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- #ifndef GSLDateiV_H
- #define GSLDateiV_H
- #include <Text.h>
- #include "GSLSoundV.h"
- namespace GSL
- {
- class GSLDateiV
- {
- public:
- virtual ~GSLDateiV()
- {}
- virtual void setDatei( Framework::Text *txt ) = 0;
- virtual void setDatei( char *txt ) = 0;
- virtual bool leseDaten() = 0;
- virtual int getSoundAnzahl() = 0;
- virtual Framework::Text *getSoundName( int num ) = 0;
- // Laden
- virtual GSLSoundV *getSound( Framework::Text *name ) = 0;
- virtual GSLSoundV *getSound( char *name ) = 0;
- // Speichern
- virtual bool speicherSound( GSLSoundV *zSound, Framework::Text *name ) = 0;
- virtual bool speicherSound( GSLSoundV *zSound, char *name ) = 0;
- // Löschen
- virtual bool removeSound( Framework::Text *name ) = 0;
- virtual bool removeSound( char *name ) = 0;
- // Reference Counting
- virtual GSLDateiV *getThis() = 0;
- virtual GSLDateiV *release() = 0;
- };
- }
- #endif
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