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@@ -714,7 +714,6 @@ void DirectX12::update()
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renderB->neuBild( this->backBufferSize.x, this->backBufferSize.y, 0 );
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uiTextur = createOrGetTextur( "_f_Render_Bild", renderB );
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- texturModel->setSize( this->backBufferSize );
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texturModel->setTextur( uiTextur->getThis() );
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factory->Release();
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