ doa ].x );
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- for( int x = xStart; x < xEnd; x++ )
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- alphaPixelP( fc[ x + y * size.x ], farbe );
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- }
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- }
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-}
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-
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-void Bild::drawFlatDreieckTexturAlpha( int y1, int y2, double m1, double b1, double m2, double b2, double tx1, double ty1, double tx2, double ty2,
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- double tx_1o, double ty_1o, double tx_2o, double ty_2o, double txf, double tyf, Bild& textur )
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-{
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- const double yStart = max( y1, dPosA[ doa ].y );
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- const double yEnd = min( y2, dSizeA[ doa ].y );
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- double tx_1 = tx1 + tx_1o * (yStart - y1), ty_1 = ty1 + ty_1o * (yStart - y1), tx_2 = tx2 + tx_2o * (yStart - y1), ty_2 = ty2 + ty_2o * (yStart - y1);
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- for( double y = yStart; y < yEnd; y++, tx_1 += tx_1o, ty_1 += ty_1o, tx_2 += tx_2o, ty_2 += ty_2o )
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- {
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- const double xStart = m1 * y + b1;
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- const double xEnd = m2 * y + b2;
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- drawLinieHTexturAlpha( Vec2< double >( xStart, y ), xEnd - xStart, Vec2< double >( tx_1, ty_1 ), Vec2< double >( tx_2, ty_2 ), txf, tyf, textur );
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- }
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-}
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-
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-void Bild::drawLinieHTextur( Vec2< double > p, double len, Vec2< double > ta, Vec2< double > tb, double txo, double tyo, Bild& textur ) // zeichnet eine horizontale Linie
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-{
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- if( alpha[ alphaAnzahl ] == 0xFF )
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- return;
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- if( alpha[ alphaAnzahl ] )
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- {
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- drawLinieHTexturAlpha( p, len, ta, tb, txo, tyo, textur );
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- return;
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- }
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- if( len < 0 )
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- {
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- p.x += len;
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- len = -len;
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- ta.Swap( tb );
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- }
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- int dpx = dPosA[ doa ].x;
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- int dpy = dPosA[ doa ].y;
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- int dgx = dSizeA[ doa ].x;
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- int dgy = dSizeA[ doa ].y;
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- if( p.y < dpy || p.y >= dgy )
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- return;
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- double off = 0;
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- if( p.x < dpx )
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- {
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- off = dpx - p.x;
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- len -= dpx - p.x;
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- if( len <= 0 )
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- return;
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- p.x = dpx;
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- }
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- if( p.x + len >= dgx )
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- {
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- len -= p.x - dgx + len;
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- if( len <= 0 )
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- return;
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- }
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- int br = size.x;
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- int* fc = this->fc + (int)(p.x + (int)p.y * br);
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- double x = ta.x + txo * off, y = ta.y + tyo * off;
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- int* buffer = textur.getBuffer();
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- int txtBr = textur.getBreite();
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- for( int i = 0; i < len; ++i, ++fc )
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- {
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- *fc = buffer[ (int)((int)(x + 0.5) + (int)(y + 0.5) * txtBr) ];
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- x += txo, y += tyo;
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- }
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- rend = 1;
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-}
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-
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-void Bild::drawLinieHTexturAlpha( Vec2< double > p, double len, Vec2< double > ta, Vec2< double > tb, double txo, double tyo, Bild& textur ) // zeichnet eine horizontale Linie
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-{
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- if( alpha[ alphaAnzahl ] == 0xFF )
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- return;
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- if( len < 0 )
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- {
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- p.x += len;
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- len = -len;
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- ta.Swap( tb );
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- }
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- int dpx = dPosA[ doa ].x;
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- int dpy = dPosA[ doa ].y;
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- int dgx = dSizeA[ doa ].x;
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- int dgy = dSizeA[ doa ].y;
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- if( p.y < dpy || p.y >= dgy )
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- return;
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- double off = 0;
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- if( p.x < dpx )
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- {
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- off = dpx - p.x;
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- len -= dpx - p.x;
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- if( len <= 0 )
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- return;
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- p.x = dpx;
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- }
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- if( p.x + len >= dgx )
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- {
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- len -= p.x - dgx + len;
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- if( len <= 0 )
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- return;
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- }
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- int br = size.x;
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- int* fc = this->fc + (int)(p.x + (int)p.y * br);
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- double x = ta.x + txo * off, y = ta.y + tyo * off;
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- int* buffer = textur.getBuffer();
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- int txtBr = textur.getBreite();
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- int f;
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- if( alpha3D )
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- {
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- for( int i = 0; i < len; ++i, ++fc )
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- {
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- f = buffer[ (int)((int)(x + 0.5) + (int)(y + 0.5) * txtBr) ];
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- if( alpha[ alphaAnzahl ] )
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- {
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- unsigned char* cf = (unsigned char*)&f;
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- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
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- }
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- alphaPixelP3D( *fc, f );
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- x += txo, y += tyo;
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|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int i = 0; i < len; ++i, ++fc )
|
|
|
|
- {
|
|
|
|
- f = buffer[ (int)((int)(x + 0.5) + (int)(y + 0.5) * txtBr) ];
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- alphaPixelP( *fc, f );
|
|
|
|
- x += txo, y += tyo;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+inline void Bild::alphaPixelP(int x, int y, int f)
|
|
|
|
+{
|
|
|
|
+ alphaPixelP(fc[x + y * size.x], f);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+inline void Bild::alphaPixelP3D(int x, int y, int f)
|
|
|
|
+{
|
|
|
|
+ alphaPixelP3D(fc[x + y * size.x], f);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+inline void Bild::alphaPixelAssozP(int& fc, int f)
|
|
|
|
+{
|
|
|
|
+ unsigned char* fc1 = (unsigned char*)&fc;
|
|
|
|
+ unsigned char* fc2 = (unsigned char*)&f;
|
|
|
|
+ unsigned char na = (unsigned char)~fc2[3];
|
|
|
|
+ unsigned char a = (unsigned char)(fc2[3] + ((na * fc1[3]) >> 8));
|
|
|
|
+ if (a == 0)
|
|
|
|
+ return;
|
|
|
|
+ fc1[2] = (unsigned char)((fc2[2] * fc2[3] + ((fc1[2] * na * fc1[3]) >> 8)) / a);
|
|
|
|
+ fc1[1] = (unsigned char)((fc2[1] * fc2[3] + ((fc1[1] * na * fc1[3]) >> 8)) / a);
|
|
|
|
+ fc1[0] = (unsigned char)((fc2[0] * fc2[3] + ((fc1[0] * na * fc1[3]) >> 8)) / a);
|
|
|
|
+ fc1[3] = a;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+inline void Bild::alphaPixelP3D(int& fc, int colorb)
|
|
|
|
+{
|
|
|
|
+ //alphaPixelAssozP( fc, colorb );
|
|
|
|
+ //return;
|
|
|
|
+ int alpha = ((colorb >> 24) & 0xFF);
|
|
|
|
+ int na = (0x100 - alpha);
|
|
|
|
+ fc = (((((na * (fc & 0xFF00FF)) >> 8) + ((alpha * (colorb & 0xFF00FF)) >> 8)) & 0xFF00FF) |
|
|
|
|
+ ((((na * (fc & 0x00FF00)) >> 8) + ((alpha * (colorb & 0x00FF00)) >> 8)) & 0x00FF00) |
|
|
|
|
+ ((fc & 0xFF000000))) * (fc != 0) | (fc == 0) * colorb;
|
|
|
|
+ //unsigned char *fc1 = (unsigned char*)&fc;
|
|
|
|
+ //unsigned char *fc2 = (unsigned char*)&colorb;
|
|
|
|
+ //unsigned char na = 255-fc2[ 3 ];
|
|
|
|
+ //fc1[ 3 ] = fc2[ 3 ];
|
|
|
|
+ //fc1[ 2 ] = (unsigned char)( ( fc2[ 2 ] * fc2[ 3 ] + fc1[ 2 ] * na ) / 255 );
|
|
|
|
+ //fc1[ 1 ] = (unsigned char)( ( fc2[ 1 ] * fc2[ 3 ] + fc1[ 1 ] * na ) / 255 );
|
|
|
|
+ //fc1[ 0 ] = (unsigned char)( ( fc2[ 0 ] * fc2[ 3 ] + fc1[ 0 ] * na ) / 255 );
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+inline void Bild::alphaPixelP(int& fc, int colorb)
|
|
|
|
+{
|
|
|
|
+ //alphaPixelAssozP( fc, colorb );
|
|
|
|
+ //return;
|
|
|
|
+ int alpha = ((colorb >> 24) & 0xFF);
|
|
|
|
+ int na = (0x100 - alpha);
|
|
|
|
+ fc = (((((na * (fc & 0xFF00FF)) >> 8) + ((alpha * (colorb & 0xFF00FF)) >> 8)) & 0xFF00FF) |
|
|
|
|
+ ((((na * (fc & 0x00FF00)) >> 8) + ((alpha * (colorb & 0x00FF00)) >> 8)) & 0x00FF00) |
|
|
|
|
+ ((fc & 0xFF000000)));
|
|
|
|
+ //unsigned char *fc1 = (unsigned char*)&fc;
|
|
|
|
+ //unsigned char *fc2 = (unsigned char*)&colorb;
|
|
|
|
+ //unsigned char na = 255-fc2[ 3 ];
|
|
|
|
+ //fc1[ 3 ] = fc2[ 3 ];
|
|
|
|
+ //fc1[ 2 ] = (unsigned char)( ( fc2[ 2 ] * fc2[ 3 ] + fc1[ 2 ] * na ) / 255 );
|
|
|
|
+ //fc1[ 1 ] = (unsigned char)( ( fc2[ 1 ] * fc2[ 3 ] + fc1[ 1 ] * na ) / 255 );
|
|
|
|
+ //fc1[ 0 ] = (unsigned char)( ( fc2[ 0 ] * fc2[ 3 ] + fc1[ 0 ] * na ) / 255 );
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+char Bild::getOutCode(Punkt p) const
|
|
|
|
+{
|
|
|
|
+ char ret = 0;
|
|
|
|
+ if (p.x < dPosA[doa].x)
|
|
|
|
+ ret = 1;
|
|
|
|
+ if (p.x >= dSizeA[doa].x)
|
|
|
|
+ ret = 2;
|
|
|
|
+ if (p.y < dPosA[doa].y)
|
|
|
|
+ ret |= 4;
|
|
|
|
+ if (p.y >= dSizeA[doa].y)
|
|
|
|
+ ret |= 8;
|
|
|
|
+ return ret;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawFlatDreieck(int y1, int y2, float m1, float b1, float m2, float b2, int farbe)
|
|
|
|
+{
|
|
|
|
+ const int yStart = max(y1, dPosA[doa].y);
|
|
|
|
+ const int yEnd = min(y2, dSizeA[doa].y);
|
|
|
|
+ for (int y = yStart; y < yEnd; y++)
|
|
|
|
+ {
|
|
|
|
+ const int xStart = max((int)(m1 * (float)y + b1 + 0.5f), dPosA[doa].x);
|
|
|
|
+ const int xEnd = min((int)(m2 * (float)y + b2 + 0.5f), dSizeA[doa].x);
|
|
|
|
+ for (int x = xStart; x < xEnd; x++)
|
|
|
|
+ fc[x + y * size.x] = farbe;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawFlatDreieckTextur(int y1, int y2, double m1, double b1, double m2, double b2, double tx1, double ty1, double tx2, double ty2,
|
|
|
|
+ double tx_1o, double ty_1o, double tx_2o, double ty_2o, double txf, double tyf, Bild& textur)
|
|
|
|
+{
|
|
|
|
+ const double yStart = max(y1, dPosA[doa].y);
|
|
|
|
+ const double yEnd = min(y2, dSizeA[doa].y);
|
|
|
|
+ double tx_1 = tx1 + tx_1o * (yStart - y1), ty_1 = ty1 + ty_1o * (yStart - y1), tx_2 = tx2 + tx_2o * (yStart - y1), ty_2 = ty2 + ty_2o * (yStart - y1);
|
|
|
|
+ for (double y = yStart; y < yEnd; y++, tx_1 += tx_1o, ty_1 += ty_1o, tx_2 += tx_2o, ty_2 += ty_2o)
|
|
|
|
+ {
|
|
|
|
+ const double xStart = m1 * y + b1;
|
|
|
|
+ const double xEnd = m2 * y + b2;
|
|
|
|
+ drawLinieHTextur(Vec2< double >(xStart, y), xEnd - xStart, Vec2< double >(tx_1, ty_1), Vec2< double >(tx_2, ty_2), txf, tyf, textur);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawFlatDreieckAlpha(int y1, int y2, float m1, float b1, float m2, float b2, int farbe)
|
|
|
|
+{
|
|
|
|
+ const int yStart = max((int)(y1 + 0.5), dPosA[doa].y);
|
|
|
|
+ const int yEnd = min((int)(y2 + 0.5), dSizeA[doa].y);
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int y = yStart; y < yEnd; y++)
|
|
|
|
+ {
|
|
|
|
+ const int xStart = max((int)(m1 * ((float)y + 0.5f) + b1 + 0.5f), dPosA[doa].x);
|
|
|
|
+ const int xEnd = min((int)(m2 * ((float)y + 0.5) + b2 + 0.5f), dSizeA[doa].x);
|
|
|
|
+ for (int x = xStart; x < xEnd; x++)
|
|
|
|
+ alphaPixelP3D(fc[x + y * size.x], farbe);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int y = yStart; y < yEnd; y++)
|
|
|
|
+ {
|
|
|
|
+ const int xStart = max((int)(m1 * ((float)y + 0.5f) + b1 + 0.5f), dPosA[doa].x);
|
|
|
|
+ const int xEnd = min((int)(m2 * ((float)y + 0.5) + b2 + 0.5f), dSizeA[doa].x);
|
|
|
|
+ for (int x = xStart; x < xEnd; x++)
|
|
|
|
+ alphaPixelP(fc[x + y * size.x], farbe);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawFlatDreieckTexturAlpha(int y1, int y2, double m1, double b1, double m2, double b2, double tx1, double ty1, double tx2, double ty2,
|
|
|
|
+ double tx_1o, double ty_1o, double tx_2o, double ty_2o, double txf, double tyf, Bild& textur)
|
|
|
|
+{
|
|
|
|
+ const double yStart = max(y1, dPosA[doa].y);
|
|
|
|
+ const double yEnd = min(y2, dSizeA[doa].y);
|
|
|
|
+ double tx_1 = tx1 + tx_1o * (yStart - y1), ty_1 = ty1 + ty_1o * (yStart - y1), tx_2 = tx2 + tx_2o * (yStart - y1), ty_2 = ty2 + ty_2o * (yStart - y1);
|
|
|
|
+ for (double y = yStart; y < yEnd; y++, tx_1 += tx_1o, ty_1 += ty_1o, tx_2 += tx_2o, ty_2 += ty_2o)
|
|
|
|
+ {
|
|
|
|
+ const double xStart = m1 * y + b1;
|
|
|
|
+ const double xEnd = m2 * y + b2;
|
|
|
|
+ drawLinieHTexturAlpha(Vec2< double >(xStart, y), xEnd - xStart, Vec2< double >(tx_1, ty_1), Vec2< double >(tx_2, ty_2), txf, tyf, textur);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieHTextur(Vec2< double > p, double len, Vec2< double > ta, Vec2< double > tb, double txo, double tyo, Bild& textur) // zeichnet eine horizontale Linie
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ drawLinieHTexturAlpha(p, len, ta, tb, txo, tyo, textur);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ if (len < 0)
|
|
|
|
+ {
|
|
|
|
+ p.x += len;
|
|
|
|
+ len = -len;
|
|
|
|
+ ta.Swap(tb);
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ if (p.y < dpy || p.y >= dgy)
|
|
|
|
+ return;
|
|
|
|
+ double off = 0;
|
|
|
|
+ if (p.x < dpx)
|
|
|
|
+ {
|
|
|
|
+ off = dpx - p.x;
|
|
|
|
+ len -= dpx - p.x;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ p.x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if (p.x + len >= dgx)
|
|
|
|
+ {
|
|
|
|
+ len -= p.x - dgx + len;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int* fc = this->fc + (int)(p.x + (int)p.y * br);
|
|
|
|
+ double x = ta.x + txo * off, y = ta.y + tyo * off;
|
|
|
|
+ int* buffer = textur.getBuffer();
|
|
|
|
+ int txtBr = textur.getBreite();
|
|
|
|
+ for (int i = 0; i < len; ++i, ++fc)
|
|
|
|
+ {
|
|
|
|
+ *fc = buffer[(int)((int)(x + 0.5) + (int)(y + 0.5) * txtBr)];
|
|
|
|
+ x += txo, y += tyo;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieHTexturAlpha(Vec2< double > p, double len, Vec2< double > ta, Vec2< double > tb, double txo, double tyo, Bild& textur) // zeichnet eine horizontale Linie
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (len < 0)
|
|
|
|
+ {
|
|
|
|
+ p.x += len;
|
|
|
|
+ len = -len;
|
|
|
|
+ ta.Swap(tb);
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ if (p.y < dpy || p.y >= dgy)
|
|
|
|
+ return;
|
|
|
|
+ double off = 0;
|
|
|
|
+ if (p.x < dpx)
|
|
|
|
+ {
|
|
|
|
+ off = dpx - p.x;
|
|
|
|
+ len -= dpx - p.x;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ p.x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if (p.x + len >= dgx)
|
|
|
|
+ {
|
|
|
|
+ len -= p.x - dgx + len;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int* fc = this->fc + (int)(p.x + (int)p.y * br);
|
|
|
|
+ double x = ta.x + txo * off, y = ta.y + tyo * off;
|
|
|
|
+ int* buffer = textur.getBuffer();
|
|
|
|
+ int txtBr = textur.getBreite();
|
|
|
|
+ int f;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int i = 0; i < len; ++i, ++fc)
|
|
|
|
+ {
|
|
|
|
+ f = buffer[(int)((int)(x + 0.5) + (int)(y + 0.5) * txtBr)];
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ alphaPixelP3D(*fc, f);
|
|
|
|
+ x += txo, y += tyo;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int i = 0; i < len; ++i, ++fc)
|
|
|
|
+ {
|
|
|
|
+ f = buffer[(int)((int)(x + 0.5) + (int)(y + 0.5) * txtBr)];
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ alphaPixelP(*fc, f);
|
|
|
|
+ x += txo, y += tyo;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
// nicht constant
|
|
// nicht constant
|
|
|
|
|
|
// Prüft ob ein Rechteck vollständig oder teilweise in der Zeichen Fläche liegt.
|
|
// Prüft ob ein Rechteck vollständig oder teilweise in der Zeichen Fläche liegt.
|
|
// return 0, falls das Rechteck nicht in der Zeichenfläche liegt, 1 sonst
|
|
// return 0, falls das Rechteck nicht in der Zeichenfläche liegt, 1 sonst
|
|
-bool Bild::isAreaDrawable( int x, int y, int b, int h )
|
|
|
|
|
|
+bool Bild::isAreaDrawable(int x, int y, int b, int h)
|
|
{
|
|
{
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + b < dpx || y + h < dpy || x > dgx || y > dgy )
|
|
|
|
- return 0;
|
|
|
|
- return 1;
|
|
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + b < dpx || y + h < dpy || x > dgx || y > dgy)
|
|
|
|
+ return 0;
|
|
|
|
+ return 1;
|
|
}
|
|
}
|
|
|
|
|
|
// Wird dieser Flag gesetzt, so wird beim Alpha Blending wenn die vorheriege Farbe 0 ist nur die neue mit ihrem Alpha Wert kopiert.
|
|
// Wird dieser Flag gesetzt, so wird beim Alpha Blending wenn die vorheriege Farbe 0 ist nur die neue mit ihrem Alpha Wert kopiert.
|
|
// Das ist sinnvoll für die Verwendung im 3DBildschirm, wo das Gezeichnette Bild später mittels Alpha Blending angezeigt wird
|
|
// Das ist sinnvoll für die Verwendung im 3DBildschirm, wo das Gezeichnette Bild später mittels Alpha Blending angezeigt wird
|
|
-void Bild::setAlpha3D( bool erlaubt )
|
|
|
|
|
|
+void Bild::setAlpha3D(bool erlaubt)
|
|
{
|
|
{
|
|
- alpha3D = erlaubt;
|
|
|
|
|
|
+ alpha3D = erlaubt;
|
|
}
|
|
}
|
|
|
|
|
|
-void Bild::setAlpha( unsigned char alpha ) // setzt die Transparenz der nachfolgenden Zeichnunge
|
|
|
|
|
|
+void Bild::setAlpha(unsigned char alpha) // setzt die Transparenz der nachfolgenden Zeichnunge
|
|
{
|
|
{
|
|
- int last = this->alpha[ alphaAnzahl ];
|
|
|
|
- ++alphaAnzahl;
|
|
|
|
- assert( alphaAnzahl < 1000 );
|
|
|
|
- this->alpha[ alphaAnzahl ] = (unsigned char)((255 - alpha) > last ? (255 - alpha) : last);
|
|
|
|
|
|
+ int last = this->alpha[alphaAnzahl];
|
|
|
|
+ ++alphaAnzahl;
|
|
|
|
+ assert(alphaAnzahl < 1000);
|
|
|
|
+ this->alpha[alphaAnzahl] = (unsigned char)((255 - alpha) > last ? (255 - alpha) : last);
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::releaseAlpha() // Löscht alpha
|
|
void Bild::releaseAlpha() // Löscht alpha
|
|
{
|
|
{
|
|
- --alphaAnzahl;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::setPixelBuffer( int* buffer, bool deleteBuffer, int breite, int height ) // setzt den Zeiger auf die Pixel des Bildes
|
|
|
|
-{
|
|
|
|
- if( delFc )
|
|
|
|
- delete[]fc;
|
|
|
|
- fc = buffer;
|
|
|
|
- delFc = deleteBuffer;
|
|
|
|
- size.x = breite;
|
|
|
|
- size.y = height;
|
|
|
|
- drawOff[ 0 ].x = 0;
|
|
|
|
- drawOff[ 0 ].y = 0;
|
|
|
|
- dPosA[ 0 ].x = 0;
|
|
|
|
- dPosA[ 0 ].y = 0;
|
|
|
|
- dSizeA[ 0 ] = size;
|
|
|
|
- alphaAnzahl = 0;
|
|
|
|
- alpha[ 0 ] = 0;
|
|
|
|
- doa = 0;
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::neuBild( int breite, int height, int fillColor )
|
|
|
|
-{
|
|
|
|
- if( fc && delFc )
|
|
|
|
- delete[] fc;
|
|
|
|
- size.x = breite;
|
|
|
|
- size.y = height;
|
|
|
|
- fc = new int[ size.x * size.y ];
|
|
|
|
- setFarbe( fillColor );
|
|
|
|
- drawOff[ 0 ].x = 0;
|
|
|
|
- drawOff[ 0 ].y = 0;
|
|
|
|
- dPosA[ 0 ].x = 0;
|
|
|
|
- dPosA[ 0 ].y = 0;
|
|
|
|
- dSizeA[ 0 ] = size;
|
|
|
|
- alphaAnzahl = 0;
|
|
|
|
- alpha[ 0 ] = 0;
|
|
|
|
- doa = 0;
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::setFarbe( int f )
|
|
|
|
-{
|
|
|
|
- if( (f & 0xFF) == ((f >> 8) & 0xFF) && (f & 0xFF) == ((f >> 16) & 0xFF) && (f & 0xFF) == ((f >> 24) & 0xFF) )
|
|
|
|
- memset( fc, f, size.x * size.y * 4 );
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int* i = fc, *end = i + size.x * size.y; i < end; i++ )
|
|
|
|
- *i = f;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::fillRegion( int x, int y, int b, int h, int ff )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaRegion( x, y, b, h, ff );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + b < dpx || y + h < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- if( x < dpx )
|
|
|
|
- {
|
|
|
|
- b -= dpx - x;
|
|
|
|
- x = dpx;
|
|
|
|
- }
|
|
|
|
- if( y < dpy )
|
|
|
|
- {
|
|
|
|
- h -= dpy - y;
|
|
|
|
- y = dpy;
|
|
|
|
- }
|
|
|
|
- b = (x + b) >= dgx ? (dgx - x) : b;
|
|
|
|
- h = (y + h) >= dgy ? (dgy - y) : h;
|
|
|
|
- int* pixel = fc + y * size.x + x;
|
|
|
|
- int* rowEnd = pixel + b;
|
|
|
|
- for( int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x )
|
|
|
|
- {
|
|
|
|
- for( ; pixel < rowEnd; ++pixel )
|
|
|
|
- *pixel = ff;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaRegion( int x, int y, int b, int h, int ff )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + b < dpx || y + h < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- if( x < dpx )
|
|
|
|
- {
|
|
|
|
- b -= dpx - x;
|
|
|
|
- x = dpx;
|
|
|
|
- }
|
|
|
|
- if( y < dpy )
|
|
|
|
- {
|
|
|
|
- h -= dpy - y;
|
|
|
|
- y = dpy;
|
|
|
|
- }
|
|
|
|
- b = (x + b) >= dgx ? (dgx - x) : b;
|
|
|
|
- h = (y + h) >= dgy ? (dgy - y) : h;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&ff;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- int* pixel = fc + y * size.x + x;
|
|
|
|
- int* rowEnd = pixel + b;
|
|
|
|
- int alpha = ((ff >> 24) & 0xFF);
|
|
|
|
- int na = (0x100 - alpha);
|
|
|
|
- int i1 = (alpha * (ff & 0xFF00FF)) >> 8;
|
|
|
|
- int i2 = (alpha * (ff & 0x00FF00)) >> 8;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x )
|
|
|
|
- {
|
|
|
|
- for( ; pixel < rowEnd; ++pixel )
|
|
|
|
- {
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- ((*pixel & 0xFF000000))) * (*pixel != 0) | (*pixel == 0) * ff;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x )
|
|
|
|
- {
|
|
|
|
- for( ; pixel < rowEnd; ++pixel )
|
|
|
|
- {
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- ((*pixel & 0xFF000000)));
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaPixel2D( int i, int f )
|
|
|
|
-{
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- alphaPixelP( fc[ i ], f );
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP( fc[ i ], f );
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaPixel3D( int i, int f )
|
|
|
|
-{
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- alphaPixelP3D( fc[ i ], f );
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP3D( fc[ i ], f );
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaPixel2D( int x, int y, int f )
|
|
|
|
-{
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
- if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaPixel3D( int x, int y, int f )
|
|
|
|
-{
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- alphaPixelP3D( fc[ x + y * size.x ], f );
|
|
|
|
- if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP3D( fc[ x + y * size.x ], f );
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaPixelDP2D( int x, int y, int f )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- if( x < dpx || y < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaPixelDP3D( int x, int y, int f )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- if( x < dpx || y < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- alphaPixelP3D( fc[ x + y * size.x ], f );
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaPixelDP2D( int i, int f )
|
|
|
|
-{
|
|
|
|
- int x = i % size.x;
|
|
|
|
- int y = i / size.x;
|
|
|
|
- alphaPixelDP2D( x, y, f );
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaPixelDP3D( int i, int f )
|
|
|
|
-{
|
|
|
|
- int x = i % size.x;
|
|
|
|
- int y = i / size.x;
|
|
|
|
- alphaPixelDP3D( x, y, f );
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::setPixelDP( int x, int y, int f )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- if( alpha3D )
|
|
|
|
- alphaPixelDP3D( x, y, f );
|
|
|
|
- else
|
|
|
|
- alphaPixelDP2D( x, y, f );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- if( x < dpx || y < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- fc[ x + y * size.x ] = f;
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::setPixelDP( int i, int f )
|
|
|
|
-{
|
|
|
|
- int x = i % size.x;
|
|
|
|
- int y = i / size.x;
|
|
|
|
- setPixelDP( x, y, f );
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawLinieH( int x, int y, int len, int f ) // zeichnet eine horizontale Linie
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawLinieHAlpha( x, y, len, f );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( y < dpy || y >= dgy )
|
|
|
|
- return;
|
|
|
|
- if( x < dpx )
|
|
|
|
- {
|
|
|
|
- len -= dpx - x;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- x = dpx;
|
|
|
|
- }
|
|
|
|
- if( x + len >= dgx )
|
|
|
|
- {
|
|
|
|
- len -= x - dgx + len;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int* fc = this->fc + x + y * br;
|
|
|
|
- int pval = len < 0 ? -1 : 1;
|
|
|
|
- len = len > 0 ? len : -len;
|
|
|
|
- for( int i = 0; i < len; ++i, fc += pval )
|
|
|
|
- *fc = f;
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawLinieV( int x, int y, int len, int f ) // zeichnet eine vertikale Linie
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawLinieVAlpha( x, y, len, f );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x < dpx || x >= dgx )
|
|
|
|
- return;
|
|
|
|
- if( y < dpy )
|
|
|
|
- {
|
|
|
|
- len -= dpy - y;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- y = dpy;
|
|
|
|
- }
|
|
|
|
- if( y + len >= dgy )
|
|
|
|
- {
|
|
|
|
- len -= y - dgy + len;
|
|
|
|
- if( len < 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int* fc = this->fc + x + y * br;
|
|
|
|
- int pval = len < 0 ? -br : br;
|
|
|
|
- len = len > 0 ? len : -len;
|
|
|
|
- for( int i = 0; i < len; ++i, fc += pval )
|
|
|
|
- *fc = f;
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawLinieHAlpha( int x, int y, int len, int f ) // zeichnet eine horizontale Linie
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( y < dpy || y >= dgy )
|
|
|
|
- return;
|
|
|
|
- if( x < dpx )
|
|
|
|
- {
|
|
|
|
- len -= dpx - x;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- x = dpx;
|
|
|
|
- }
|
|
|
|
- if( x + len >= dgx )
|
|
|
|
- {
|
|
|
|
- len -= x - dgx + len;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int pval = len < 0 ? -1 : 1;
|
|
|
|
- len = len > 0 ? len : -len;
|
|
|
|
- int end = 0;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- int alpha = ((f >> 24) & 0xFF);
|
|
|
|
- int na = (0x100 - alpha);
|
|
|
|
- int i1 = (alpha * (f & 0xFF00FF)) >> 8;
|
|
|
|
- int i2 = (alpha * (f & 0x00FF00)) >> 8;
|
|
|
|
- for( int i = x + y * br; end < len; ++end, i += pval )
|
|
|
|
- {
|
|
|
|
- fc[ i ] = (((((na * (fc[ i ] & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (fc[ i ] & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- ((fc[ i ] & 0xFF000000))) * (fc[ i ] != 0 || !alpha3D) | (fc[ i ] == 0 && alpha3D) * f;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawLinieVAlpha( int x, int y, int len, int f ) // zeichnet eine vertikale Linie
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x < dpx || x >= dgx )
|
|
|
|
- return;
|
|
|
|
- if( y < dpy )
|
|
|
|
- {
|
|
|
|
- len -= dpy - y;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- y = dpy;
|
|
|
|
- }
|
|
|
|
- if( y + len >= dgy )
|
|
|
|
- {
|
|
|
|
- len -= y - dgy + len;
|
|
|
|
- if( len < 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int pval = len < 0 ? -br : br;
|
|
|
|
- len = len > 0 ? len : -len;
|
|
|
|
- int end = 0;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- int alpha = ((f >> 24) & 0xFF);
|
|
|
|
- int na = (0x100 - alpha);
|
|
|
|
- int i1 = (alpha * (f & 0xFF00FF)) >> 8;
|
|
|
|
- int i2 = (alpha * (f & 0x00FF00)) >> 8;
|
|
|
|
- for( int i = x + y * br; end < len; ++end, i += pval )
|
|
|
|
- {
|
|
|
|
- fc[ i ] = (((((na * (fc[ i ] & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (fc[ i ] & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (fc[ i ] & 0xFF000000)) * (fc[ i ] != 0 || !alpha3D) | (fc[ i ] == 0 && alpha3D) * f;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawLinieBordered( Punkt a, Punkt b, int bc, int fc )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawLinieBorderedAlpha( a, b, bc, fc );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- char outCode1 = getOutCode( a );
|
|
|
|
- char outCode2 = getOutCode( b );
|
|
|
|
- bool ok = 0;
|
|
|
|
- while( 1 )
|
|
|
|
- {
|
|
|
|
- int xMax = dSizeA[ doa ].x - 1;
|
|
|
|
- int yMax = dSizeA[ doa ].y - 1;
|
|
|
|
- if( !(outCode1 | outCode2) )
|
|
|
|
- {
|
|
|
|
- ok = 1;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- else if( outCode1 & outCode2 )
|
|
|
|
- break;
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int x = 0, y = 0;
|
|
|
|
- char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
- if( outCodeOut & 8 )
|
|
|
|
- {
|
|
|
|
- x = (int)(a.x + (b.x - a.x) * (yMax - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
- y = yMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 4 )
|
|
|
|
- {
|
|
|
|
- x = (int)(a.x + (b.x - a.x) * (dPosA[ doa ].y - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
- y = dPosA[ doa ].y;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 2 )
|
|
|
|
- {
|
|
|
|
- y = (int)(a.y + (b.y - a.y) * (xMax - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
- x = xMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 1 )
|
|
|
|
- {
|
|
|
|
- y = (int)(a.y + (b.y - a.y) * (dPosA[ doa ].x - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
- x = dPosA[ doa ].x;
|
|
|
|
- }
|
|
|
|
- if( outCodeOut == outCode1 )
|
|
|
|
- {
|
|
|
|
- a.x = x;
|
|
|
|
- a.y = y;
|
|
|
|
- outCode1 = getOutCode( a );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- b.x = x;
|
|
|
|
- b.y = y;
|
|
|
|
- outCode2 = getOutCode( b );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if( ok )
|
|
|
|
- {
|
|
|
|
- int xlen = b.x - a.x, axlen = abs( xlen );
|
|
|
|
- int ylen = b.y - a.y, aylen = abs( ylen );
|
|
|
|
- double xf = (double)xlen / (aylen ? aylen : 1);
|
|
|
|
- double yf = (double)ylen / (axlen ? axlen : 1);
|
|
|
|
- if( axlen > aylen )
|
|
|
|
- xf = xf < 0 ? -1 : 1;
|
|
|
|
- else
|
|
|
|
- yf = yf < 0 ? -1 : 1;
|
|
|
|
- double x = (double)a.x, y = (double)a.y;
|
|
|
|
- int maxP = (int)(sqrt( (float)(xlen * xlen + ylen * ylen) ) + 0.5);
|
|
|
|
- int count = 0;
|
|
|
|
- int maxPixel = size.x * size.y;
|
|
|
|
- while( !((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP )
|
|
|
|
- {
|
|
|
|
- ++count;
|
|
|
|
- this->fc[ (int)((int)(x + 0.5) + (int)(y + 0.5) * size.x) ] = fc;
|
|
|
|
- if( (int)((int)(x - 0.5) + (int)(y + 0.5) * size.x) < maxPixel &&
|
|
|
|
- this->fc[ (int)((int)(x - 0.5) + (int)(y + 0.5) * size.x) ] != fc )
|
|
|
|
- this->fc[ (int)((int)(x - 0.5) + (int)(y + 0.5) * size.x) ] = bc;
|
|
|
|
- if( (int)((int)(x + 1.5) + (int)(y + 0.5) * size.x) < maxPixel &&
|
|
|
|
- this->fc[ (int)((int)(x + 1.5) + (int)(y + 0.5) * size.x) ] != fc )
|
|
|
|
- this->fc[ (int)((int)(x + 1.5) + (int)(y + 0.5) * size.x) ] = bc;
|
|
|
|
- if( (int)((int)(x + 0.5) + (int)(y - 0.5) * size.x) < maxPixel &&
|
|
|
|
- this->fc[ (int)((int)(x + 0.5) + (int)(y - 0.5) * size.x) ] != fc )
|
|
|
|
- this->fc[ (int)((int)(x + 0.5) + (int)(y - 0.5) * size.x) ] = bc;
|
|
|
|
- if( (int)((int)(x + 0.5) + (int)(y + 1.5) * size.x) < maxPixel &&
|
|
|
|
- this->fc[ (int)((int)(x + 0.5) + (int)(y + 1.5) * size.x) ] != fc )
|
|
|
|
- this->fc[ (int)((int)(x + 0.5) + (int)(y + 1.5) * size.x) ] = bc;
|
|
|
|
- x += xf, y += yf;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawLinieBorderedAlpha( Punkt a, Punkt b, int bc, int fc )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- char outCode1 = getOutCode( a );
|
|
|
|
- char outCode2 = getOutCode( b );
|
|
|
|
- bool ok = 0;
|
|
|
|
- while( 1 )
|
|
|
|
- {
|
|
|
|
- int xMax = dSizeA[ doa ].x - 1;
|
|
|
|
- int yMax = dSizeA[ doa ].y - 1;
|
|
|
|
- if( !(outCode1 | outCode2) )
|
|
|
|
- {
|
|
|
|
- ok = 1;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- else if( outCode1 & outCode2 )
|
|
|
|
- break;
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int x = 0, y = 0;
|
|
|
|
- char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
- if( outCodeOut & 8 )
|
|
|
|
- {
|
|
|
|
- x = (int)(a.x + (b.x - a.x) * (yMax - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
- y = yMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 4 )
|
|
|
|
- {
|
|
|
|
- x = (int)(a.x + (b.x - a.x) * (dPosA[ doa ].y - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
- y = dPosA[ doa ].y;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 2 )
|
|
|
|
- {
|
|
|
|
- y = (int)(a.y + (b.y - a.y) * (xMax - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
- x = xMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 1 )
|
|
|
|
- {
|
|
|
|
- y = (int)(a.y + (b.y - a.y) * (dPosA[ doa ].x - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
- x = dPosA[ doa ].x;
|
|
|
|
- }
|
|
|
|
- if( outCodeOut == outCode1 )
|
|
|
|
- {
|
|
|
|
- a.x = x;
|
|
|
|
- a.y = y;
|
|
|
|
- outCode1 = getOutCode( a );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- b.x = x;
|
|
|
|
- b.y = y;
|
|
|
|
- outCode2 = getOutCode( b );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if( ok )
|
|
|
|
- {
|
|
|
|
- int xlen = b.x - a.x, axlen = abs( xlen );
|
|
|
|
- int ylen = b.y - a.y, aylen = abs( ylen );
|
|
|
|
- double xf = (double)xlen / (aylen ? aylen : 1);
|
|
|
|
- double yf = (double)ylen / (axlen ? axlen : 1);
|
|
|
|
- if( axlen > aylen )
|
|
|
|
- xf = xf < 0 ? -1 : 1;
|
|
|
|
- else
|
|
|
|
- yf = yf < 0 ? -1 : 1;
|
|
|
|
- double x = (double)a.x, y = (double)a.y;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- int maxP = (int)(sqrt( (float)(xlen * xlen + ylen * ylen) ) + 0.5);
|
|
|
|
- int alpha = ((fc >> 24) & 0xFF);
|
|
|
|
- int alpha2 = ((bc >> 24) & 0xFF);
|
|
|
|
- int na = (0x100 - alpha);
|
|
|
|
- int na2 = (0x100 - alpha2);
|
|
|
|
- int i1 = (alpha * (fc & 0xFF00FF)) >> 8;
|
|
|
|
- int i2 = (alpha * (fc & 0x00FF00)) >> 8;
|
|
|
|
- int j1 = (alpha2 * (bc & 0xFF00FF)) >> 8;
|
|
|
|
- int j2 = (alpha2 * (bc & 0x00FF00)) >> 8;
|
|
|
|
- int count = 0;
|
|
|
|
- int maxPixel = size.x * size.y;
|
|
|
|
- while( !((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP )
|
|
|
|
- {
|
|
|
|
- ++count;
|
|
|
|
- if( (int)((int)(x - 0.5) + (int)(y + 0.5) * size.x) < maxPixel )
|
|
|
|
- {
|
|
|
|
- int& pixel = this->fc[ (int)(x - 0.5) + (int)(y + 0.5) * size.x ];
|
|
|
|
- pixel = (((((na2 * (pixel & 0xFF00FF)) >> 8) + j1) & 0xFF00FF) |
|
|
|
|
- ((((na2 * (pixel & 0x00FF00)) >> 8) + j2) & 0x00FF00) |
|
|
|
|
- (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * bc;
|
|
|
|
- }
|
|
|
|
- if( (int)((int)(x + 1.5) + (int)(y + 0.5) * size.x) < maxPixel )
|
|
|
|
- {
|
|
|
|
- int& pixel = this->fc[ (int)(x + 1.5) + (int)(y + 0.5) * size.x ];
|
|
|
|
- pixel = (((((na2 * (pixel & 0xFF00FF)) >> 8) + j1) & 0xFF00FF) |
|
|
|
|
- ((((na2 * (pixel & 0x00FF00)) >> 8) + j2) & 0x00FF00) |
|
|
|
|
- (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * bc;
|
|
|
|
- }
|
|
|
|
- if( (int)((int)(x + 0.5) + (int)(y - 0.5) * size.x) < maxPixel )
|
|
|
|
- {
|
|
|
|
- int& pixel = this->fc[ (int)(x + 0.5) + (int)(y - 0.5) * size.x ];
|
|
|
|
- pixel = (((((na2 * (pixel & 0xFF00FF)) >> 8) + j1) & 0xFF00FF) |
|
|
|
|
- ((((na2 * (pixel & 0x00FF00)) >> 8) + j2) & 0x00FF00) |
|
|
|
|
- (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * bc;
|
|
|
|
- }
|
|
|
|
- if( (int)((int)(x + 0.5) + (int)(y + 1.5) * size.x) < maxPixel )
|
|
|
|
- {
|
|
|
|
- int& pixel = this->fc[ (int)(x + 0.5) + (int)(y + 1.5) * size.x ];
|
|
|
|
- pixel = (((((na2 * (pixel & 0xFF00FF)) >> 8) + j1) & 0xFF00FF) |
|
|
|
|
- ((((na2 * (pixel & 0x00FF00)) >> 8) + j2) & 0x00FF00) |
|
|
|
|
- (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * bc;
|
|
|
|
- }
|
|
|
|
- x += xf, y += yf;
|
|
|
|
- }
|
|
|
|
- count = 0;
|
|
|
|
- while( !((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP )
|
|
|
|
- {
|
|
|
|
- ++count;
|
|
|
|
- int& pixel = this->fc[ (int)(x + 0.5) + (int)(y + 0.5) * size.x ];
|
|
|
|
- pixel = (((((na * (pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * fc;
|
|
|
|
- x += xf, y += yf;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawLinie( Punkt a, Punkt b, int fc ) // zeichnet eine Linie von Punkt( x1, y1 ) nach Punke( x2, y2 )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawLinieAlpha( a, b, fc );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- char outCode1 = getOutCode( a );
|
|
|
|
- char outCode2 = getOutCode( b );
|
|
|
|
- bool ok = 0;
|
|
|
|
- while( 1 )
|
|
|
|
- {
|
|
|
|
- int xMax = dSizeA[ doa ].x - 1;
|
|
|
|
- int yMax = dSizeA[ doa ].y - 1;
|
|
|
|
- if( !(outCode1 | outCode2) )
|
|
|
|
- {
|
|
|
|
- ok = 1;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- else if( outCode1 & outCode2 )
|
|
|
|
- break;
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int x = 0, y = 0;
|
|
|
|
- char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
- if( outCodeOut & 8 )
|
|
|
|
- {
|
|
|
|
- x = (int)(a.x + (b.x - a.x) * (yMax - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
- y = yMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 4 )
|
|
|
|
- {
|
|
|
|
- x = (int)(a.x + (b.x - a.x) * (dPosA[ doa ].y - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
- y = dPosA[ doa ].y;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 2 )
|
|
|
|
- {
|
|
|
|
- y = (int)(a.y + (b.y - a.y) * (xMax - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
- x = xMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 1 )
|
|
|
|
- {
|
|
|
|
- y = (int)(a.y + (b.y - a.y) * (dPosA[ doa ].x - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
- x = dPosA[ doa ].x;
|
|
|
|
- }
|
|
|
|
- if( outCodeOut == outCode1 )
|
|
|
|
- {
|
|
|
|
- a.x = x;
|
|
|
|
- a.y = y;
|
|
|
|
- outCode1 = getOutCode( a );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- b.x = x;
|
|
|
|
- b.y = y;
|
|
|
|
- outCode2 = getOutCode( b );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if( ok )
|
|
|
|
- {
|
|
|
|
- int xlen = b.x - a.x, axlen = abs( xlen );
|
|
|
|
- int ylen = b.y - a.y, aylen = abs( ylen );
|
|
|
|
- double xf = (double)xlen / (aylen ? aylen : 1);
|
|
|
|
- double yf = (double)ylen / (axlen ? axlen : 1);
|
|
|
|
- if( axlen > aylen )
|
|
|
|
- xf = xf < 0 ? -1 : 1;
|
|
|
|
- else
|
|
|
|
- yf = yf < 0 ? -1 : 1;
|
|
|
|
- double x = (double)a.x, y = (double)a.y;
|
|
|
|
- int maxP = (int)(sqrt( (float)(xlen * xlen + ylen * ylen) ) + 0.5);
|
|
|
|
- int count = 0;
|
|
|
|
- while( !((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP )
|
|
|
|
- {
|
|
|
|
- ++count;
|
|
|
|
- this->fc[ (int)((int)(x + 0.5) + (int)(y + 0.5) * size.x) ] = fc;
|
|
|
|
- x += xf, y += yf;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawLinieAlpha( Punkt a, Punkt b, int fc )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- char outCode1 = getOutCode( a );
|
|
|
|
- char outCode2 = getOutCode( b );
|
|
|
|
- bool ok = 0;
|
|
|
|
- while( 1 )
|
|
|
|
- {
|
|
|
|
- int xMax = dSizeA[ doa ].x - 1;
|
|
|
|
- int yMax = dSizeA[ doa ].y - 1;
|
|
|
|
- if( !(outCode1 | outCode2) )
|
|
|
|
- {
|
|
|
|
- ok = 1;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- else if( outCode1 & outCode2 )
|
|
|
|
- break;
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int x = 0, y = 0;
|
|
|
|
- char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
- if( outCodeOut & 8 )
|
|
|
|
- {
|
|
|
|
- x = (int)(a.x + (b.x - a.x) * (yMax - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
- y = yMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 4 )
|
|
|
|
- {
|
|
|
|
- x = (int)(a.x + (b.x - a.x) * (dPosA[ doa ].y - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
- y = dPosA[ doa ].y;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 2 )
|
|
|
|
- {
|
|
|
|
- y = (int)(a.y + (b.y - a.y) * (xMax - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
- x = xMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 1 )
|
|
|
|
- {
|
|
|
|
- y = (int)(a.y + (b.y - a.y) * (dPosA[ doa ].x - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
- x = dPosA[ doa ].x;
|
|
|
|
- }
|
|
|
|
- if( outCodeOut == outCode1 )
|
|
|
|
- {
|
|
|
|
- a.x = x;
|
|
|
|
- a.y = y;
|
|
|
|
- outCode1 = getOutCode( a );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- b.x = x;
|
|
|
|
- b.y = y;
|
|
|
|
- outCode2 = getOutCode( b );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if( ok )
|
|
|
|
- {
|
|
|
|
- int xlen = b.x - a.x, axlen = abs( xlen );
|
|
|
|
- int ylen = b.y - a.y, aylen = abs( ylen );
|
|
|
|
- double xf = (double)xlen / (aylen ? aylen : 1);
|
|
|
|
- double yf = (double)ylen / (axlen ? axlen : 1);
|
|
|
|
- if( axlen > aylen )
|
|
|
|
- xf = xf < 0 ? -1 : 1;
|
|
|
|
- else
|
|
|
|
- yf = yf < 0 ? -1 : 1;
|
|
|
|
- double x = (double)a.x, y = (double)a.y;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- int maxP = (int)(sqrt( (float)(xlen * xlen + ylen * ylen) ) + 0.5);
|
|
|
|
- int count = 0;
|
|
|
|
- int alpha = ((fc >> 24) & 0xFF);
|
|
|
|
- int na = (0x100 - alpha);
|
|
|
|
- int i1 = (alpha * (fc & 0xFF00FF)) >> 8;
|
|
|
|
- int i2 = (alpha * (fc & 0x00FF00)) >> 8;
|
|
|
|
- while( !((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP )
|
|
|
|
- {
|
|
|
|
- ++count;
|
|
|
|
- int& pixel = this->fc[ (int)(x + 0.5) + (int)(y + 0.5) * size.x ];
|
|
|
|
- pixel = (((((na * (pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * fc;
|
|
|
|
- x += xf, y += yf;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::fillCircle( int xOff, int yOff, int r, int fc ) // zeichnet einen Kreis um Punkt( xOff, yOff ) mit radius r
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- for( int i = r; i > 0; i-- )
|
|
|
|
- drawKreis( xOff, yOff, i, fc );
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawKreis( int xOff, int yOff, int r, int fc ) // zeichnet einen Kreis um Punkt( xOff, yOff ) mit radius r
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawKreisAlpha( xOff, yOff, r, fc );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- xOff += drawOff[ doa ].x;
|
|
|
|
- yOff += drawOff[ doa ].y;
|
|
|
|
- if( xOff + r < dpx || xOff - r >= dgx || yOff + r < dpy || yOff - r >= dgy )
|
|
|
|
- return;
|
|
|
|
- for( int a = 0; a < r; ++a )
|
|
|
|
- {
|
|
|
|
- int b = (int)(sqrt( (float)(long)(r * r - a * a) ) + 0.5);
|
|
|
|
- if( xOff + a < dgx && xOff + a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
- this->fc[ xOff + a + (yOff + b) * size.x ] = fc;
|
|
|
|
- if( xOff - a < dgx && xOff - a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
- this->fc[ xOff - a + (yOff + b) * size.x ] = fc;
|
|
|
|
- if( xOff + a < dgx && xOff + a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
- this->fc[ xOff + a + (yOff - b) * size.x ] = fc;
|
|
|
|
- if( xOff - a < dgx && xOff - a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
- this->fc[ xOff - a + (yOff - b) * size.x ] = fc;
|
|
|
|
- if( xOff + b < dgx && xOff + b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
- this->fc[ xOff + b + (yOff + a) * size.x ] = fc;
|
|
|
|
- if( xOff - b < dgx && xOff - b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
- this->fc[ xOff - b + (yOff + a) * size.x ] = fc;
|
|
|
|
- if( xOff + b < dgx && xOff + b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
- this->fc[ xOff + b + (yOff - a) * size.x ] = fc;
|
|
|
|
- if( xOff - b < dgx && xOff - b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
- this->fc[ xOff - b + (yOff - a) * size.x ] = fc;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawKreisAlpha( int xOff, int yOff, int r, int fc )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- xOff += drawOff[ doa ].x;
|
|
|
|
- yOff += drawOff[ doa ].y;
|
|
|
|
- if( xOff + r < dpx || xOff - r >= dgx || yOff + r < dpy || yOff - r >= dgy )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- int alpha = ((fc >> 24) & 0xFF);
|
|
|
|
- int na = (0x100 - alpha);
|
|
|
|
- int i1 = (alpha * (fc & 0xFF00FF)) >> 8;
|
|
|
|
- int i2 = (alpha * (fc & 0x00FF00)) >> 8;
|
|
|
|
- for( int a = 0; a < r; ++a )
|
|
|
|
- {
|
|
|
|
- int b = (int)(sqrt( (float)(long)(r * r - a * a) ) + 0.5);
|
|
|
|
- int* pixel = 0;
|
|
|
|
- if( xOff + a < dgx && xOff + a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff + a + (yOff + b) * size.x ];
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff - a < dgx && xOff - a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff - a + (yOff + b) * size.x ];
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff + a < dgx && xOff + a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff + a + (yOff - b) * size.x ];
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff - a < dgx && xOff - a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff - a + (yOff - b) * size.x ];
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff + b < dgx && xOff + b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff + b + (yOff + a) * size.x ];
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff - b < dgx && xOff - b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff - b + (yOff + a) * size.x ];
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff + b < dgx && xOff + b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff + b + (yOff - a) * size.x ];
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff - b < dgx && xOff - b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff - b + (yOff - a) * size.x ];
|
|
|
|
- *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
- ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
- (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawBild( int x, int y, int br, int hi, Bild& zBild ) // zeichet zBild
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBild( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- fc[ xx + ygr ] = ff[ (xx - xst2 + xst) + ygr2 ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaBildAssoz( int x, int y, int br, int hi, Bild& zBild )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- alphaPixelAssozP( fc[ xx + ygr ], ff[ (xx - xst2 + xst) + ygr2 ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (xx - xst2 + xst) + ygr2 ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelAssozP( this->fc[ xx + ygr ], fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaBild( int x, int y, int br, int hi, Bild& zBild )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
- int fci = xst2 + ygr;
|
|
|
|
- int ffi = xst + ygr2;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx, ++fci, ++ffi )
|
|
|
|
- alphaPixelP3D( fc[ fci ], ff[ ffi ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
- int fci = xst2 + ygr;
|
|
|
|
- int ffi = xst + ygr2;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx, ++fci, ++ffi )
|
|
|
|
- alphaPixelP( fc[ fci ], ff[ ffi ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (xx - xst2 + xst) + ygr2 ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP( this->fc[ xx + ygr ], fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (xx - xst2 + xst) + ygr2 ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP3D( this->fc[ xx + ygr ], fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawBild90( int x, int y, int br, int hi, Bild& zBild ) // Zeichnet ein um 90 Grad nach rchts gedrehtes Bild
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBild90( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getHeight() );
|
|
|
|
- hi = minInt( hi, zBild.getBreite() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- int yy, xbb;
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- fc[ xx + yy * size.x ] = ff[ (yy - yst2 + yst) + xbb ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaBild90( int x, int y, int br, int hi, Bild& zBild )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getHeight() );
|
|
|
|
- hi = minInt( hi, zBild.getBreite() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int yy, xbb;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- alphaPixelP3D( xx, yy, ff[ (yy - yst2 + yst) + xbb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- alphaPixelP( xx, yy, ff[ (yy - yst2 + yst) + xbb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int yy, xbb;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (yy - yst2 + yst) + xbb ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP3D( xx, yy, fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (yy - yst2 + yst) + xbb ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP( xx, yy, fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawBild180( int x, int y, int br, int hi, Bild& zBild ) // Zeichnet ein um 180 Grad nach rchts gedrehtes Bild
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBild180( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- int xx, ygr, ybb;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- fc[ xx + ygr ] = ff[ (bb - (xx - xst2 + xst + 1)) + ybb ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaBild180( int x, int y, int br, int hi, Bild& zBild )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getHeight() );
|
|
|
|
- hi = minInt( hi, zBild.getBreite() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ybb;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- alphaPixelP3D( fc[ xx + ygr ], ff[ (bb - (xx - xst2 + xst + 1)) + ybb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- alphaPixelP( fc[ xx + ygr ], ff[ (bb - (xx - xst2 + xst + 1)) + ybb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ybb;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (bb - (xx - xst2 + xst + 1)) + ybb ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP3D( this->fc[ xx + ygr ], fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (bb - (xx - xst2 + xst + 1)) + ybb ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP( this->fc[ xx + ygr ], fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawBild270( int x, int y, int br, int hi, Bild& zBild ) // Zeichnet ein um 270 Grad nach rchts gedrehtes Bild
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBild270( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getHeight() );
|
|
|
|
- hi = minInt( hi, zBild.getBreite() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- int yy, xbb;
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (xx - xst2 + xst) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- fc[ xx + yy * size.x ] = ff[ (bb - (yy - yst2 + yst + 1)) + xbb ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaBild270( int x, int y, int br, int hi, Bild& zBild )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getHeight() );
|
|
|
|
- hi = minInt( hi, zBild.getBreite() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int yy, xbb;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (xx - xst2 + xst) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- alphaPixelP3D( xx, yy, ff[ (bb - (yy - yst2 + yst + 1)) + xbb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (xx - xst2 + xst) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- alphaPixelP( xx, yy, ff[ (bb - (yy - yst2 + yst + 1)) + xbb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int yy, xbb;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (xx - xst2 + xst) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (bb - (yy - yst2 + yst + 1)) + xbb ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP3D( xx, yy, fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = (xx - xst2 + xst) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ (bb - (yy - yst2 + yst + 1)) + xbb ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP( xx, yy, fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawBildSkall( int x, int y, int br, int hi, Bild& zBild ) // zeichet zBild Skalliert
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBildSkall( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- double xo = zBild.getBreite() / (double)br;
|
|
|
|
- double yo = zBild.getHeight() / (double)hi;
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- double xb = 0, yb = yst * yo;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy, yb += yo )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (int)((yy - yst2 + yst) * yo) * bb;
|
|
|
|
- for( xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo )
|
|
|
|
- fc[ xx + ygr ] = ff[ (int)xb + ygr2 ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::alphaBildSkall( int x, int y, int br, int hi, Bild& zBild )
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- double xo = zBild.getBreite() / (double)br;
|
|
|
|
- double yo = zBild.getHeight() / (double)hi;
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int* ff = zBild.getBuffer();
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- double xb = 0;
|
|
|
|
- if( alpha3D )
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (int)((yy - yst2 + yst) * yo) * bb;
|
|
|
|
- for( xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo )
|
|
|
|
- {
|
|
|
|
- int f = ff[ (int)xb + ygr2 ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP3D( fc[ xx + ygr ], f );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (int)((yy - yst2 + yst) * yo) * bb;
|
|
|
|
- for( xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo )
|
|
|
|
- {
|
|
|
|
- int f = ff[ (int)xb + ygr2 ];
|
|
|
|
- unsigned char* cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- alphaPixelP( fc[ xx + ygr ], f );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawDreieck( Punkt a, Punkt b, Punkt c, int farbe ) // füllt eine Dreieck aus
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawDreieckAlpha( a, b, c, farbe );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- c += drawOff[ doa ];
|
|
|
|
- if( (a.x < dpx && b.x < dpx && c.x < dpx) || (a.y < dpy && b.y < dpy && c.y < dpy) ||
|
|
|
|
- (a.x > dgx && b.x > dgx && c.x > dgx) || (a.y > dgy && b.y > dgy && c.y > dgy) )
|
|
|
|
- return;
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- a.Swap( b );
|
|
|
|
- if( c.y < b.y )
|
|
|
|
- b.Swap( c );
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- a.Swap( b );
|
|
|
|
- if( a.y == b.y )
|
|
|
|
- {
|
|
|
|
- if( b.x < a.x )
|
|
|
|
- a.Swap( b );
|
|
|
|
- const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
- const float m3 = (float)(b.x - c.x) / (float)(b.y - c.y);
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
- drawFlatDreieck( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
- }
|
|
|
|
- else if( b.y == c.y )
|
|
|
|
- {
|
|
|
|
- if( c.x < b.x )
|
|
|
|
- b.Swap( c );
|
|
|
|
- const float m1 = (float)(a.x - b.x) / (float)(a.y - b.y);
|
|
|
|
- const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
- float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- drawFlatDreieck( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- const float m1 = (float)(a.x - b.x) / (float)(a.y - b.y);
|
|
|
|
- const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
- const float m3 = (float)(b.x - c.x) / (float)(b.y - c.y);
|
|
|
|
- float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
- const float qx = m2 * (float)b.y + b2;
|
|
|
|
- if( qx < (float)b.x )
|
|
|
|
- {
|
|
|
|
- drawFlatDreieck( a.y, b.y, m2, b2, m1, b1, farbe );
|
|
|
|
- drawFlatDreieck( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- drawFlatDreieck( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
- drawFlatDreieck( b.y, c.y, m3, b3, m2, b2, farbe );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawDreieckTextur( Punkt a, Punkt b, Punkt c, Punkt ta, Punkt tb, Punkt tc, Bild& textur ) // füllt eine Dreieck aus
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawDreieckTexturAlpha( a, b, c, ta, tb, tc, textur );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- c += drawOff[ doa ];
|
|
|
|
- if( (a.x < dpx && b.x < dpx && c.x < dpx) || (a.y < dpy && b.y < dpy && c.y < dpy) ||
|
|
|
|
- (a.x > dgx && b.x > dgx && c.x > dgx) || (a.y > dgy && b.y > dgy && c.y > dgy) )
|
|
|
|
- return;
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- {
|
|
|
|
- a.Swap( b );
|
|
|
|
- ta.Swap( tb );
|
|
|
|
- }
|
|
|
|
- if( c.y < b.y )
|
|
|
|
- {
|
|
|
|
- b.Swap( c );
|
|
|
|
- tb.Swap( tc );
|
|
|
|
- }
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- {
|
|
|
|
- a.Swap( b );
|
|
|
|
- ta.Swap( tb );
|
|
|
|
- }
|
|
|
|
- const double m1 = (double)(a.x - b.x) / (a.y - b.y);
|
|
|
|
- const double m2 = (double)(a.x - c.x) / (a.y - c.y);
|
|
|
|
- const double m3 = (double)(b.x - c.x) / (b.y - c.y);
|
|
|
|
- double b1 = a.x - m1 * a.y;
|
|
|
|
- double b2 = a.x - m2 * a.y;
|
|
|
|
- double b3 = b.x - m3 * b.y;
|
|
|
|
- const double qx = m2 * b.y + b2;
|
|
|
|
- if( qx < b.x )
|
|
|
|
- {
|
|
|
|
- double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
- if( c.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)(tc.x - ta.x) / (c.y - a.y);
|
|
|
|
- ty1o = (double)(tc.y - ta.y) / (c.y - a.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- if( b.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)(tb.x - ta.x) / (b.y - a.y);
|
|
|
|
- ty2o = (double)(tb.y - ta.y) / (b.y - a.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- Vec2< double > q( ta.x + tx1o * (b.y - a.y), ta.y + ty1o * (b.y - a.y) );
|
|
|
|
- double txf, tyf;
|
|
|
|
- if( b.x - qx )
|
|
|
|
- {
|
|
|
|
- txf = (tb.x - q.x) / (b.x - qx);
|
|
|
|
- tyf = (tb.y - q.y) / (b.x - qx);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- txf = 0;
|
|
|
|
- tyf = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTextur( a.y, b.y, m2, b2, m1, b1, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- if( c.y - b.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)(tc.x - tb.x) / (c.y - b.y);
|
|
|
|
- ty2o = (double)(tc.y - tb.y) / (c.y - b.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTextur( b.y, c.y, m2, b2, m3, b3, q.x, q.y, tb.x, tb.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
- if( b.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)(tb.x - ta.x) / (b.y - a.y);
|
|
|
|
- ty1o = (double)(tb.y - ta.y) / (b.y - a.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- if( c.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)(tc.x - ta.x) / (c.y - a.y);
|
|
|
|
- ty2o = (double)(tc.y - ta.y) / (c.y - a.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- Vec2< double > q( ta.x + tx2o * (b.y - a.y), ta.y + ty2o * (b.y - a.y) );
|
|
|
|
- double txf, tyf;
|
|
|
|
- if( qx - b.x )
|
|
|
|
- {
|
|
|
|
- txf = (q.x - tb.x) / (qx - b.x);
|
|
|
|
- tyf = (q.y - tb.y) / (qx - b.x);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- txf = 0;
|
|
|
|
- tyf = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTextur( a.y, b.y, m1, b1, m2, b2, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- if( c.y - b.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)(tc.x - tb.x) / (c.y - b.y);
|
|
|
|
- ty1o = (double)(tc.y - tb.y) / (c.y - b.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTextur( b.y, c.y, m3, b3, m2, b2, tb.x, tb.y, q.x, q.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawDreieckAlpha( Punkt a, Punkt b, Punkt c, int farbe ) // füllt eine Dreieck aus
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- c += drawOff[ doa ];
|
|
|
|
- if( (a.x < dpx && b.x < dpx && c.x < dpx) || (a.y < dpy && b.y < dpy && c.y < dpy) ||
|
|
|
|
- (a.x > dgx && b.x > dgx && c.x > dgx) || (a.y > dgy && b.y > dgy && c.y > dgy) )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&farbe;
|
|
|
|
- cf[ 3 ] = (unsigned char)((cf[ 3 ] > alpha[ alphaAnzahl ]) * (cf[ 3 ] - alpha[ alphaAnzahl ]));
|
|
|
|
- }
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- a.Swap( b );
|
|
|
|
- if( c.y < b.y )
|
|
|
|
- b.Swap( c );
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- a.Swap( b );
|
|
|
|
- if( a.y == b.y )
|
|
|
|
- {
|
|
|
|
- if( b.x < a.x )
|
|
|
|
- a.Swap( b );
|
|
|
|
- const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
- const float m3 = (float)(b.x - c.x) / (float)(b.y - c.y);
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
- drawFlatDreieckAlpha( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
- }
|
|
|
|
- else if( b.y == c.y )
|
|
|
|
- {
|
|
|
|
- if( c.x < b.x )
|
|
|
|
- b.Swap( c );
|
|
|
|
- const float m1 = (float)(a.x - b.x) / (float)(a.y - b.y);
|
|
|
|
- const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
- float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- drawFlatDreieckAlpha( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- const float m1 = (float)(a.x - b.x) / (float)(a.y - b.y);
|
|
|
|
- const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
- const float m3 = (float)(b.x - c.x) / (float)(b.y - c.y);
|
|
|
|
- float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
- const float qx = m2 * (float)b.y + b2;
|
|
|
|
- if( qx < (float)b.x )
|
|
|
|
- {
|
|
|
|
- drawFlatDreieckAlpha( a.y, b.y, m2, b2, m1, b1, farbe );
|
|
|
|
- drawFlatDreieckAlpha( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- drawFlatDreieckAlpha( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
- drawFlatDreieckAlpha( b.y, c.y, m3, b3, m2, b2, farbe );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::drawDreieckTexturAlpha( Punkt a, Punkt b, Punkt c, Punkt ta, Punkt tb, Punkt tc, Bild& textur ) // füllt eine Dreieck aus
|
|
|
|
-{
|
|
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- c += drawOff[ doa ];
|
|
|
|
- if( (a.x < dpx && b.x < dpx && c.x < dpx) || (a.y < dpy && b.y < dpy && c.y < dpy) ||
|
|
|
|
- (a.x > dgx && b.x > dgx && c.x > dgx) || (a.y > dgy && b.y > dgy && c.y > dgy) )
|
|
|
|
- return;
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- {
|
|
|
|
- a.Swap( b );
|
|
|
|
- ta.Swap( tb );
|
|
|
|
- }
|
|
|
|
- if( c.y < b.y )
|
|
|
|
- {
|
|
|
|
- b.Swap( c );
|
|
|
|
- tb.Swap( tc );
|
|
|
|
- }
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- {
|
|
|
|
- a.Swap( b );
|
|
|
|
- ta.Swap( tb );
|
|
|
|
- }
|
|
|
|
- const double m1 = (double)(a.x - b.x) / (a.y - b.y);
|
|
|
|
- const double m2 = (double)(a.x - c.x) / (a.y - c.y);
|
|
|
|
- const double m3 = (double)(b.x - c.x) / (b.y - c.y);
|
|
|
|
- double b1 = a.x - m1 * a.y;
|
|
|
|
- double b2 = a.x - m2 * a.y;
|
|
|
|
- double b3 = b.x - m3 * b.y;
|
|
|
|
- const double qx = m2 * b.y + b2;
|
|
|
|
- if( qx < b.x )
|
|
|
|
- {
|
|
|
|
- double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
- if( c.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)(tc.x - ta.x) / (c.y - a.y);
|
|
|
|
- ty1o = (double)(tc.y - ta.y) / (c.y - a.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- if( b.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)(tb.x - ta.x) / (b.y - a.y);
|
|
|
|
- ty2o = (double)(tb.y - ta.y) / (b.y - a.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- Vec2< double > q( ta.x + tx1o * (b.y - a.y), ta.y + ty1o * (b.y - a.y) );
|
|
|
|
- double txf, tyf;
|
|
|
|
- if( b.x - qx )
|
|
|
|
- {
|
|
|
|
- txf = (tb.x - q.x) / (b.x - qx);
|
|
|
|
- tyf = (tb.y - q.y) / (b.x - qx);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- txf = 0;
|
|
|
|
- tyf = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTexturAlpha( a.y, b.y, m2, b2, m1, b1, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- if( c.y - b.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)(tc.x - tb.x) / (c.y - b.y);
|
|
|
|
- ty2o = (double)(tc.y - tb.y) / (c.y - b.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTexturAlpha( b.y, c.y, m2, b2, m3, b3, q.x, q.y, tb.x, tb.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
- if( b.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)(tb.x - ta.x) / (b.y - a.y);
|
|
|
|
- ty1o = (double)(tb.y - ta.y) / (b.y - a.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- if( c.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)(tc.x - ta.x) / (c.y - a.y);
|
|
|
|
- ty2o = (double)(tc.y - ta.y) / (c.y - a.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- Vec2< double > q( ta.x + tx2o * (b.y - a.y), ta.y + ty2o * (b.y - a.y) );
|
|
|
|
- double txf, tyf;
|
|
|
|
- if( qx - b.x )
|
|
|
|
- {
|
|
|
|
- txf = (q.x - tb.x) / (qx - b.x);
|
|
|
|
- tyf = (q.y - tb.y) / (qx - b.x);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- txf = 0;
|
|
|
|
- tyf = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTexturAlpha( a.y, b.y, m1, b1, m2, b2, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- if( c.y - b.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)(tc.x - tb.x) / (c.y - b.y);
|
|
|
|
- ty1o = (double)(tc.y - tb.y) / (c.y - b.y);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTexturAlpha( b.y, c.y, m3, b3, m2, b2, tb.x, tb.y, q.x, q.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Bild::replaceColorWithAlpha( int color )
|
|
|
|
-{
|
|
|
|
- int r = (color & 0xFF0000) >> 16;
|
|
|
|
- int g = (color & 0xFF00) >> 8;
|
|
|
|
- int b = color & 0xFF;
|
|
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- int xx = dPosA[ doa ].x, yy = dPosA[ doa ].y;
|
|
|
|
- int bb = dSizeA[ doa ].x, hh = dSizeA[ doa ].y;
|
|
|
|
- for( int y = dy + yy; y < hh; y++ )
|
|
|
|
- {
|
|
|
|
- int ygr = y * size.x;
|
|
|
|
- for( int x = dx + xx; x < bb; x++ )
|
|
|
|
- {
|
|
|
|
- unsigned char* cf = (unsigned char*)&(fc[ x + ygr ]);
|
|
|
|
- int abstand = (int)sqrt( (float)((r - cf[ 2 ]) * (r - cf[ 2 ]) + (g - cf[ 1 ]) * (g - cf[ 1 ]) + (b - cf[ 0 ]) * (b - cf[ 0 ])) );
|
|
|
|
- if( abstand > 255 )
|
|
|
|
- abstand = 255;
|
|
|
|
- cf[ 3 ] = (unsigned char)(abstand);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-bool Bild::setDrawOptions( const Punkt& pos, const Punkt& gr ) // setzt die Drawoptionen
|
|
|
|
-{
|
|
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- int xx = dPosA[ doa ].x, yy = dPosA[ doa ].y;
|
|
|
|
- int bb = dSizeA[ doa ].x, hh = dSizeA[ doa ].y;
|
|
|
|
- if( dx + pos.x + gr.x < 0 || dy + pos.y + gr.y < 0 || dx + pos.x >= size.x || dy + pos.y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- if( pos.x + gr.x + dx < xx || pos.y + gr.y + dy < yy || dx + pos.x >= bb || dy + pos.y >= hh )
|
|
|
|
- return 0;
|
|
|
|
- ++doa;
|
|
|
|
- assert( doa < 2000 );
|
|
|
|
- dPosA[ doa ].x = maxInt( pos.x + dx, xx );
|
|
|
|
- dPosA[ doa ].y = maxInt( pos.y + dy, yy );
|
|
|
|
- dSizeA[ doa ].x = minInt( pos.x + gr.x + dx, bb );
|
|
|
|
- dSizeA[ doa ].y = minInt( pos.y + gr.y + dy, hh );
|
|
|
|
- drawOff[ doa ].x = dx + pos.x;
|
|
|
|
- drawOff[ doa ].y = dy + pos.y;
|
|
|
|
- return 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-bool Bild::setDrawOptions( int x, int y, int br, int hi )
|
|
|
|
-{
|
|
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- int xx = dPosA[ doa ].x, yy = dPosA[ doa ].y;
|
|
|
|
- int bb = dSizeA[ doa ].x, hh = dSizeA[ doa ].y;
|
|
|
|
- if( dx + x + br < 0 || dy + y + hi < 0 || dx + x >= size.x || dy + y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- if( x + br + dx < xx || y + hi + dy < yy || dx + x >= bb || dy + y >= hh )
|
|
|
|
- return 0;
|
|
|
|
- ++doa;
|
|
|
|
- assert( doa < 2000 );
|
|
|
|
- dPosA[ doa ].x = maxInt( x + dx, xx );
|
|
|
|
- dPosA[ doa ].y = maxInt( y + dy, yy );
|
|
|
|
- dSizeA[ doa ].x = minInt( x + br + dx, bb );
|
|
|
|
- dSizeA[ doa ].y = minInt( y + hi + dy, hh );
|
|
|
|
- drawOff[ doa ].x = dx + x;
|
|
|
|
- drawOff[ doa ].y = dy + y;
|
|
|
|
- return 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-bool Bild::setDrawOptionsErzwingen( const Punkt& pos, const Punkt& gr ) // setzt die Drawoptionen
|
|
|
|
-{
|
|
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- if( dx + pos.x + gr.x < 0 || dy + pos.y + gr.y < 0 || dx + pos.x >= size.x || dy + pos.y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- ++doa;
|
|
|
|
- assert( doa < 2000 );
|
|
|
|
- dPosA[ doa ].x = maxInt( pos.x + dx, 0 );
|
|
|
|
- dPosA[ doa ].y = maxInt( pos.y + dy, 0 );
|
|
|
|
- dSizeA[ doa ].x = minInt( pos.x + gr.x + dx, size.x );
|
|
|
|
- dSizeA[ doa ].y = minInt( pos.y + gr.y + dy, size.y );
|
|
|
|
- drawOff[ doa ].x = dx + pos.x;
|
|
|
|
- drawOff[ doa ].y = dy + pos.y;
|
|
|
|
- return 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-bool Bild::setDrawOptionsErzwingen( int x, int y, int br, int hi ) // setzt die Drawoptionen
|
|
|
|
-{
|
|
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- if( dx + x + br < 0 || dy + y + hi < 0 || dx + x >= size.x || dy + y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- ++doa;
|
|
|
|
- assert( doa < 2000 );
|
|
|
|
- dPosA[ doa ].x = maxInt( x + dx, 0 );
|
|
|
|
- dPosA[ doa ].y = maxInt( y + dy, 0 );
|
|
|
|
- dSizeA[ doa ].x = minInt( x + br + dx, size.x );
|
|
|
|
- dSizeA[ doa ].y = minInt( y + hi + dy, size.y );
|
|
|
|
- drawOff[ doa ].x = dx + x;
|
|
|
|
- drawOff[ doa ].y = dy + y;
|
|
|
|
- return 1;
|
|
|
|
|
|
+ --alphaAnzahl;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::setPixelBuffer(int* buffer, bool deleteBuffer, int breite, int height) // setzt den Zeiger auf die Pixel des Bildes
|
|
|
|
+{
|
|
|
|
+ if (delFc)
|
|
|
|
+ delete[]fc;
|
|
|
|
+ fc = buffer;
|
|
|
|
+ delFc = deleteBuffer;
|
|
|
|
+ size.x = breite;
|
|
|
|
+ size.y = height;
|
|
|
|
+ drawOff[0].x = 0;
|
|
|
|
+ drawOff[0].y = 0;
|
|
|
|
+ dPosA[0].x = 0;
|
|
|
|
+ dPosA[0].y = 0;
|
|
|
|
+ dSizeA[0] = size;
|
|
|
|
+ alphaAnzahl = 0;
|
|
|
|
+ alpha[0] = 0;
|
|
|
|
+ doa = 0;
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::neuBild(int breite, int height, int fillColor)
|
|
|
|
+{
|
|
|
|
+ if (fc && delFc)
|
|
|
|
+ delete[] fc;
|
|
|
|
+ size.x = breite;
|
|
|
|
+ size.y = height;
|
|
|
|
+ fc = new int[size.x * size.y];
|
|
|
|
+ setFarbe(fillColor);
|
|
|
|
+ drawOff[0].x = 0;
|
|
|
|
+ drawOff[0].y = 0;
|
|
|
|
+ dPosA[0].x = 0;
|
|
|
|
+ dPosA[0].y = 0;
|
|
|
|
+ dSizeA[0] = size;
|
|
|
|
+ alphaAnzahl = 0;
|
|
|
|
+ alpha[0] = 0;
|
|
|
|
+ doa = 0;
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::setFarbe(int f)
|
|
|
|
+{
|
|
|
|
+ if ((f & 0xFF) == ((f >> 8) & 0xFF) && (f & 0xFF) == ((f >> 16) & 0xFF) && (f & 0xFF) == ((f >> 24) & 0xFF))
|
|
|
|
+ memset(fc, f, size.x * size.y * 4);
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int* i = fc, *end = i + size.x * size.y; i < end; i++)
|
|
|
|
+ *i = f;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::fillRegion(int x, int y, int b, int h, int ff)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ alphaRegion(x, y, b, h, ff);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + b < dpx || y + h < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ if (x < dpx)
|
|
|
|
+ {
|
|
|
|
+ b -= dpx - x;
|
|
|
|
+ x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if (y < dpy)
|
|
|
|
+ {
|
|
|
|
+ h -= dpy - y;
|
|
|
|
+ y = dpy;
|
|
|
|
+ }
|
|
|
|
+ b = (x + b) >= dgx ? (dgx - x) : b;
|
|
|
|
+ h = (y + h) >= dgy ? (dgy - y) : h;
|
|
|
|
+ int* pixel = fc + y * size.x + x;
|
|
|
|
+ int* rowEnd = pixel + b;
|
|
|
|
+ for (int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x)
|
|
|
|
+ {
|
|
|
|
+ for (; pixel < rowEnd; ++pixel)
|
|
|
|
+ *pixel = ff;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaRegion(int x, int y, int b, int h, int ff)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + b < dpx || y + h < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ if (x < dpx)
|
|
|
|
+ {
|
|
|
|
+ b -= dpx - x;
|
|
|
|
+ x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if (y < dpy)
|
|
|
|
+ {
|
|
|
|
+ h -= dpy - y;
|
|
|
|
+ y = dpy;
|
|
|
|
+ }
|
|
|
|
+ b = (x + b) >= dgx ? (dgx - x) : b;
|
|
|
|
+ h = (y + h) >= dgy ? (dgy - y) : h;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&ff;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ int* pixel = fc + y * size.x + x;
|
|
|
|
+ int* rowEnd = pixel + b;
|
|
|
|
+ int alpha = ((ff >> 24) & 0xFF);
|
|
|
|
+ int na = (0x100 - alpha);
|
|
|
|
+ int i1 = (alpha * (ff & 0xFF00FF)) >> 8;
|
|
|
|
+ int i2 = (alpha * (ff & 0x00FF00)) >> 8;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x)
|
|
|
|
+ {
|
|
|
|
+ for (; pixel < rowEnd; ++pixel)
|
|
|
|
+ {
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ ((*pixel & 0xFF000000))) * (*pixel != 0) | (*pixel == 0) * ff;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x)
|
|
|
|
+ {
|
|
|
|
+ for (; pixel < rowEnd; ++pixel)
|
|
|
|
+ {
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ ((*pixel & 0xFF000000)));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaPixel2D(int i, int f)
|
|
|
|
+{
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ alphaPixelP(fc[i], f);
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP(fc[i], f);
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaPixel3D(int i, int f)
|
|
|
|
+{
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ alphaPixelP3D(fc[i], f);
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP3D(fc[i], f);
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaPixel2D(int x, int y, int f)
|
|
|
|
+{
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ alphaPixelP(fc[x + y * size.x], f);
|
|
|
|
+ if (alpha[alphaAnzahl] < 0xFF)
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP(fc[x + y * size.x], f);
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaPixel3D(int x, int y, int f)
|
|
|
|
+{
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ alphaPixelP3D(fc[x + y * size.x], f);
|
|
|
|
+ if (alpha[alphaAnzahl] < 0xFF)
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP3D(fc[x + y * size.x], f);
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaPixelDP2D(int x, int y, int f)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ if (x < dpx || y < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ alphaPixelP(fc[x + y * size.x], f);
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaPixelDP3D(int x, int y, int f)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ if (x < dpx || y < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ alphaPixelP3D(fc[x + y * size.x], f);
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaPixelDP2D(int i, int f)
|
|
|
|
+{
|
|
|
|
+ int x = i % size.x;
|
|
|
|
+ int y = i / size.x;
|
|
|
|
+ alphaPixelDP2D(x, y, f);
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaPixelDP3D(int i, int f)
|
|
|
|
+{
|
|
|
|
+ int x = i % size.x;
|
|
|
|
+ int y = i / size.x;
|
|
|
|
+ alphaPixelDP3D(x, y, f);
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::setPixelDP(int x, int y, int f)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ alphaPixelDP3D(x, y, f);
|
|
|
|
+ else
|
|
|
|
+ alphaPixelDP2D(x, y, f);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ if (x < dpx || y < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ fc[x + y * size.x] = f;
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::setPixelDP(int i, int f)
|
|
|
|
+{
|
|
|
|
+ int x = i % size.x;
|
|
|
|
+ int y = i / size.x;
|
|
|
|
+ setPixelDP(x, y, f);
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieH(int x, int y, int len, int f) // zeichnet eine horizontale Linie
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ drawLinieHAlpha(x, y, len, f);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (y < dpy || y >= dgy)
|
|
|
|
+ return;
|
|
|
|
+ if (x < dpx)
|
|
|
|
+ {
|
|
|
|
+ len -= dpx - x;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if (x + len >= dgx)
|
|
|
|
+ {
|
|
|
|
+ len -= x - dgx + len;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int* fc = this->fc + x + y * br;
|
|
|
|
+ int pval = len < 0 ? -1 : 1;
|
|
|
|
+ len = len > 0 ? len : -len;
|
|
|
|
+ for (int i = 0; i < len; ++i, fc += pval)
|
|
|
|
+ *fc = f;
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieV(int x, int y, int len, int f) // zeichnet eine vertikale Linie
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ drawLinieVAlpha(x, y, len, f);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x < dpx || x >= dgx)
|
|
|
|
+ return;
|
|
|
|
+ if (y < dpy)
|
|
|
|
+ {
|
|
|
|
+ len -= dpy - y;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ y = dpy;
|
|
|
|
+ }
|
|
|
|
+ if (y + len >= dgy)
|
|
|
|
+ {
|
|
|
|
+ len -= y - dgy + len;
|
|
|
|
+ if (len < 0)
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int* fc = this->fc + x + y * br;
|
|
|
|
+ int pval = len < 0 ? -br : br;
|
|
|
|
+ len = len > 0 ? len : -len;
|
|
|
|
+ for (int i = 0; i < len; ++i, fc += pval)
|
|
|
|
+ *fc = f;
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieHAlpha(int x, int y, int len, int f) // zeichnet eine horizontale Linie
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (y < dpy || y >= dgy)
|
|
|
|
+ return;
|
|
|
|
+ if (x < dpx)
|
|
|
|
+ {
|
|
|
|
+ len -= dpx - x;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if (x + len >= dgx)
|
|
|
|
+ {
|
|
|
|
+ len -= x - dgx + len;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int pval = len < 0 ? -1 : 1;
|
|
|
|
+ len = len > 0 ? len : -len;
|
|
|
|
+ int end = 0;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ int alpha = ((f >> 24) & 0xFF);
|
|
|
|
+ int na = (0x100 - alpha);
|
|
|
|
+ int i1 = (alpha * (f & 0xFF00FF)) >> 8;
|
|
|
|
+ int i2 = (alpha * (f & 0x00FF00)) >> 8;
|
|
|
|
+ for (int i = x + y * br; end < len; ++end, i += pval)
|
|
|
|
+ {
|
|
|
|
+ fc[i] = (((((na * (fc[i] & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (fc[i] & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ ((fc[i] & 0xFF000000))) * (fc[i] != 0 || !alpha3D) | (fc[i] == 0 && alpha3D) * f;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieVAlpha(int x, int y, int len, int f) // zeichnet eine vertikale Linie
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x < dpx || x >= dgx)
|
|
|
|
+ return;
|
|
|
|
+ if (y < dpy)
|
|
|
|
+ {
|
|
|
|
+ len -= dpy - y;
|
|
|
|
+ if (len <= 0)
|
|
|
|
+ return;
|
|
|
|
+ y = dpy;
|
|
|
|
+ }
|
|
|
|
+ if (y + len >= dgy)
|
|
|
|
+ {
|
|
|
|
+ len -= y - dgy + len;
|
|
|
|
+ if (len < 0)
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int pval = len < 0 ? -br : br;
|
|
|
|
+ len = len > 0 ? len : -len;
|
|
|
|
+ int end = 0;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ int alpha = ((f >> 24) & 0xFF);
|
|
|
|
+ int na = (0x100 - alpha);
|
|
|
|
+ int i1 = (alpha * (f & 0xFF00FF)) >> 8;
|
|
|
|
+ int i2 = (alpha * (f & 0x00FF00)) >> 8;
|
|
|
|
+ for (int i = x + y * br; end < len; ++end, i += pval)
|
|
|
|
+ {
|
|
|
|
+ fc[i] = (((((na * (fc[i] & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (fc[i] & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (fc[i] & 0xFF000000)) * (fc[i] != 0 || !alpha3D) | (fc[i] == 0 && alpha3D) * f;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieBordered(Punkt a, Punkt b, int bc, int fc)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ drawLinieBorderedAlpha(a, b, bc, fc);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ a += drawOff[doa];
|
|
|
|
+ b += drawOff[doa];
|
|
|
|
+ char outCode1 = getOutCode(a);
|
|
|
|
+ char outCode2 = getOutCode(b);
|
|
|
|
+ bool ok = 0;
|
|
|
|
+ while (1)
|
|
|
|
+ {
|
|
|
|
+ int xMax = dSizeA[doa].x - 1;
|
|
|
|
+ int yMax = dSizeA[doa].y - 1;
|
|
|
|
+ if (!(outCode1 | outCode2))
|
|
|
|
+ {
|
|
|
|
+ ok = 1;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if (outCode1 & outCode2)
|
|
|
|
+ break;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int x = 0, y = 0;
|
|
|
|
+ char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
+ if (outCodeOut & 8)
|
|
|
|
+ {
|
|
|
|
+ x = (int)(a.x + (b.x - a.x) * (yMax - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
+ y = yMax;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 4)
|
|
|
|
+ {
|
|
|
|
+ x = (int)(a.x + (b.x - a.x) * (dPosA[doa].y - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
+ y = dPosA[doa].y;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 2)
|
|
|
|
+ {
|
|
|
|
+ y = (int)(a.y + (b.y - a.y) * (xMax - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
+ x = xMax;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 1)
|
|
|
|
+ {
|
|
|
|
+ y = (int)(a.y + (b.y - a.y) * (dPosA[doa].x - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
+ x = dPosA[doa].x;
|
|
|
|
+ }
|
|
|
|
+ if (outCodeOut == outCode1)
|
|
|
|
+ {
|
|
|
|
+ a.x = x;
|
|
|
|
+ a.y = y;
|
|
|
|
+ outCode1 = getOutCode(a);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ b.x = x;
|
|
|
|
+ b.y = y;
|
|
|
|
+ outCode2 = getOutCode(b);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (ok)
|
|
|
|
+ {
|
|
|
|
+ int xlen = b.x - a.x, axlen = abs(xlen);
|
|
|
|
+ int ylen = b.y - a.y, aylen = abs(ylen);
|
|
|
|
+ double xf = (double)xlen / (aylen ? aylen : 1);
|
|
|
|
+ double yf = (double)ylen / (axlen ? axlen : 1);
|
|
|
|
+ if (axlen > aylen)
|
|
|
|
+ xf = xf < 0 ? -1 : 1;
|
|
|
|
+ else
|
|
|
|
+ yf = yf < 0 ? -1 : 1;
|
|
|
|
+ double x = (double)a.x, y = (double)a.y;
|
|
|
|
+ int maxP = (int)(sqrt((float)(xlen * xlen + ylen * ylen)) + 0.5);
|
|
|
|
+ int count = 0;
|
|
|
|
+ int maxPixel = size.x * size.y;
|
|
|
|
+ while (!((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP)
|
|
|
|
+ {
|
|
|
|
+ ++count;
|
|
|
|
+ this->fc[(int)((int)(x + 0.5) + (int)(y + 0.5) * size.x)] = fc;
|
|
|
|
+ if ((int)((int)(x - 0.5) + (int)(y + 0.5) * size.x) < maxPixel &&
|
|
|
|
+ this->fc[(int)((int)(x - 0.5) + (int)(y + 0.5) * size.x)] != fc)
|
|
|
|
+ this->fc[(int)((int)(x - 0.5) + (int)(y + 0.5) * size.x)] = bc;
|
|
|
|
+ if ((int)((int)(x + 1.5) + (int)(y + 0.5) * size.x) < maxPixel &&
|
|
|
|
+ this->fc[(int)((int)(x + 1.5) + (int)(y + 0.5) * size.x)] != fc)
|
|
|
|
+ this->fc[(int)((int)(x + 1.5) + (int)(y + 0.5) * size.x)] = bc;
|
|
|
|
+ if ((int)((int)(x + 0.5) + (int)(y - 0.5) * size.x) < maxPixel &&
|
|
|
|
+ this->fc[(int)((int)(x + 0.5) + (int)(y - 0.5) * size.x)] != fc)
|
|
|
|
+ this->fc[(int)((int)(x + 0.5) + (int)(y - 0.5) * size.x)] = bc;
|
|
|
|
+ if ((int)((int)(x + 0.5) + (int)(y + 1.5) * size.x) < maxPixel &&
|
|
|
|
+ this->fc[(int)((int)(x + 0.5) + (int)(y + 1.5) * size.x)] != fc)
|
|
|
|
+ this->fc[(int)((int)(x + 0.5) + (int)(y + 1.5) * size.x)] = bc;
|
|
|
|
+ x += xf, y += yf;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieBorderedAlpha(Punkt a, Punkt b, int bc, int fc)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ a += drawOff[doa];
|
|
|
|
+ b += drawOff[doa];
|
|
|
|
+ char outCode1 = getOutCode(a);
|
|
|
|
+ char outCode2 = getOutCode(b);
|
|
|
|
+ bool ok = 0;
|
|
|
|
+ while (1)
|
|
|
|
+ {
|
|
|
|
+ int xMax = dSizeA[doa].x - 1;
|
|
|
|
+ int yMax = dSizeA[doa].y - 1;
|
|
|
|
+ if (!(outCode1 | outCode2))
|
|
|
|
+ {
|
|
|
|
+ ok = 1;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if (outCode1 & outCode2)
|
|
|
|
+ break;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int x = 0, y = 0;
|
|
|
|
+ char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
+ if (outCodeOut & 8)
|
|
|
|
+ {
|
|
|
|
+ x = (int)(a.x + (b.x - a.x) * (yMax - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
+ y = yMax;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 4)
|
|
|
|
+ {
|
|
|
|
+ x = (int)(a.x + (b.x - a.x) * (dPosA[doa].y - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
+ y = dPosA[doa].y;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 2)
|
|
|
|
+ {
|
|
|
|
+ y = (int)(a.y + (b.y - a.y) * (xMax - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
+ x = xMax;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 1)
|
|
|
|
+ {
|
|
|
|
+ y = (int)(a.y + (b.y - a.y) * (dPosA[doa].x - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
+ x = dPosA[doa].x;
|
|
|
|
+ }
|
|
|
|
+ if (outCodeOut == outCode1)
|
|
|
|
+ {
|
|
|
|
+ a.x = x;
|
|
|
|
+ a.y = y;
|
|
|
|
+ outCode1 = getOutCode(a);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ b.x = x;
|
|
|
|
+ b.y = y;
|
|
|
|
+ outCode2 = getOutCode(b);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (ok)
|
|
|
|
+ {
|
|
|
|
+ int xlen = b.x - a.x, axlen = abs(xlen);
|
|
|
|
+ int ylen = b.y - a.y, aylen = abs(ylen);
|
|
|
|
+ double xf = (double)xlen / (aylen ? aylen : 1);
|
|
|
|
+ double yf = (double)ylen / (axlen ? axlen : 1);
|
|
|
|
+ if (axlen > aylen)
|
|
|
|
+ xf = xf < 0 ? -1 : 1;
|
|
|
|
+ else
|
|
|
|
+ yf = yf < 0 ? -1 : 1;
|
|
|
|
+ double x = (double)a.x, y = (double)a.y;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ int maxP = (int)(sqrt((float)(xlen * xlen + ylen * ylen)) + 0.5);
|
|
|
|
+ int alpha = ((fc >> 24) & 0xFF);
|
|
|
|
+ int alpha2 = ((bc >> 24) & 0xFF);
|
|
|
|
+ int na = (0x100 - alpha);
|
|
|
|
+ int na2 = (0x100 - alpha2);
|
|
|
|
+ int i1 = (alpha * (fc & 0xFF00FF)) >> 8;
|
|
|
|
+ int i2 = (alpha * (fc & 0x00FF00)) >> 8;
|
|
|
|
+ int j1 = (alpha2 * (bc & 0xFF00FF)) >> 8;
|
|
|
|
+ int j2 = (alpha2 * (bc & 0x00FF00)) >> 8;
|
|
|
|
+ int count = 0;
|
|
|
|
+ int maxPixel = size.x * size.y;
|
|
|
|
+ while (!((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP)
|
|
|
|
+ {
|
|
|
|
+ ++count;
|
|
|
|
+ if ((int)((int)(x - 0.5) + (int)(y + 0.5) * size.x) < maxPixel)
|
|
|
|
+ {
|
|
|
|
+ int& pixel = this->fc[(int)(x - 0.5) + (int)(y + 0.5) * size.x];
|
|
|
|
+ pixel = (((((na2 * (pixel & 0xFF00FF)) >> 8) + j1) & 0xFF00FF) |
|
|
|
|
+ ((((na2 * (pixel & 0x00FF00)) >> 8) + j2) & 0x00FF00) |
|
|
|
|
+ (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * bc;
|
|
|
|
+ }
|
|
|
|
+ if ((int)((int)(x + 1.5) + (int)(y + 0.5) * size.x) < maxPixel)
|
|
|
|
+ {
|
|
|
|
+ int& pixel = this->fc[(int)(x + 1.5) + (int)(y + 0.5) * size.x];
|
|
|
|
+ pixel = (((((na2 * (pixel & 0xFF00FF)) >> 8) + j1) & 0xFF00FF) |
|
|
|
|
+ ((((na2 * (pixel & 0x00FF00)) >> 8) + j2) & 0x00FF00) |
|
|
|
|
+ (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * bc;
|
|
|
|
+ }
|
|
|
|
+ if ((int)((int)(x + 0.5) + (int)(y - 0.5) * size.x) < maxPixel)
|
|
|
|
+ {
|
|
|
|
+ int& pixel = this->fc[(int)(x + 0.5) + (int)(y - 0.5) * size.x];
|
|
|
|
+ pixel = (((((na2 * (pixel & 0xFF00FF)) >> 8) + j1) & 0xFF00FF) |
|
|
|
|
+ ((((na2 * (pixel & 0x00FF00)) >> 8) + j2) & 0x00FF00) |
|
|
|
|
+ (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * bc;
|
|
|
|
+ }
|
|
|
|
+ if ((int)((int)(x + 0.5) + (int)(y + 1.5) * size.x) < maxPixel)
|
|
|
|
+ {
|
|
|
|
+ int& pixel = this->fc[(int)(x + 0.5) + (int)(y + 1.5) * size.x];
|
|
|
|
+ pixel = (((((na2 * (pixel & 0xFF00FF)) >> 8) + j1) & 0xFF00FF) |
|
|
|
|
+ ((((na2 * (pixel & 0x00FF00)) >> 8) + j2) & 0x00FF00) |
|
|
|
|
+ (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * bc;
|
|
|
|
+ }
|
|
|
|
+ x += xf, y += yf;
|
|
|
|
+ }
|
|
|
|
+ count = 0;
|
|
|
|
+ while (!((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP)
|
|
|
|
+ {
|
|
|
|
+ ++count;
|
|
|
|
+ int& pixel = this->fc[(int)(x + 0.5) + (int)(y + 0.5) * size.x];
|
|
|
|
+ pixel = (((((na * (pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * fc;
|
|
|
|
+ x += xf, y += yf;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinie(Punkt a, Punkt b, int fc) // zeichnet eine Linie von Punkt( x1, y1 ) nach Punke( x2, y2 )
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ drawLinieAlpha(a, b, fc);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ a += drawOff[doa];
|
|
|
|
+ b += drawOff[doa];
|
|
|
|
+ char outCode1 = getOutCode(a);
|
|
|
|
+ char outCode2 = getOutCode(b);
|
|
|
|
+ bool ok = 0;
|
|
|
|
+ while (1)
|
|
|
|
+ {
|
|
|
|
+ int xMax = dSizeA[doa].x - 1;
|
|
|
|
+ int yMax = dSizeA[doa].y - 1;
|
|
|
|
+ if (!(outCode1 | outCode2))
|
|
|
|
+ {
|
|
|
|
+ ok = 1;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if (outCode1 & outCode2)
|
|
|
|
+ break;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int x = 0, y = 0;
|
|
|
|
+ char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
+ if (outCodeOut & 8)
|
|
|
|
+ {
|
|
|
|
+ x = (int)(a.x + (b.x - a.x) * (yMax - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
+ y = yMax;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 4)
|
|
|
|
+ {
|
|
|
|
+ x = (int)(a.x + (b.x - a.x) * (dPosA[doa].y - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
+ y = dPosA[doa].y;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 2)
|
|
|
|
+ {
|
|
|
|
+ y = (int)(a.y + (b.y - a.y) * (xMax - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
+ x = xMax;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 1)
|
|
|
|
+ {
|
|
|
|
+ y = (int)(a.y + (b.y - a.y) * (dPosA[doa].x - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
+ x = dPosA[doa].x;
|
|
|
|
+ }
|
|
|
|
+ if (outCodeOut == outCode1)
|
|
|
|
+ {
|
|
|
|
+ a.x = x;
|
|
|
|
+ a.y = y;
|
|
|
|
+ outCode1 = getOutCode(a);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ b.x = x;
|
|
|
|
+ b.y = y;
|
|
|
|
+ outCode2 = getOutCode(b);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (ok)
|
|
|
|
+ {
|
|
|
|
+ int xlen = b.x - a.x, axlen = abs(xlen);
|
|
|
|
+ int ylen = b.y - a.y, aylen = abs(ylen);
|
|
|
|
+ double xf = (double)xlen / (aylen ? aylen : 1);
|
|
|
|
+ double yf = (double)ylen / (axlen ? axlen : 1);
|
|
|
|
+ if (axlen > aylen)
|
|
|
|
+ xf = xf < 0 ? -1 : 1;
|
|
|
|
+ else
|
|
|
|
+ yf = yf < 0 ? -1 : 1;
|
|
|
|
+ double x = (double)a.x, y = (double)a.y;
|
|
|
|
+ int maxP = (int)(sqrt((float)(xlen * xlen + ylen * ylen)) + 0.5);
|
|
|
|
+ int count = 0;
|
|
|
|
+ while (!((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP)
|
|
|
|
+ {
|
|
|
|
+ ++count;
|
|
|
|
+ this->fc[(int)((int)(x + 0.5) + (int)(y + 0.5) * size.x)] = fc;
|
|
|
|
+ x += xf, y += yf;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawLinieAlpha(Punkt a, Punkt b, int fc)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ a += drawOff[doa];
|
|
|
|
+ b += drawOff[doa];
|
|
|
|
+ char outCode1 = getOutCode(a);
|
|
|
|
+ char outCode2 = getOutCode(b);
|
|
|
|
+ bool ok = 0;
|
|
|
|
+ while (1)
|
|
|
|
+ {
|
|
|
|
+ int xMax = dSizeA[doa].x - 1;
|
|
|
|
+ int yMax = dSizeA[doa].y - 1;
|
|
|
|
+ if (!(outCode1 | outCode2))
|
|
|
|
+ {
|
|
|
|
+ ok = 1;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if (outCode1 & outCode2)
|
|
|
|
+ break;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int x = 0, y = 0;
|
|
|
|
+ char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
+ if (outCodeOut & 8)
|
|
|
|
+ {
|
|
|
|
+ x = (int)(a.x + (b.x - a.x) * (yMax - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
+ y = yMax;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 4)
|
|
|
|
+ {
|
|
|
|
+ x = (int)(a.x + (b.x - a.x) * (dPosA[doa].y - a.y) / (b.y - a.y) + 0.5);
|
|
|
|
+ y = dPosA[doa].y;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 2)
|
|
|
|
+ {
|
|
|
|
+ y = (int)(a.y + (b.y - a.y) * (xMax - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
+ x = xMax;
|
|
|
|
+ }
|
|
|
|
+ else if (outCodeOut & 1)
|
|
|
|
+ {
|
|
|
|
+ y = (int)(a.y + (b.y - a.y) * (dPosA[doa].x - a.x) / (b.x - a.x) + 0.5);
|
|
|
|
+ x = dPosA[doa].x;
|
|
|
|
+ }
|
|
|
|
+ if (outCodeOut == outCode1)
|
|
|
|
+ {
|
|
|
|
+ a.x = x;
|
|
|
|
+ a.y = y;
|
|
|
|
+ outCode1 = getOutCode(a);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ b.x = x;
|
|
|
|
+ b.y = y;
|
|
|
|
+ outCode2 = getOutCode(b);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (ok)
|
|
|
|
+ {
|
|
|
|
+ int xlen = b.x - a.x, axlen = abs(xlen);
|
|
|
|
+ int ylen = b.y - a.y, aylen = abs(ylen);
|
|
|
|
+ double xf = (double)xlen / (aylen ? aylen : 1);
|
|
|
|
+ double yf = (double)ylen / (axlen ? axlen : 1);
|
|
|
|
+ if (axlen > aylen)
|
|
|
|
+ xf = xf < 0 ? -1 : 1;
|
|
|
|
+ else
|
|
|
|
+ yf = yf < 0 ? -1 : 1;
|
|
|
|
+ double x = (double)a.x, y = (double)a.y;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ int maxP = (int)(sqrt((float)(xlen * xlen + ylen * ylen)) + 0.5);
|
|
|
|
+ int count = 0;
|
|
|
|
+ int alpha = ((fc >> 24) & 0xFF);
|
|
|
|
+ int na = (0x100 - alpha);
|
|
|
|
+ int i1 = (alpha * (fc & 0xFF00FF)) >> 8;
|
|
|
|
+ int i2 = (alpha * (fc & 0x00FF00)) >> 8;
|
|
|
|
+ while (!((int)(x + 0.5) == b.x && (int)(y + 0.5) == b.y) && count < maxP)
|
|
|
|
+ {
|
|
|
|
+ ++count;
|
|
|
|
+ int& pixel = this->fc[(int)(x + 0.5) + (int)(y + 0.5) * size.x];
|
|
|
|
+ pixel = (((((na * (pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (pixel & 0xFF000000)) * (pixel != 0 || !alpha3D) | (pixel == 0 && alpha3D) * fc;
|
|
|
|
+ x += xf, y += yf;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::fillCircle(int xOff, int yOff, int r, int fc) // zeichnet einen Kreis um Punkt( xOff, yOff ) mit radius r
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ for (int i = r; i > 0; i--)
|
|
|
|
+ drawKreis(xOff, yOff, i, fc);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawKreis(int xOff, int yOff, int r, int fc) // zeichnet einen Kreis um Punkt( xOff, yOff ) mit radius r
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ drawKreisAlpha(xOff, yOff, r, fc);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ xOff += drawOff[doa].x;
|
|
|
|
+ yOff += drawOff[doa].y;
|
|
|
|
+ if (xOff + r < dpx || xOff - r >= dgx || yOff + r < dpy || yOff - r >= dgy)
|
|
|
|
+ return;
|
|
|
|
+ for (int a = 0; a < r; ++a)
|
|
|
|
+ {
|
|
|
|
+ int b = (int)(sqrt((float)(long)(r * r - a * a)) + 0.5);
|
|
|
|
+ if (xOff + a < dgx && xOff + a > dpx && yOff + b < dgy && yOff + b > dpy)
|
|
|
|
+ this->fc[xOff + a + (yOff + b) * size.x] = fc;
|
|
|
|
+ if (xOff - a < dgx && xOff - a > dpx && yOff + b < dgy && yOff + b > dpy)
|
|
|
|
+ this->fc[xOff - a + (yOff + b) * size.x] = fc;
|
|
|
|
+ if (xOff + a < dgx && xOff + a > dpx && yOff - b < dgy && yOff - b > dpy)
|
|
|
|
+ this->fc[xOff + a + (yOff - b) * size.x] = fc;
|
|
|
|
+ if (xOff - a < dgx && xOff - a > dpx && yOff - b < dgy && yOff - b > dpy)
|
|
|
|
+ this->fc[xOff - a + (yOff - b) * size.x] = fc;
|
|
|
|
+ if (xOff + b < dgx && xOff + b > dpx && yOff + a < dgy && yOff + a > dpy)
|
|
|
|
+ this->fc[xOff + b + (yOff + a) * size.x] = fc;
|
|
|
|
+ if (xOff - b < dgx && xOff - b > dpx && yOff + a < dgy && yOff + a > dpy)
|
|
|
|
+ this->fc[xOff - b + (yOff + a) * size.x] = fc;
|
|
|
|
+ if (xOff + b < dgx && xOff + b > dpx && yOff - a < dgy && yOff - a > dpy)
|
|
|
|
+ this->fc[xOff + b + (yOff - a) * size.x] = fc;
|
|
|
|
+ if (xOff - b < dgx && xOff - b > dpx && yOff - a < dgy && yOff - a > dpy)
|
|
|
|
+ this->fc[xOff - b + (yOff - a) * size.x] = fc;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawKreisAlpha(int xOff, int yOff, int r, int fc)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ xOff += drawOff[doa].x;
|
|
|
|
+ yOff += drawOff[doa].y;
|
|
|
|
+ if (xOff + r < dpx || xOff - r >= dgx || yOff + r < dpy || yOff - r >= dgy)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl] < 0xFF)
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ int alpha = ((fc >> 24) & 0xFF);
|
|
|
|
+ int na = (0x100 - alpha);
|
|
|
|
+ int i1 = (alpha * (fc & 0xFF00FF)) >> 8;
|
|
|
|
+ int i2 = (alpha * (fc & 0x00FF00)) >> 8;
|
|
|
|
+ for (int a = 0; a < r; ++a)
|
|
|
|
+ {
|
|
|
|
+ int b = (int)(sqrt((float)(long)(r * r - a * a)) + 0.5);
|
|
|
|
+ int* pixel = 0;
|
|
|
|
+ if (xOff + a < dgx && xOff + a > dpx && yOff + b < dgy && yOff + b > dpy)
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[xOff + a + (yOff + b) * size.x];
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
+ }
|
|
|
|
+ if (xOff - a < dgx && xOff - a > dpx && yOff + b < dgy && yOff + b > dpy)
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[xOff - a + (yOff + b) * size.x];
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
+ }
|
|
|
|
+ if (xOff + a < dgx && xOff + a > dpx && yOff - b < dgy && yOff - b > dpy)
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[xOff + a + (yOff - b) * size.x];
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
+ }
|
|
|
|
+ if (xOff - a < dgx && xOff - a > dpx && yOff - b < dgy && yOff - b > dpy)
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[xOff - a + (yOff - b) * size.x];
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
+ }
|
|
|
|
+ if (xOff + b < dgx && xOff + b > dpx && yOff + a < dgy && yOff + a > dpy)
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[xOff + b + (yOff + a) * size.x];
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
+ }
|
|
|
|
+ if (xOff - b < dgx && xOff - b > dpx && yOff + a < dgy && yOff + a > dpy)
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[xOff - b + (yOff + a) * size.x];
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
+ }
|
|
|
|
+ if (xOff + b < dgx && xOff + b > dpx && yOff - a < dgy && yOff - a > dpy)
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[xOff + b + (yOff - a) * size.x];
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
+ }
|
|
|
|
+ if (xOff - b < dgx && xOff - b > dpx && yOff - a < dgy && yOff - a > dpy)
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[xOff - b + (yOff - a) * size.x];
|
|
|
|
+ *pixel = (((((na * (*pixel & 0xFF00FF)) >> 8) + i1) & 0xFF00FF) |
|
|
|
|
+ ((((na * (*pixel & 0x00FF00)) >> 8) + i2) & 0x00FF00) |
|
|
|
|
+ (*pixel & 0xFF000000)) * (*pixel != 0 || !alpha3D) | (*pixel == 0 && alpha3D) * fc;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawBild(int x, int y, int br, int hi, Bild& zBild) // zeichet zBild
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ alphaBild(x, y, br, hi, zBild);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + br < dpx || y + hi < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getBreite());
|
|
|
|
+ hi = minInt(hi, zBild.getHeight());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ fc[xx + ygr] = ff[(xx - xst2 + xst) + ygr2];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaBildAssoz(int x, int y, int br, int hi, Bild& zBild)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + br < dpx || y + hi < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getBreite());
|
|
|
|
+ hi = minInt(hi, zBild.getHeight());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ alphaPixelAssozP(fc[xx + ygr], ff[(xx - xst2 + xst) + ygr2]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(xx - xst2 + xst) + ygr2];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelAssozP(this->fc[xx + ygr], fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaBild(int x, int y, int br, int hi, Bild& zBild)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + br < dpx || y + hi < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getBreite());
|
|
|
|
+ hi = minInt(hi, zBild.getHeight());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
+ int fci = xst2 + ygr;
|
|
|
|
+ int ffi = xst + ygr2;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx, ++fci, ++ffi)
|
|
|
|
+ alphaPixelP3D(fc[fci], ff[ffi]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
+ int fci = xst2 + ygr;
|
|
|
|
+ int ffi = xst + ygr2;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx, ++fci, ++ffi)
|
|
|
|
+ alphaPixelP(fc[fci], ff[ffi]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(xx - xst2 + xst) + ygr2];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP(this->fc[xx + ygr], fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (yy - yst2 + yst) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(xx - xst2 + xst) + ygr2];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP3D(this->fc[xx + ygr], fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawBild90(int x, int y, int br, int hi, Bild& zBild) // Zeichnet ein um 90 Grad nach rchts gedrehtes Bild
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ alphaBild90(x, y, br, hi, zBild);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + hi < dpx || y + br < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getHeight());
|
|
|
|
+ hi = minInt(hi, zBild.getBreite());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ fc[xx + yy * size.x] = ff[(yy - yst2 + yst) + xbb];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaBild90(int x, int y, int br, int hi, Bild& zBild)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + hi < dpx || y + br < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getHeight());
|
|
|
|
+ hi = minInt(hi, zBild.getBreite());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ alphaPixelP3D(xx, yy, ff[(yy - yst2 + yst) + xbb]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ alphaPixelP(xx, yy, ff[(yy - yst2 + yst) + xbb]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(yy - yst2 + yst) + xbb];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP3D(xx, yy, fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (zBild.getHeight() - (xx - xst2 + xst + 1)) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(yy - yst2 + yst) + xbb];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP(xx, yy, fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawBild180(int x, int y, int br, int hi, Bild& zBild) // Zeichnet ein um 180 Grad nach rchts gedrehtes Bild
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ alphaBild180(x, y, br, hi, zBild);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + br < dpx || y + hi < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getBreite());
|
|
|
|
+ hi = minInt(hi, zBild.getHeight());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ int xx, ygr, ybb;
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ fc[xx + ygr] = ff[(bb - (xx - xst2 + xst + 1)) + ybb];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaBild180(int x, int y, int br, int hi, Bild& zBild)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + br < dpx || y + hi < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getHeight());
|
|
|
|
+ hi = minInt(hi, zBild.getBreite());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ybb;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ alphaPixelP3D(fc[xx + ygr], ff[(bb - (xx - xst2 + xst + 1)) + ybb]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ alphaPixelP(fc[xx + ygr], ff[(bb - (xx - xst2 + xst + 1)) + ybb]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ybb;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(bb - (xx - xst2 + xst + 1)) + ybb];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP3D(this->fc[xx + ygr], fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ybb = (zBild.getHeight() - (yy - yst2 + yst + 1)) * bb;
|
|
|
|
+ for (xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(bb - (xx - xst2 + xst + 1)) + ybb];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP(this->fc[xx + ygr], fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawBild270(int x, int y, int br, int hi, Bild& zBild) // Zeichnet ein um 270 Grad nach rchts gedrehtes Bild
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ alphaBild270(x, y, br, hi, zBild);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + hi < dpx || y + br < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getHeight());
|
|
|
|
+ hi = minInt(hi, zBild.getBreite());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (xx - xst2 + xst) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ fc[xx + yy * size.x] = ff[(bb - (yy - yst2 + yst + 1)) + xbb];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaBild270(int x, int y, int br, int hi, Bild& zBild)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + hi < dpx || y + br < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ br = minInt(br, zBild.getHeight());
|
|
|
|
+ hi = minInt(hi, zBild.getBreite());
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ if (!alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (xx - xst2 + xst) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ alphaPixelP3D(xx, yy, ff[(bb - (yy - yst2 + yst + 1)) + xbb]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (xx - xst2 + xst) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ alphaPixelP(xx, yy, ff[(bb - (yy - yst2 + yst + 1)) + xbb]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (xx - xst2 + xst) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(bb - (yy - yst2 + yst + 1)) + xbb];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP3D(xx, yy, fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int xx = xst2; xx < dgx; ++xx)
|
|
|
|
+ {
|
|
|
|
+ xbb = (xx - xst2 + xst) * bb;
|
|
|
|
+ for (yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[(bb - (yy - yst2 + yst + 1)) + xbb];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&fc;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP(xx, yy, fc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawBildSkall(int x, int y, int br, int hi, Bild& zBild) // zeichet zBild Skalliert
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ alphaBildSkall(x, y, br, hi, zBild);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + br < dpx || y + hi < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ double xo = zBild.getBreite() / (double)br;
|
|
|
|
+ double yo = zBild.getHeight() / (double)hi;
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ double xb = 0, yb = yst * yo;
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy, yb += yo)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (int)((yy - yst2 + yst) * yo) * bb;
|
|
|
|
+ for (xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo)
|
|
|
|
+ fc[xx + ygr] = ff[(int)xb + ygr2];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::alphaBildSkall(int x, int y, int br, int hi, Bild& zBild)
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ x += drawOff[doa].x;
|
|
|
|
+ y += drawOff[doa].y;
|
|
|
|
+ if (x + br < dpx || y + hi < dpy || x > dgx || y > dgy)
|
|
|
|
+ return;
|
|
|
|
+ double xo = zBild.getBreite() / (double)br;
|
|
|
|
+ double yo = zBild.getHeight() / (double)hi;
|
|
|
|
+ int xst = maxInt(dpx - x, 0);
|
|
|
|
+ int yst = maxInt(dpy - y, 0);
|
|
|
|
+ int xst2 = maxInt(x, dpx);
|
|
|
|
+ int yst2 = maxInt(y, dpy);
|
|
|
|
+ dgx = minInt(x + br, dgx);
|
|
|
|
+ dgy = minInt(y + hi, dgy);
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int* ff = zBild.getBuffer();
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ double xb = 0;
|
|
|
|
+ if (alpha3D)
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (int)((yy - yst2 + yst) * yo) * bb;
|
|
|
|
+ for (xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo)
|
|
|
|
+ {
|
|
|
|
+ int f = ff[(int)xb + ygr2];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP3D(fc[xx + ygr], f);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for (int yy = yst2; yy < dgy; ++yy)
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (int)((yy - yst2 + yst) * yo) * bb;
|
|
|
|
+ for (xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo)
|
|
|
|
+ {
|
|
|
|
+ int f = ff[(int)xb + ygr2];
|
|
|
|
+ unsigned char* cf = (unsigned char*)&f;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ alphaPixelP(fc[xx + ygr], f);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawDreieck(Punkt a, Punkt b, Punkt c, int farbe) // füllt eine Dreieck aus
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ drawDreieckAlpha(a, b, c, farbe);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ a += drawOff[doa];
|
|
|
|
+ b += drawOff[doa];
|
|
|
|
+ c += drawOff[doa];
|
|
|
|
+ if ((a.x < dpx && b.x < dpx && c.x < dpx) || (a.y < dpy && b.y < dpy && c.y < dpy) ||
|
|
|
|
+ (a.x > dgx && b.x > dgx && c.x > dgx) || (a.y > dgy && b.y > dgy && c.y > dgy))
|
|
|
|
+ return;
|
|
|
|
+ if (b.y < a.y)
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ if (c.y < b.y)
|
|
|
|
+ b.Swap(c);
|
|
|
|
+ if (b.y < a.y)
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ if (a.y == b.y)
|
|
|
|
+ {
|
|
|
|
+ if (b.x < a.x)
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
+ const float m3 = (float)(b.x - c.x) / (float)(b.y - c.y);
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
+ drawFlatDreieck(b.y, c.y, m2, b2, m3, b3, farbe);
|
|
|
|
+ }
|
|
|
|
+ else if (b.y == c.y)
|
|
|
|
+ {
|
|
|
|
+ if (c.x < b.x)
|
|
|
|
+ b.Swap(c);
|
|
|
|
+ const float m1 = (float)(a.x - b.x) / (float)(a.y - b.y);
|
|
|
|
+ const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
+ float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ drawFlatDreieck(a.y, b.y, m1, b1, m2, b2, farbe);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ const float m1 = (float)(a.x - b.x) / (float)(a.y - b.y);
|
|
|
|
+ const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
+ const float m3 = (float)(b.x - c.x) / (float)(b.y - c.y);
|
|
|
|
+ float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
+ const float qx = m2 * (float)b.y + b2;
|
|
|
|
+ if (qx < (float)b.x)
|
|
|
|
+ {
|
|
|
|
+ drawFlatDreieck(a.y, b.y, m2, b2, m1, b1, farbe);
|
|
|
|
+ drawFlatDreieck(b.y, c.y, m2, b2, m3, b3, farbe);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ drawFlatDreieck(a.y, b.y, m1, b1, m2, b2, farbe);
|
|
|
|
+ drawFlatDreieck(b.y, c.y, m3, b3, m2, b2, farbe);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawDreieckTextur(Punkt a, Punkt b, Punkt c, Punkt ta, Punkt tb, Punkt tc, Bild& textur) // füllt eine Dreieck aus
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ drawDreieckTexturAlpha(a, b, c, ta, tb, tc, textur);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ a += drawOff[doa];
|
|
|
|
+ b += drawOff[doa];
|
|
|
|
+ c += drawOff[doa];
|
|
|
|
+ if ((a.x < dpx && b.x < dpx && c.x < dpx) || (a.y < dpy && b.y < dpy && c.y < dpy) ||
|
|
|
|
+ (a.x > dgx && b.x > dgx && c.x > dgx) || (a.y > dgy && b.y > dgy && c.y > dgy))
|
|
|
|
+ return;
|
|
|
|
+ if (b.y < a.y)
|
|
|
|
+ {
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ ta.Swap(tb);
|
|
|
|
+ }
|
|
|
|
+ if (c.y < b.y)
|
|
|
|
+ {
|
|
|
|
+ b.Swap(c);
|
|
|
|
+ tb.Swap(tc);
|
|
|
|
+ }
|
|
|
|
+ if (b.y < a.y)
|
|
|
|
+ {
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ ta.Swap(tb);
|
|
|
|
+ }
|
|
|
|
+ const double m1 = (double)(a.x - b.x) / (a.y - b.y);
|
|
|
|
+ const double m2 = (double)(a.x - c.x) / (a.y - c.y);
|
|
|
|
+ const double m3 = (double)(b.x - c.x) / (b.y - c.y);
|
|
|
|
+ double b1 = a.x - m1 * a.y;
|
|
|
|
+ double b2 = a.x - m2 * a.y;
|
|
|
|
+ double b3 = b.x - m3 * b.y;
|
|
|
|
+ const double qx = m2 * b.y + b2;
|
|
|
|
+ if (qx < b.x)
|
|
|
|
+ {
|
|
|
|
+ double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
+ if (c.y - a.y)
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)(tc.x - ta.x) / (c.y - a.y);
|
|
|
|
+ ty1o = (double)(tc.y - ta.y) / (c.y - a.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ if (b.y - a.y)
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)(tb.x - ta.x) / (b.y - a.y);
|
|
|
|
+ ty2o = (double)(tb.y - ta.y) / (b.y - a.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ Vec2< double > q(ta.x + tx1o * (b.y - a.y), ta.y + ty1o * (b.y - a.y));
|
|
|
|
+ double txf, tyf;
|
|
|
|
+ if (b.x - qx)
|
|
|
|
+ {
|
|
|
|
+ txf = (tb.x - q.x) / (b.x - qx);
|
|
|
|
+ tyf = (tb.y - q.y) / (b.x - qx);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ txf = 0;
|
|
|
|
+ tyf = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTextur(a.y, b.y, m2, b2, m1, b1, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur);
|
|
|
|
+ if (c.y - b.y)
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)(tc.x - tb.x) / (c.y - b.y);
|
|
|
|
+ ty2o = (double)(tc.y - tb.y) / (c.y - b.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTextur(b.y, c.y, m2, b2, m3, b3, q.x, q.y, tb.x, tb.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
+ if (b.y - a.y)
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)(tb.x - ta.x) / (b.y - a.y);
|
|
|
|
+ ty1o = (double)(tb.y - ta.y) / (b.y - a.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ if (c.y - a.y)
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)(tc.x - ta.x) / (c.y - a.y);
|
|
|
|
+ ty2o = (double)(tc.y - ta.y) / (c.y - a.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ Vec2< double > q(ta.x + tx2o * (b.y - a.y), ta.y + ty2o * (b.y - a.y));
|
|
|
|
+ double txf, tyf;
|
|
|
|
+ if (qx - b.x)
|
|
|
|
+ {
|
|
|
|
+ txf = (q.x - tb.x) / (qx - b.x);
|
|
|
|
+ tyf = (q.y - tb.y) / (qx - b.x);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ txf = 0;
|
|
|
|
+ tyf = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTextur(a.y, b.y, m1, b1, m2, b2, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur);
|
|
|
|
+ if (c.y - b.y)
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)(tc.x - tb.x) / (c.y - b.y);
|
|
|
|
+ ty1o = (double)(tc.y - tb.y) / (c.y - b.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTextur(b.y, c.y, m3, b3, m2, b2, tb.x, tb.y, q.x, q.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur);
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawDreieckAlpha(Punkt a, Punkt b, Punkt c, int farbe) // füllt eine Dreieck aus
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ a += drawOff[doa];
|
|
|
|
+ b += drawOff[doa];
|
|
|
|
+ c += drawOff[doa];
|
|
|
|
+ if ((a.x < dpx && b.x < dpx && c.x < dpx) || (a.y < dpy && b.y < dpy && c.y < dpy) ||
|
|
|
|
+ (a.x > dgx && b.x > dgx && c.x > dgx) || (a.y > dgy && b.y > dgy && c.y > dgy))
|
|
|
|
+ return;
|
|
|
|
+ if (alpha[alphaAnzahl])
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&farbe;
|
|
|
|
+ cf[3] = (unsigned char)((cf[3] > alpha[alphaAnzahl]) * (cf[3] - alpha[alphaAnzahl]));
|
|
|
|
+ }
|
|
|
|
+ if (b.y < a.y)
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ if (c.y < b.y)
|
|
|
|
+ b.Swap(c);
|
|
|
|
+ if (b.y < a.y)
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ if (a.y == b.y)
|
|
|
|
+ {
|
|
|
|
+ if (b.x < a.x)
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
+ const float m3 = (float)(b.x - c.x) / (float)(b.y - c.y);
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
+ drawFlatDreieckAlpha(b.y, c.y, m2, b2, m3, b3, farbe);
|
|
|
|
+ }
|
|
|
|
+ else if (b.y == c.y)
|
|
|
|
+ {
|
|
|
|
+ if (c.x < b.x)
|
|
|
|
+ b.Swap(c);
|
|
|
|
+ const float m1 = (float)(a.x - b.x) / (float)(a.y - b.y);
|
|
|
|
+ const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
+ float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ drawFlatDreieckAlpha(a.y, b.y, m1, b1, m2, b2, farbe);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ const float m1 = (float)(a.x - b.x) / (float)(a.y - b.y);
|
|
|
|
+ const float m2 = (float)(a.x - c.x) / (float)(a.y - c.y);
|
|
|
|
+ const float m3 = (float)(b.x - c.x) / (float)(b.y - c.y);
|
|
|
|
+ float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
+ const float qx = m2 * (float)b.y + b2;
|
|
|
|
+ if (qx < (float)b.x)
|
|
|
|
+ {
|
|
|
|
+ drawFlatDreieckAlpha(a.y, b.y, m2, b2, m1, b1, farbe);
|
|
|
|
+ drawFlatDreieckAlpha(b.y, c.y, m2, b2, m3, b3, farbe);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ drawFlatDreieckAlpha(a.y, b.y, m1, b1, m2, b2, farbe);
|
|
|
|
+ drawFlatDreieckAlpha(b.y, c.y, m3, b3, m2, b2, farbe);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::drawDreieckTexturAlpha(Punkt a, Punkt b, Punkt c, Punkt ta, Punkt tb, Punkt tc, Bild& textur) // füllt eine Dreieck aus
|
|
|
|
+{
|
|
|
|
+ if (alpha[alphaAnzahl] == 0xFF)
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[doa].x;
|
|
|
|
+ int dpy = dPosA[doa].y;
|
|
|
|
+ int dgx = dSizeA[doa].x;
|
|
|
|
+ int dgy = dSizeA[doa].y;
|
|
|
|
+ a += drawOff[doa];
|
|
|
|
+ b += drawOff[doa];
|
|
|
|
+ c += drawOff[doa];
|
|
|
|
+ if ((a.x < dpx && b.x < dpx && c.x < dpx) || (a.y < dpy && b.y < dpy && c.y < dpy) ||
|
|
|
|
+ (a.x > dgx && b.x > dgx && c.x > dgx) || (a.y > dgy && b.y > dgy && c.y > dgy))
|
|
|
|
+ return;
|
|
|
|
+ if (b.y < a.y)
|
|
|
|
+ {
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ ta.Swap(tb);
|
|
|
|
+ }
|
|
|
|
+ if (c.y < b.y)
|
|
|
|
+ {
|
|
|
|
+ b.Swap(c);
|
|
|
|
+ tb.Swap(tc);
|
|
|
|
+ }
|
|
|
|
+ if (b.y < a.y)
|
|
|
|
+ {
|
|
|
|
+ a.Swap(b);
|
|
|
|
+ ta.Swap(tb);
|
|
|
|
+ }
|
|
|
|
+ const double m1 = (double)(a.x - b.x) / (a.y - b.y);
|
|
|
|
+ const double m2 = (double)(a.x - c.x) / (a.y - c.y);
|
|
|
|
+ const double m3 = (double)(b.x - c.x) / (b.y - c.y);
|
|
|
|
+ double b1 = a.x - m1 * a.y;
|
|
|
|
+ double b2 = a.x - m2 * a.y;
|
|
|
|
+ double b3 = b.x - m3 * b.y;
|
|
|
|
+ const double qx = m2 * b.y + b2;
|
|
|
|
+ if (qx < b.x)
|
|
|
|
+ {
|
|
|
|
+ double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
+ if (c.y - a.y)
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)(tc.x - ta.x) / (c.y - a.y);
|
|
|
|
+ ty1o = (double)(tc.y - ta.y) / (c.y - a.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ if (b.y - a.y)
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)(tb.x - ta.x) / (b.y - a.y);
|
|
|
|
+ ty2o = (double)(tb.y - ta.y) / (b.y - a.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ Vec2< double > q(ta.x + tx1o * (b.y - a.y), ta.y + ty1o * (b.y - a.y));
|
|
|
|
+ double txf, tyf;
|
|
|
|
+ if (b.x - qx)
|
|
|
|
+ {
|
|
|
|
+ txf = (tb.x - q.x) / (b.x - qx);
|
|
|
|
+ tyf = (tb.y - q.y) / (b.x - qx);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ txf = 0;
|
|
|
|
+ tyf = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTexturAlpha(a.y, b.y, m2, b2, m1, b1, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur);
|
|
|
|
+ if (c.y - b.y)
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)(tc.x - tb.x) / (c.y - b.y);
|
|
|
|
+ ty2o = (double)(tc.y - tb.y) / (c.y - b.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTexturAlpha(b.y, c.y, m2, b2, m3, b3, q.x, q.y, tb.x, tb.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
+ if (b.y - a.y)
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)(tb.x - ta.x) / (b.y - a.y);
|
|
|
|
+ ty1o = (double)(tb.y - ta.y) / (b.y - a.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ if (c.y - a.y)
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)(tc.x - ta.x) / (c.y - a.y);
|
|
|
|
+ ty2o = (double)(tc.y - ta.y) / (c.y - a.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ Vec2< double > q(ta.x + tx2o * (b.y - a.y), ta.y + ty2o * (b.y - a.y));
|
|
|
|
+ double txf, tyf;
|
|
|
|
+ if (qx - b.x)
|
|
|
|
+ {
|
|
|
|
+ txf = (q.x - tb.x) / (qx - b.x);
|
|
|
|
+ tyf = (q.y - tb.y) / (qx - b.x);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ txf = 0;
|
|
|
|
+ tyf = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTexturAlpha(a.y, b.y, m1, b1, m2, b2, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur);
|
|
|
|
+ if (c.y - b.y)
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)(tc.x - tb.x) / (c.y - b.y);
|
|
|
|
+ ty1o = (double)(tc.y - tb.y) / (c.y - b.y);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTexturAlpha(b.y, c.y, m3, b3, m2, b2, tb.x, tb.y, q.x, q.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur);
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::replaceColorWithAlpha(int color)
|
|
|
|
+{
|
|
|
|
+ int r = (color & 0xFF0000) >> 16;
|
|
|
|
+ int g = (color & 0xFF00) >> 8;
|
|
|
|
+ int b = color & 0xFF;
|
|
|
|
+ int dx = drawOff[doa].x, dy = drawOff[doa].y;
|
|
|
|
+ int xx = dPosA[doa].x, yy = dPosA[doa].y;
|
|
|
|
+ int bb = dSizeA[doa].x, hh = dSizeA[doa].y;
|
|
|
|
+ for (int y = dy + yy; y < hh; y++)
|
|
|
|
+ {
|
|
|
|
+ int ygr = y * size.x;
|
|
|
|
+ for (int x = dx + xx; x < bb; x++)
|
|
|
|
+ {
|
|
|
|
+ unsigned char* cf = (unsigned char*)&(fc[x + ygr]);
|
|
|
|
+ int abstand = (int)sqrt((float)((r - cf[2]) * (r - cf[2]) + (g - cf[1]) * (g - cf[1]) + (b - cf[0]) * (b - cf[0])));
|
|
|
|
+ if (abstand > 255)
|
|
|
|
+ abstand = 255;
|
|
|
|
+ cf[3] = (unsigned char)(abstand);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool Bild::setDrawOptions(const Punkt& pos, const Punkt& gr) // setzt die Drawoptionen
|
|
|
|
+{
|
|
|
|
+ int dx = drawOff[doa].x, dy = drawOff[doa].y;
|
|
|
|
+ int xx = dPosA[doa].x, yy = dPosA[doa].y;
|
|
|
|
+ int bb = dSizeA[doa].x, hh = dSizeA[doa].y;
|
|
|
|
+ if (dx + pos.x + gr.x < 0 || dy + pos.y + gr.y < 0 || dx + pos.x >= size.x || dy + pos.y >= size.y)
|
|
|
|
+ return 0;
|
|
|
|
+ if (pos.x + gr.x + dx < xx || pos.y + gr.y + dy < yy || dx + pos.x >= bb || dy + pos.y >= hh)
|
|
|
|
+ return 0;
|
|
|
|
+ ++doa;
|
|
|
|
+ assert(doa < 2000);
|
|
|
|
+ dPosA[doa].x = maxInt(pos.x + dx, xx);
|
|
|
|
+ dPosA[doa].y = maxInt(pos.y + dy, yy);
|
|
|
|
+ dSizeA[doa].x = minInt(pos.x + gr.x + dx, bb);
|
|
|
|
+ dSizeA[doa].y = minInt(pos.y + gr.y + dy, hh);
|
|
|
|
+ drawOff[doa].x = dx + pos.x;
|
|
|
|
+ drawOff[doa].y = dy + pos.y;
|
|
|
|
+ return 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool Bild::setDrawOptions(int x, int y, int br, int hi)
|
|
|
|
+{
|
|
|
|
+ int dx = drawOff[doa].x, dy = drawOff[doa].y;
|
|
|
|
+ int xx = dPosA[doa].x, yy = dPosA[doa].y;
|
|
|
|
+ int bb = dSizeA[doa].x, hh = dSizeA[doa].y;
|
|
|
|
+ if (dx + x + br < 0 || dy + y + hi < 0 || dx + x >= size.x || dy + y >= size.y)
|
|
|
|
+ return 0;
|
|
|
|
+ if (x + br + dx < xx || y + hi + dy < yy || dx + x >= bb || dy + y >= hh)
|
|
|
|
+ return 0;
|
|
|
|
+ ++doa;
|
|
|
|
+ assert(doa < 2000);
|
|
|
|
+ dPosA[doa].x = maxInt(x + dx, xx);
|
|
|
|
+ dPosA[doa].y = maxInt(y + dy, yy);
|
|
|
|
+ dSizeA[doa].x = minInt(x + br + dx, bb);
|
|
|
|
+ dSizeA[doa].y = minInt(y + hi + dy, hh);
|
|
|
|
+ drawOff[doa].x = dx + x;
|
|
|
|
+ drawOff[doa].y = dy + y;
|
|
|
|
+ return 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool Bild::setDrawOptionsErzwingen(const Punkt& pos, const Punkt& gr) // setzt die Drawoptionen
|
|
|
|
+{
|
|
|
|
+ int dx = drawOff[doa].x, dy = drawOff[doa].y;
|
|
|
|
+ if (dx + pos.x + gr.x < 0 || dy + pos.y + gr.y < 0 || dx + pos.x >= size.x || dy + pos.y >= size.y)
|
|
|
|
+ return 0;
|
|
|
|
+ ++doa;
|
|
|
|
+ assert(doa < 2000);
|
|
|
|
+ dPosA[doa].x = maxInt(pos.x + dx, 0);
|
|
|
|
+ dPosA[doa].y = maxInt(pos.y + dy, 0);
|
|
|
|
+ dSizeA[doa].x = minInt(pos.x + gr.x + dx, size.x);
|
|
|
|
+ dSizeA[doa].y = minInt(pos.y + gr.y + dy, size.y);
|
|
|
|
+ drawOff[doa].x = dx + pos.x;
|
|
|
|
+ drawOff[doa].y = dy + pos.y;
|
|
|
|
+ return 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool Bild::setDrawOptionsErzwingen(int x, int y, int br, int hi) // setzt die Drawoptionen
|
|
|
|
+{
|
|
|
|
+ int dx = drawOff[doa].x, dy = drawOff[doa].y;
|
|
|
|
+ if (dx + x + br < 0 || dy + y + hi < 0 || dx + x >= size.x || dy + y >= size.y)
|
|
|
|
+ return 0;
|
|
|
|
+ ++doa;
|
|
|
|
+ assert(doa < 2000);
|
|
|
|
+ dPosA[doa].x = maxInt(x + dx, 0);
|
|
|
|
+ dPosA[doa].y = maxInt(y + dy, 0);
|
|
|
|
+ dSizeA[doa].x = minInt(x + br + dx, size.x);
|
|
|
|
+ dSizeA[doa].y = minInt(y + hi + dy, size.y);
|
|
|
|
+ drawOff[doa].x = dx + x;
|
|
|
|
+ drawOff[doa].y = dy + y;
|
|
|
|
+ return 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::setDrawOptionsReset()
|
|
void Bild::setDrawOptionsReset()
|
|
{
|
|
{
|
|
- ++doa;
|
|
|
|
- dPosA[ doa ].x = 0;
|
|
|
|
- dPosA[ doa ].y = 0;
|
|
|
|
- dSizeA[ doa ].x = size.x;
|
|
|
|
- dSizeA[ doa ].y = size.y;
|
|
|
|
- drawOff[ doa ].x = 0;
|
|
|
|
- drawOff[ doa ].y = 0;
|
|
|
|
|
|
+ ++doa;
|
|
|
|
+ dPosA[doa].x = 0;
|
|
|
|
+ dPosA[doa].y = 0;
|
|
|
|
+ dSizeA[doa].x = size.x;
|
|
|
|
+ dSizeA[doa].y = size.y;
|
|
|
|
+ drawOff[doa].x = 0;
|
|
|
|
+ drawOff[doa].y = 0;
|
|
}
|
|
}
|
|
|
|
|
|
-void Bild::addScrollOffset( int xOff, int yOff ) // setzt ScrollOffset
|
|
|
|
|
|
+void Bild::addScrollOffset(int xOff, int yOff) // setzt ScrollOffset
|
|
{
|
|
{
|
|
- drawOff[ doa ].x -= xOff;
|
|
|
|
- drawOff[ doa ].y -= yOff;
|
|
|
|
|
|
+ drawOff[doa].x -= xOff;
|
|
|
|
+ drawOff[doa].y -= yOff;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::releaseDrawOptions() // setzt die Drawoptionen zurück
|
|
void Bild::releaseDrawOptions() // setzt die Drawoptionen zurück
|
|
{
|
|
{
|
|
- --doa;
|
|
|
|
|
|
+ --doa;
|
|
}
|
|
}
|
|
|
|
|
|
bool Bild::getRend()
|
|
bool Bild::getRend()
|
|
{
|
|
{
|
|
- bool ret = rend;
|
|
|
|
- rend = 0;
|
|
|
|
- return ret;
|
|
|
|
|
|
+ bool ret = rend;
|
|
|
|
+ rend = 0;
|
|
|
|
+ return ret;
|
|
}
|
|
}
|
|
|
|
|
|
// constant
|
|
// constant
|
|
int* Bild::getBuffer()const // gibt buffer zurück
|
|
int* Bild::getBuffer()const // gibt buffer zurück
|
|
{
|
|
{
|
|
- return fc;
|
|
|
|
|
|
+ return fc;
|
|
}
|
|
}
|
|
|
|
|
|
-int Bild::getPixel( int x, int y ) const
|
|
|
|
|
|
+int Bild::getPixel(int x, int y) const
|
|
{
|
|
{
|
|
- if( x < 0 || y < 0 || x >= size.x || y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- return fc[ x + y * size.x ];
|
|
|
|
|
|
+ if (x < 0 || y < 0 || x >= size.x || y >= size.y)
|
|
|
|
+ return 0;
|
|
|
|
+ return fc[x + y * size.x];
|
|
}
|
|
}
|
|
|
|
|
|
const Punkt& Bild::getSize() const // gibt die Größe zurück
|
|
const Punkt& Bild::getSize() const // gibt die Größe zurück
|
|
{
|
|
{
|
|
- return size;
|
|
|
|
|
|
+ return size;
|
|
}
|
|
}
|
|
|
|
|
|
int Bild::getBreite() const // gibt die Breite zurück
|
|
int Bild::getBreite() const // gibt die Breite zurück
|
|
{
|
|
{
|
|
- return size.x;
|
|
|
|
|
|
+ return size.x;
|
|
}
|
|
}
|
|
|
|
|
|
int Bild::getHeight() const // gibt die Höhe zurück
|
|
int Bild::getHeight() const // gibt die Höhe zurück
|
|
{
|
|
{
|
|
- return size.y;
|
|
|
|
|
|
+ return size.y;
|
|
}
|
|
}
|
|
|
|
|
|
unsigned char Bild::getAlpha() const // gibt den Alpha wert zurück
|
|
unsigned char Bild::getAlpha() const // gibt den Alpha wert zurück
|
|
{
|
|
{
|
|
- return (unsigned char)(255 - alpha[ alphaAnzahl ]);
|
|
|
|
|
|
+ return (unsigned char)(255 - alpha[alphaAnzahl]);
|
|
}
|
|
}
|
|
|
|
|
|
const Punkt& Bild::getDrawPos() const
|
|
const Punkt& Bild::getDrawPos() const
|
|
{
|
|
{
|
|
- return dPosA[ doa ];
|
|
|
|
|
|
+ return dPosA[doa];
|
|
}
|
|
}
|
|
|
|
|
|
const Punkt& Bild::getDrawGr() const
|
|
const Punkt& Bild::getDrawGr() const
|
|
{
|
|
{
|
|
- return dSizeA[ doa ];
|
|
|
|
|
|
+ return dSizeA[doa];
|
|
}
|
|
}
|
|
|
|
|
|
const Punkt& Bild::getDrawOff() const
|
|
const Punkt& Bild::getDrawOff() const
|
|
{
|
|
{
|
|
- return drawOff[ doa ];
|
|
|
|
|
|
+ return drawOff[doa];
|
|
}
|
|
}
|
|
|
|
|
|
bool Bild::hasAlpha3D()
|
|
bool Bild::hasAlpha3D()
|
|
{
|
|
{
|
|
- return alpha3D;
|
|
|
|
|
|
+ return alpha3D;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
// Inhalt der BildZ Klasse aus Bild.h
|
|
// Inhalt der BildZ Klasse aus Bild.h
|
|
// Konstruktor
|
|
// Konstruktor
|
|
BildZ::BildZ()
|
|
BildZ::BildZ()
|
|
- : ZeichnungHintergrund(),
|
|
|
|
- bild( 0 )
|
|
|
|
|
|
+ : ZeichnungHintergrund(),
|
|
|
|
+ bild(0)
|
|
{
|
|
{
|
|
- style = Style::MELockZeichnung;
|
|
|
|
- mak = _ret1ME;
|
|
|
|
|
|
+ style = Style::MELockZeichnung;
|
|
|
|
+ mak = _ret1ME;
|
|
}
|
|
}
|
|
|
|
|
|
// Destruktor
|
|
// Destruktor
|
|
BildZ::~BildZ()
|
|
BildZ::~BildZ()
|
|
{
|
|
{
|
|
- if( bild )
|
|
|
|
- bild->release();
|
|
|
|
|
|
+ if (bild)
|
|
|
|
+ bild->release();
|
|
}
|
|
}
|
|
|
|
|
|
-void BildZ::doMausEreignis( MausEreignis& me, bool userRet ) // ruft Mak auf
|
|
|
|
|
|
+void BildZ::doMausEreignis(MausEreignis& me, bool userRet) // ruft Mak auf
|
|
{
|
|
{
|
|
- if( userRet )
|
|
|
|
- {
|
|
|
|
- int rbr = 0;
|
|
|
|
- if( hatStyle( Style::Rahmen ) && rahmen )
|
|
|
|
- rbr = rahmen->getRBreite();
|
|
|
|
- bool vs = hatStyle( Style::VScroll ) && vertikalScrollBar;
|
|
|
|
- bool hs = hatStyle( Style::HScroll ) && horizontalScrollBar;
|
|
|
|
- if( vs )
|
|
|
|
- {
|
|
|
|
- if( hs )
|
|
|
|
- horizontalScrollBar->doMausMessage( rbr, gr.y - rbr - 15, gr.x - rbr * 2 - 15, 15, me );
|
|
|
|
- vertikalScrollBar->doMausMessage( gr.x - rbr - 15, rbr, 15, gr.y - rbr * 2, me );
|
|
|
|
- }
|
|
|
|
- else if( hs )
|
|
|
|
- horizontalScrollBar->doMausMessage( rbr, gr.y - rbr - 15, gr.x - rbr * 2, 15, me );
|
|
|
|
- }
|
|
|
|
- me.verarbeitet = userRet;
|
|
|
|
|
|
+ if (userRet)
|
|
|
|
+ {
|
|
|
|
+ int rbr = 0;
|
|
|
|
+ if (hatStyle(Style::Rahmen) && rahmen)
|
|
|
|
+ rbr = rahmen->getRBreite();
|
|
|
|
+ bool vs = hatStyle(Style::VScroll) && vertikalScrollBar;
|
|
|
|
+ bool hs = hatStyle(Style::HScroll) && horizontalScrollBar;
|
|
|
|
+ if (vs)
|
|
|
|
+ {
|
|
|
|
+ if (hs)
|
|
|
|
+ horizontalScrollBar->doMausMessage(rbr, gr.y - rbr - 15, gr.x - rbr * 2 - 15, 15, me);
|
|
|
|
+ vertikalScrollBar->doMausMessage(gr.x - rbr - 15, rbr, 15, gr.y - rbr * 2, me);
|
|
|
|
+ }
|
|
|
|
+ else if (hs)
|
|
|
|
+ horizontalScrollBar->doMausMessage(rbr, gr.y - rbr - 15, gr.x - rbr * 2, 15, me);
|
|
|
|
+ }
|
|
|
|
+ me.verarbeitet = userRet;
|
|
}
|
|
}
|
|
|
|
|
|
// nicht constant
|
|
// nicht constant
|
|
-void BildZ::setBildZ( Bild* b ) // setzt das Bild
|
|
|
|
-{
|
|
|
|
- if( bild )
|
|
|
|
- bild->release();
|
|
|
|
- bild = b;
|
|
|
|
- if( !vertikalScrollBar )
|
|
|
|
- vertikalScrollBar = new VScrollBar();
|
|
|
|
- if( !horizontalScrollBar )
|
|
|
|
- horizontalScrollBar = new HScrollBar();
|
|
|
|
- if( b )
|
|
|
|
- {
|
|
|
|
- horizontalScrollBar->getScrollData()->max = b->getBreite();
|
|
|
|
- vertikalScrollBar->getScrollData()->max = b->getHeight();
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void BildZ::setBild( Bild* b )
|
|
|
|
-{
|
|
|
|
- if( !bild )
|
|
|
|
- bild = new Bild();
|
|
|
|
- bild->neuBild( b->getBreite(), b->getHeight(), 0 );
|
|
|
|
- bild->drawBild( 0, 0, b->getBreite(), b->getHeight(), *b );
|
|
|
|
- if( !vertikalScrollBar )
|
|
|
|
- vertikalScrollBar = new VScrollBar();
|
|
|
|
- if( !horizontalScrollBar )
|
|
|
|
- horizontalScrollBar = new HScrollBar();
|
|
|
|
- horizontalScrollBar->getScrollData()->max = b->getBreite();
|
|
|
|
- vertikalScrollBar->getScrollData()->max = b->getHeight();
|
|
|
|
- b->release();
|
|
|
|
- rend = 1;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-bool BildZ::tick( double tickVal ) // tick
|
|
|
|
-{
|
|
|
|
- return ZeichnungHintergrund::tick( tickVal );
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void BildZ::render( Bild& zRObj ) // zeichnet nach zRObj
|
|
|
|
-{
|
|
|
|
- if( hatStyle( Style::Sichtbar ) )
|
|
|
|
- {
|
|
|
|
- ZeichnungHintergrund::render( zRObj );
|
|
|
|
- lockZeichnung();
|
|
|
|
- if( !zRObj.setDrawOptions( innenPosition, innenSize ) )
|
|
|
|
- {
|
|
|
|
- unlockZeichnung();
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- if( bild )
|
|
|
|
- {
|
|
|
|
- int x = 0;
|
|
|
|
- int y = 0;
|
|
|
|
- int br = innenSize.x;
|
|
|
|
- int hi = innenSize.y;
|
|
|
|
- if( !(vertikalScrollBar && hatStyle( Style::VScroll )) && !(horizontalScrollBar && hatStyle( Style::HScroll )) )
|
|
|
|
- {
|
|
|
|
- if( hatStyle( Style::Alpha ) )
|
|
|
|
- {
|
|
|
|
- if( hatStyle( Style::Skalliert ) )
|
|
|
|
- zRObj.alphaBildSkall( x, y, br, hi, *bild );
|
|
|
|
- else
|
|
|
|
- zRObj.alphaBild( x, y, br, hi, *bild );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- if( hatStyle( Style::Skalliert ) )
|
|
|
|
- zRObj.drawBildSkall( x, y, br, hi, *bild );
|
|
|
|
- else
|
|
|
|
- zRObj.drawBild( x, y, br, hi, *bild );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- if( !zRObj.setDrawOptions( x, y, br, hi ) )
|
|
|
|
- {
|
|
|
|
- zRObj.releaseDrawOptions();
|
|
|
|
- unlockZeichnung();
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- if( hatStyle( Style::Alpha ) )
|
|
|
|
- zRObj.alphaBild( -horizontalScrollBar->getScroll(), -vertikalScrollBar->getScroll(), bild->getBreite(), bild->getHeight(), *bild );
|
|
|
|
- else
|
|
|
|
- zRObj.drawBild( -horizontalScrollBar->getScroll(), -vertikalScrollBar->getScroll(), bild->getBreite(), bild->getHeight(), *bild );
|
|
|
|
- zRObj.releaseDrawOptions();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- zRObj.releaseDrawOptions();
|
|
|
|
- unlockZeichnung();
|
|
|
|
- }
|
|
|
|
|
|
+void BildZ::setBildZ(Bild* b) // setzt das Bild
|
|
|
|
+{
|
|
|
|
+ if (bild)
|
|
|
|
+ bild->release();
|
|
|
|
+ bild = b;
|
|
|
|
+ if (!vertikalScrollBar)
|
|
|
|
+ vertikalScrollBar = new VScrollBar();
|
|
|
|
+ if (!horizontalScrollBar)
|
|
|
|
+ horizontalScrollBar = new HScrollBar();
|
|
|
|
+ if (b)
|
|
|
|
+ {
|
|
|
|
+ horizontalScrollBar->getScrollData()->max = b->getBreite();
|
|
|
|
+ vertikalScrollBar->getScrollData()->max = b->getHeight();
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void BildZ::setBild(Bild* b)
|
|
|
|
+{
|
|
|
|
+ if (!bild)
|
|
|
|
+ bild = new Bild();
|
|
|
|
+ bild->neuBild(b->getBreite(), b->getHeight(), 0);
|
|
|
|
+ bild->drawBild(0, 0, b->getBreite(), b->getHeight(), *b);
|
|
|
|
+ if (!vertikalScrollBar)
|
|
|
|
+ vertikalScrollBar = new VScrollBar();
|
|
|
|
+ if (!horizontalScrollBar)
|
|
|
|
+ horizontalScrollBar = new HScrollBar();
|
|
|
|
+ horizontalScrollBar->getScrollData()->max = b->getBreite();
|
|
|
|
+ vertikalScrollBar->getScrollData()->max = b->getHeight();
|
|
|
|
+ b->release();
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool BildZ::tick(double tickVal) // tick
|
|
|
|
+{
|
|
|
|
+ return ZeichnungHintergrund::tick(tickVal);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void BildZ::render(Bild& zRObj) // zeichnet nach zRObj
|
|
|
|
+{
|
|
|
|
+ if (hatStyle(Style::Sichtbar))
|
|
|
|
+ {
|
|
|
|
+ ZeichnungHintergrund::render(zRObj);
|
|
|
|
+ lockZeichnung();
|
|
|
|
+ if (!zRObj.setDrawOptions(innenPosition, innenSize))
|
|
|
|
+ {
|
|
|
|
+ unlockZeichnung();
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ if (bild)
|
|
|
|
+ {
|
|
|
|
+ int x = 0;
|
|
|
|
+ int y = 0;
|
|
|
|
+ int br = innenSize.x;
|
|
|
|
+ int hi = innenSize.y;
|
|
|
|
+ if (!(vertikalScrollBar && hatStyle(Style::VScroll)) && !(horizontalScrollBar && hatStyle(Style::HScroll)))
|
|
|
|
+ {
|
|
|
|
+ if (hatStyle(Style::Alpha))
|
|
|
|
+ {
|
|
|
|
+ if (hatStyle(Style::Skalliert))
|
|
|
|
+ zRObj.alphaBildSkall(x, y, br, hi, *bild);
|
|
|
|
+ else
|
|
|
|
+ zRObj.alphaBild(x, y, br, hi, *bild);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ if (hatStyle(Style::Skalliert))
|
|
|
|
+ zRObj.drawBildSkall(x, y, br, hi, *bild);
|
|
|
|
+ else
|
|
|
|
+ zRObj.drawBild(x, y, br, hi, *bild);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ if (!zRObj.setDrawOptions(x, y, br, hi))
|
|
|
|
+ {
|
|
|
|
+ zRObj.releaseDrawOptions();
|
|
|
|
+ unlockZeichnung();
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ if (hatStyle(Style::Alpha))
|
|
|
|
+ zRObj.alphaBild(-horizontalScrollBar->getScroll(), -vertikalScrollBar->getScroll(), bild->getBreite(), bild->getHeight(), *bild);
|
|
|
|
+ else
|
|
|
|
+ zRObj.drawBild(-horizontalScrollBar->getScroll(), -vertikalScrollBar->getScroll(), bild->getBreite(), bild->getHeight(), *bild);
|
|
|
|
+ zRObj.releaseDrawOptions();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ zRObj.releaseDrawOptions();
|
|
|
|
+ unlockZeichnung();
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
// constant
|
|
// constant
|
|
Bild* BildZ::getBild() const // gibt das Bild zurück
|
|
Bild* BildZ::getBild() const // gibt das Bild zurück
|
|
{
|
|
{
|
|
- if( bild )
|
|
|
|
- return dynamic_cast<Bild*>(bild->getThis());
|
|
|
|
- return 0;
|
|
|
|
|
|
+ if (bild)
|
|
|
|
+ return dynamic_cast<Bild*>(bild->getThis());
|
|
|
|
+ return 0;
|
|
}
|
|
}
|
|
|
|
|
|
Bild* BildZ::zBild() const
|
|
Bild* BildZ::zBild() const
|
|
{
|
|
{
|
|
- return bild;
|
|
|
|
|
|
+ return bild;
|
|
}
|
|
}
|
|
|
|
|
|
Zeichnung* BildZ::dublizieren() const // erstellt eine Kopie des Zeichnungs
|
|
Zeichnung* BildZ::dublizieren() const // erstellt eine Kopie des Zeichnungs
|
|
{
|
|
{
|
|
- BildZ* obj = new BildZ();
|
|
|
|
- obj->setPosition( pos );
|
|
|
|
- obj->setSize( gr );
|
|
|
|
- obj->setMausEreignisParameter( makParam );
|
|
|
|
- obj->setTastaturEreignisParameter( takParam );
|
|
|
|
- obj->setMausEreignis( mak );
|
|
|
|
- obj->setTastaturEreignis( tak );
|
|
|
|
- if( toolTip )
|
|
|
|
- obj->setToolTipZ( (ToolTip*)toolTip->dublizieren() );
|
|
|
|
- obj->setStyle( style );
|
|
|
|
- obj->setHintergrundFarbe( hintergrundFarbe );
|
|
|
|
- if( hintergrundFeld )
|
|
|
|
- obj->setAlphaFeldZ( (AlphaFeld*)hintergrundFeld->dublizieren() );
|
|
|
|
- if( rahmen )
|
|
|
|
- obj->setRahmenZ( (Rahmen*)rahmen->dublizieren() );
|
|
|
|
- if( hintergrundBild )
|
|
|
|
- obj->setHintergrundBild( dynamic_cast<Bild*>(hintergrundBild->getThis()) );
|
|
|
|
- if( bild )
|
|
|
|
- obj->setBild( dynamic_cast<Bild*>(bild->getThis()) );
|
|
|
|
- obj->setStyle( style );
|
|
|
|
- return obj;
|
|
|
|
|
|
+ BildZ* obj = new BildZ();
|
|
|
|
+ obj->setPosition(pos);
|
|
|
|
+ obj->setSize(gr);
|
|
|
|
+ obj->setMausEreignisParameter(makParam);
|
|
|
|
+ obj->setTastaturEreignisParameter(takParam);
|
|
|
|
+ obj->setMausEreignis(mak);
|
|
|
|
+ obj->setTastaturEreignis(tak);
|
|
|
|
+ if (toolTip)
|
|
|
|
+ obj->setToolTipZ((ToolTip*)toolTip->dublizieren());
|
|
|
|
+ obj->setStyle(style);
|
|
|
|
+ obj->setHintergrundFarbe(hintergrundFarbe);
|
|
|
|
+ if (hintergrundFeld)
|
|
|
|
+ obj->setAlphaFeldZ((AlphaFeld*)hintergrundFeld->dublizieren());
|
|
|
|
+ if (rahmen)
|
|
|
|
+ obj->setRahmenZ((Rahmen*)rahmen->dublizieren());
|
|
|
|
+ if (hintergrundBild)
|
|
|
|
+ obj->setHintergrundBild(dynamic_cast<Bild*>(hintergrundBild->getThis()));
|
|
|
|
+ if (bild)
|
|
|
|
+ obj->setBild(dynamic_cast<Bild*>(bild->getThis()));
|
|
|
|
+ obj->setStyle(style);
|
|
|
|
+ return obj;
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef WIN32
|
|
#ifdef WIN32
|
|
-Bild* Framework::ladeBild( char* pfad, Text* zError )
|
|
|
|
-{
|
|
|
|
- Text p = pfad;
|
|
|
|
- Text* txt = p.getTeilText( p.positionVon( '.', p.anzahlVon( '.' ) - 1 ) );
|
|
|
|
- if( !(txt->istGleich( ".bmp" ) || txt->istGleich( ".jpg" ) || txt->istGleich( ".gif" ) || txt->istGleich( ".png" )) )
|
|
|
|
- {
|
|
|
|
- zError->setText( "Die Angegebene Datei ist keine gueltige Bilddatei!" );
|
|
|
|
- txt->release();
|
|
|
|
- return 0;
|
|
|
|
- }
|
|
|
|
- txt->release();
|
|
|
|
- wchar_t* name = new wchar_t[ p.getLength() + 1 ];
|
|
|
|
- for( int i = 0; i < p.getLength(); i++ )
|
|
|
|
- name[ i ] = (wchar_t)p.getText()[ i ];
|
|
|
|
- name[ p.getLength() ] = '\0';
|
|
|
|
-
|
|
|
|
- Gdiplus::Bitmap bitmap( name );
|
|
|
|
- Gdiplus::Color pix;
|
|
|
|
- delete[]name;
|
|
|
|
-
|
|
|
|
- Bild* ret = new Bild();
|
|
|
|
- ret->neuBild( bitmap.GetWidth(), bitmap.GetHeight(), 0 );
|
|
|
|
- int* buff = ret->getBuffer();
|
|
|
|
- for( unsigned int i = 0; i < bitmap.GetWidth() * bitmap.GetHeight(); i++ )
|
|
|
|
- {
|
|
|
|
- bitmap.GetPixel( i % bitmap.GetWidth(), i / bitmap.GetWidth(), &pix );
|
|
|
|
- buff[ i ] = pix.GetValue();
|
|
|
|
- }
|
|
|
|
- return ret;
|
|
|
|
|
|
+Bild* Framework::ladeBild(const char* pfad, Text* zError)
|
|
|
|
+{
|
|
|
|
+ Text p = pfad;
|
|
|
|
+ Text* txt = p.getTeilText(p.positionVon('.', p.anzahlVon('.') - 1));
|
|
|
|
+ if (!(txt->istGleich(".bmp") || txt->istGleich(".jpg") || txt->istGleich(".gif") || txt->istGleich(".png")))
|
|
|
|
+ {
|
|
|
|
+ zError->setText("Die Angegebene Datei ist keine gueltige Bilddatei!");
|
|
|
|
+ txt->release();
|
|
|
|
+ return 0;
|
|
|
|
+ }
|
|
|
|
+ txt->release();
|
|
|
|
+ wchar_t* name = new wchar_t[p.getLength() + 1];
|
|
|
|
+ for (int i = 0; i < p.getLength(); i++)
|
|
|
|
+ name[i] = (wchar_t)p.getText()[i];
|
|
|
|
+ name[p.getLength()] = '\0';
|
|
|
|
+
|
|
|
|
+ Gdiplus::Bitmap bitmap(name);
|
|
|
|
+ Gdiplus::Color pix;
|
|
|
|
+ delete[]name;
|
|
|
|
+
|
|
|
|
+ Bild* ret = new Bild();
|
|
|
|
+ ret->neuBild(bitmap.GetWidth(), bitmap.GetHeight(), 0);
|
|
|
|
+ int* buff = ret->getBuffer();
|
|
|
|
+ for (unsigned int i = 0; i < bitmap.GetWidth() * bitmap.GetHeight(); i++)
|
|
|
|
+ {
|
|
|
|
+ bitmap.GetPixel(i % bitmap.GetWidth(), i / bitmap.GetWidth(), &pix);
|
|
|
|
+ buff[i] = pix.GetValue();
|
|
|
|
+ }
|
|
|
|
+ return ret;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|
|
#endif
|