Debug Win32 Debug x64 Release Win32 Release x64 {91CDEEEA-E249-45DF-812A-A30E27A44066} Win32Proj GSL 10.0 DynamicLibrary true v143 MultiByte DynamicLibrary true v143 MultiByte DynamicLibrary false v143 true MultiByte DynamicLibrary false v143 true MultiByte true ..\..\Framework;$(IncludePath) true ..\..\Framework;$(IncludePath) ..\..\Framework\x64\Debug;$(LibraryPath) ..\$(Platform)\$(Configuration)\ false ..\..\Framework;$(IncludePath) ..\..\Framework\Release;$(LibraryPath) ..\$(Configuration)\ false ..\..\Framework;$(IncludePath) ..\..\Framework\x64\Release;$(LibraryPath) ..\$(Platform)\$(Configuration)\ Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions) Windows true Framework.lib;%(AdditionalDependencies) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions) Windows true Framework.lib;%(AdditionalDependencies) copy "..\x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\data\bin\GSL.dll" copy "..\x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\data\bin\GSL.dll" kopieren...;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Framework.lib;%(AdditionalDependencies) copy "..\Release\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\data\bin\GSL.dll" kopieren...;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Framework.lib;%(AdditionalDependencies) copy "..\x64\Release\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\data\bin\GSL.dll" kopieren...;%(Outputs)