Debug
Win32
Debug
x64
Release
Win32
Release
x64
{91CDEEEA-E249-45DF-812A-A30E27A44066}
Win32Proj
GSL
10.0
DynamicLibrary
true
v143
MultiByte
DynamicLibrary
true
v143
MultiByte
DynamicLibrary
false
v143
true
MultiByte
DynamicLibrary
false
v143
true
MultiByte
true
..\..\Framework;$(IncludePath)
true
..\..\Framework;$(IncludePath)
..\..\Framework\x64\Debug;$(LibraryPath)
..\$(Platform)\$(Configuration)\
false
..\..\Framework;$(IncludePath)
..\..\Framework\Release;$(LibraryPath)
..\$(Configuration)\
false
..\..\Framework;$(IncludePath)
..\..\Framework\x64\Release;$(LibraryPath)
..\$(Platform)\$(Configuration)\
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Framework.lib;%(AdditionalDependencies)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Framework.lib;%(AdditionalDependencies)
copy "..\x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\data\bin\GSL.dll"
copy "..\x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\data\bin\GSL.dll"
kopieren...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;%(AdditionalDependencies)
copy "..\Release\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\data\bin\GSL.dll"
kopieren...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;GSL_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;%(AdditionalDependencies)
copy "..\x64\Release\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\data\bin\GSL.dll"
kopieren...;%(Outputs)