GSL.vcxproj 9.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  23. <ClCompile Include="GSLDatei.cpp" />
  24. <ClCompile Include="Player.cpp" />
  25. <ClCompile Include="Sound.cpp" />
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  29. <ClInclude Include="Include\GSLDateiV.h" />
  30. <ClInclude Include="Include\GSLSoundV.h" />
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  106. <ClCompile>
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  109. <WarningLevel>Level3</WarningLevel>
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  146. <FunctionLevelLinking>true</FunctionLevelLinking>
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  149. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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  153. <GenerateDebugInformation>true</GenerateDebugInformation>
  154. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  155. <OptimizeReferences>true</OptimizeReferences>
  156. <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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  158. <CustomBuildStep>
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  171. <FunctionLevelLinking>true</FunctionLevelLinking>
  172. <IntrinsicFunctions>true</IntrinsicFunctions>
  173. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  174. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  175. </ClCompile>
  176. <Link>
  177. <SubSystem>Windows</SubSystem>
  178. <GenerateDebugInformation>true</GenerateDebugInformation>
  179. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  180. <OptimizeReferences>true</OptimizeReferences>
  181. <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  182. </Link>
  183. <CustomBuildStep>
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  185. </CustomBuildStep>
  186. <CustomBuildStep>
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  189. </ItemDefinitionGroup>
  190. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  191. <ImportGroup Label="ExtensionTargets">
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  193. </Project>