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@@ -6,98 +6,98 @@
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// Konstruktor
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// Konstruktor
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Klient::Klient( SSKlientV *klient )
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Klient::Klient( SSKlientV *klient )
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{
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{
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- this->klient = klient;
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- ref = 1;
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+ this->klient = klient;
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+ ref = 1;
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}
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}
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// Destruktor
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// Destruktor
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Klient::~Klient()
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Klient::~Klient()
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{
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{
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- if( klient )
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- klient->release();
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+ if( klient )
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+ klient->release();
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}
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}
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// nicht constant
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// nicht constant
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void Klient::offline()
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void Klient::offline()
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{
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{
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- klient = klient->release();
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+ klient = (SSKlientV *)klient->release();
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}
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}
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-void Klient::online( SSKlientV *zKlient )
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+void Klient::online( SSKlientV * zKlient )
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{
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{
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- if( klient )
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- klient = klient->release();
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- klient = zKlient->getThis();
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+ if( klient )
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+ klient = (SSKlientV *)klient->release();
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+ klient = (SSKlientV *)zKlient->getThis();
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}
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}
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-void Klient::sendeInit( RCArray< Spieler > *zSpieler, int spielZeit )
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+void Klient::sendeInit( RCArray< Spieler > * zSpieler, int spielZeit )
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{
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{
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- if( !klient )
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- return;
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- short len = (short)( 6 + zSpieler->getEintragAnzahl() * 8 );
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- char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 6;
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- *(char*)( bytes + 5 ) = (char)zSpieler->getEintragAnzahl();
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- for( int i = 0; i < zSpieler->getEintragAnzahl(); i++ )
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- {
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- *(int*)( bytes + 6 + i * 8 ) = zSpieler->z( i )->getSpielerNummer();
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- *(int*)( bytes + 10 + i * 8 ) = zSpieler->z( i )->getAccountId();
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- }
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = (short)( 6 + zSpieler->getEintragAnzahl() * 8 );
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+ char *bytes = new char[ len ];
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 6;
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+ *(char *)( bytes + 5 ) = (char)zSpieler->getEintragAnzahl();
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+ for( int i = 0; i < zSpieler->getEintragAnzahl(); i++ )
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+ {
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+ *(int *)( bytes + 6 + i * 8 ) = zSpieler->z( i )->getSpielerNummer();
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+ *(int *)( bytes + 10 + i * 8 ) = zSpieler->z( i )->getAccountId();
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+ }
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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}
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void Klient::sendeSpielerNummer( int sNum, int spielZeit )
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void Klient::sendeSpielerNummer( int sNum, int spielZeit )
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{
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{
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- if( !klient )
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- return;
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- short len = 9;
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- char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 9;
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- *(int*)( bytes + 5 ) = sNum;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 9;
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+ char *bytes = new char[ len ];
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 9;
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+ *(int *)( bytes + 5 ) = sNum;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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}
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void Klient::sendeStart( int spielZeit )
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void Klient::sendeStart( int spielZeit )
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{
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{
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- if( !klient )
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- return;
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- short len = 5;
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- char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 0xA;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 5;
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+ char *bytes = new char[ len ];
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 0xA;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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}
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void Klient::sendeTastaturStatus( int spielerId, TastaturStatus ts, bool aktiv, int spielZeit )
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void Klient::sendeTastaturStatus( int spielerId, TastaturStatus ts, bool aktiv, int spielZeit )
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{
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{
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- if( !klient )
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- return;
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- short len = 9;
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- char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = (char)( (char)ts * 2 + (char)!aktiv );
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- *(int*)( bytes + 5 ) = spielerId;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 9;
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+ char *bytes = new char[ len ];
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = (char)( (char)ts * 2 + (char)!aktiv );
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+ *(int *)( bytes + 5 ) = spielerId;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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}
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void Klient::sendeSkillNachricht( int sNum, char art, int spielZeit )
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void Klient::sendeSkillNachricht( int sNum, char art, int spielZeit )
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{
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{
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- if( !klient )
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- return;
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- short len = 10;
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- char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 0xC;
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- *(int*)( bytes + 5 ) = sNum;
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- *(char*)( bytes + 9 ) = art;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 10;
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+ char *bytes = new char[ len ];
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 0xC;
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+ *(int *)( bytes + 5 ) = sNum;
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+ *(char *)( bytes + 9 ) = art;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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}
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void Klient::sendeAsteroid( int id, Vertex pos, Vertex speed, float rot, float rotS, int index, int spielZeit )
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void Klient::sendeAsteroid( int id, Vertex pos, Vertex speed, float rot, float rotS, int index, int spielZeit )
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@@ -106,37 +106,37 @@ void Klient::sendeAsteroid( int id, Vertex pos, Vertex speed, float rot, float r
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return;
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return;
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short len = 37;
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short len = 37;
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char *bytes = new char[ len ];
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char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 0x11;
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- *(int*)( bytes + 5 ) = id;
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- *(float*)( bytes + 9 ) = pos.x;
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- *(float*)( bytes + 13 ) = pos.y;
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- *(float*)( bytes + 17 ) = speed.x;
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- *(float*)( bytes + 21 ) = speed.y;
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- *(float*)( bytes + 25 ) = rot;
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- *(float*)( bytes + 29 ) = rotS;
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- *(int*)( bytes + 33 ) = index;
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 0x11;
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+ *(int *)( bytes + 5 ) = id;
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+ *(float *)( bytes + 9 ) = pos.x;
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+ *(float *)( bytes + 13 ) = pos.y;
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+ *(float *)( bytes + 17 ) = speed.x;
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+ *(float *)( bytes + 21 ) = speed.y;
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+ *(float *)( bytes + 25 ) = rot;
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+ *(float *)( bytes + 29 ) = rotS;
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+ *(int *)( bytes + 33 ) = index;
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klient->spielNachricht( len, bytes );
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klient->spielNachricht( len, bytes );
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delete[] bytes;
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delete[] bytes;
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}
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}
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void Klient::sendeSchuss( int id, int sNum, Vertex pos, Vertex speed, double intensity, int spielZeit )
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void Klient::sendeSchuss( int id, int sNum, Vertex pos, Vertex speed, double intensity, int spielZeit )
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{
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{
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- if( !klient )
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- return;
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- short len = 37;
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- char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 0xD;
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- *(int*)( bytes + 5 ) = id;
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- *(int*)( bytes + 9 ) = sNum;
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- *(float*)( bytes + 13 ) = pos.x;
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- *(float*)( bytes + 17 ) = pos.y;
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- *(float*)( bytes + 21 ) = speed.x;
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- *(float*)( bytes + 25 ) = speed.y;
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- *(double*)( bytes + 29 ) = intensity;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 37;
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+ char *bytes = new char[ len ];
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 0xD;
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+ *(int *)( bytes + 5 ) = id;
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+ *(int *)( bytes + 9 ) = sNum;
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+ *(float *)( bytes + 13 ) = pos.x;
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+ *(float *)( bytes + 17 ) = pos.y;
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+ *(float *)( bytes + 21 ) = speed.x;
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+ *(float *)( bytes + 25 ) = speed.y;
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+ *(double *)( bytes + 29 ) = intensity;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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}
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void Klient::sendePixel( int asteroid, int pixelId, int spielZeit )
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void Klient::sendePixel( int asteroid, int pixelId, int spielZeit )
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@@ -145,10 +145,10 @@ void Klient::sendePixel( int asteroid, int pixelId, int spielZeit )
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return;
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return;
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short len = 13;
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short len = 13;
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char *bytes = new char[ len ];
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char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 0x13;
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- *(int*)( bytes + 5 ) = asteroid;
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- *(int*)( bytes + 9 ) = pixelId;
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 0x13;
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+ *(int *)( bytes + 5 ) = asteroid;
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+ *(int *)( bytes + 9 ) = pixelId;
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klient->spielNachricht( len, bytes );
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klient->spielNachricht( len, bytes );
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delete[] bytes;
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delete[] bytes;
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}
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}
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@@ -159,28 +159,28 @@ void Klient::sendeEp( int pixelId, int spielerId, int spielZeit )
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return;
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return;
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short len = 13;
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short len = 13;
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char *bytes = new char[ len ];
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char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 0x14;
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- *(int*)( bytes + 5 ) = pixelId;
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- *(int*)( bytes + 9 ) = spielerId;
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 0x14;
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+ *(int *)( bytes + 5 ) = pixelId;
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+ *(int *)( bytes + 9 ) = spielerId;
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klient->spielNachricht( len, bytes );
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klient->spielNachricht( len, bytes );
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delete[] bytes;
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delete[] bytes;
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}
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}
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void Klient::sendeTreffer( int id, int sNum, int spielZeit, float ep, int skillP )
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void Klient::sendeTreffer( int id, int sNum, int spielZeit, float ep, int skillP )
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{
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{
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- if( !klient )
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- return;
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- short len = 21;
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- char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 0xE;
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- *(int*)( bytes + 5 ) = id;
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- *(int*)( bytes + 9 ) = sNum;
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- *(float*)( bytes + 13 ) = ep;
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- *(int*)( bytes + 17 ) = skillP;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 21;
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+ char *bytes = new char[ len ];
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 0xE;
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+ *(int *)( bytes + 5 ) = id;
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+ *(int *)( bytes + 9 ) = sNum;
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+ *(float *)( bytes + 13 ) = ep;
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+ *(int *)( bytes + 17 ) = skillP;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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}
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void Klient::sendeAsteroidTreffer( int asteroidId, int newAsteroidId, int schussId, Vertex pos, __int64 seed, int spielZeit, float ep, int skillP )
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void Klient::sendeAsteroidTreffer( int asteroidId, int newAsteroidId, int schussId, Vertex pos, __int64 seed, int spielZeit, float ep, int skillP )
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@@ -189,182 +189,182 @@ void Klient::sendeAsteroidTreffer( int asteroidId, int newAsteroidId, int schuss
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return;
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return;
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short len = 41;
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short len = 41;
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char *bytes = new char[ len ];
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char *bytes = new char[ len ];
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- *(int*)bytes = spielZeit;
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- *(char*)( bytes + 4 ) = 0x12;
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- *(int*)( bytes + 5 ) = schussId;
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- *(int*)( bytes + 9 ) = asteroidId;
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- *(float*)( bytes + 13 ) = pos.x;
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- *(float*)( bytes + 17 ) = pos.y;
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- *(__int64*)( bytes + 21 ) = seed;
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- *(int*)( bytes + 29 ) = newAsteroidId;
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- *(float*)( bytes + 33 ) = ep;
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- *(int*)( bytes + 37 ) = skillP;
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+ *(int *)bytes = spielZeit;
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+ *(char *)( bytes + 4 ) = 0x12;
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+ *(int *)( bytes + 5 ) = schussId;
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+ *(int *)( bytes + 9 ) = asteroidId;
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+ *(float *)( bytes + 13 ) = pos.x;
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+ *(float *)( bytes + 17 ) = pos.y;
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+ *(__int64 *)( bytes + 21 ) = seed;
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+ *(int *)( bytes + 29 ) = newAsteroidId;
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+ *(float *)( bytes + 33 ) = ep;
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+ *(int *)( bytes + 37 ) = skillP;
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klient->spielNachricht( len, bytes );
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klient->spielNachricht( len, bytes );
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delete[] bytes;
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delete[] bytes;
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}
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}
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void Klient::sendeWiederbelebung( int sNum, int spielZeit )
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void Klient::sendeWiederbelebung( int sNum, int spielZeit )
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{
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{
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- if( !klient )
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|
|
|
- return;
|
|
|
|
- short len = 9;
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- *(int*)bytes = spielZeit;
|
|
|
|
- *(char*)( bytes + 4 ) = 0xF;
|
|
|
|
- *(int*)( bytes + 5 ) = sNum;
|
|
|
|
- klient->spielNachricht( len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+ if( !klient )
|
|
|
|
+ return;
|
|
|
|
+ short len = 9;
|
|
|
|
+ char *bytes = new char[ len ];
|
|
|
|
+ *(int *)bytes = spielZeit;
|
|
|
|
+ *(char *)( bytes + 4 ) = 0xF;
|
|
|
|
+ *(int *)( bytes + 5 ) = sNum;
|
|
|
|
+ klient->spielNachricht( len, bytes );
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
void Klient::sendeTod( int sNum, int killSNum, int spielZeit )
|
|
void Klient::sendeTod( int sNum, int killSNum, int spielZeit )
|
|
{
|
|
{
|
|
- if( !klient )
|
|
|
|
- return;
|
|
|
|
- short len = 13;
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- *(int*)bytes = spielZeit;
|
|
|
|
- *(char*)( bytes + 4 ) = 0x10;
|
|
|
|
- *(int*)( bytes + 5 ) = sNum;
|
|
|
|
- *(int*)( bytes + 9 ) = killSNum;
|
|
|
|
- klient->spielNachricht( len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+ if( !klient )
|
|
|
|
+ return;
|
|
|
|
+ short len = 13;
|
|
|
|
+ char *bytes = new char[ len ];
|
|
|
|
+ *(int *)bytes = spielZeit;
|
|
|
|
+ *(char *)( bytes + 4 ) = 0x10;
|
|
|
|
+ *(int *)( bytes + 5 ) = sNum;
|
|
|
|
+ *(int *)( bytes + 9 ) = killSNum;
|
|
|
|
+ klient->spielNachricht( len, bytes );
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
void Klient::sendeSpielEnde( char gewonnen, int spielZeit )
|
|
void Klient::sendeSpielEnde( char gewonnen, int spielZeit )
|
|
{
|
|
{
|
|
- if( !klient )
|
|
|
|
- return;
|
|
|
|
- short len = 6;
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- *(int*)bytes = spielZeit;
|
|
|
|
- *(char*)( bytes + 4 ) = 0xB;
|
|
|
|
- *(char*)( bytes + 5 ) = gewonnen;
|
|
|
|
- klient->spielNachricht( len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+ if( !klient )
|
|
|
|
+ return;
|
|
|
|
+ short len = 6;
|
|
|
|
+ char *bytes = new char[ len ];
|
|
|
|
+ *(int *)bytes = spielZeit;
|
|
|
|
+ *(char *)( bytes + 4 ) = 0xB;
|
|
|
|
+ *(char *)( bytes + 5 ) = gewonnen;
|
|
|
|
+ klient->spielNachricht( len, bytes );
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
void Klient::sendeChatNachricht( char *txt, int spielZeit )
|
|
void Klient::sendeChatNachricht( char *txt, int spielZeit )
|
|
{
|
|
{
|
|
- if( !klient )
|
|
|
|
- return;
|
|
|
|
- short len = (short)( 5 + textLength( txt ) );
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- *(int*)bytes = spielZeit;
|
|
|
|
- *(char*)( bytes + 4 ) = 0x8;
|
|
|
|
- for( int i = 5; i < len; i++ )
|
|
|
|
- bytes[ i ] = txt[ i - 5 ];
|
|
|
|
- klient->spielNachricht( len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+ if( !klient )
|
|
|
|
+ return;
|
|
|
|
+ short len = (short)( 5 + textLength( txt ) );
|
|
|
|
+ char *bytes = new char[ len ];
|
|
|
|
+ *(int *)bytes = spielZeit;
|
|
|
|
+ *(char *)( bytes + 4 ) = 0x8;
|
|
|
|
+ for( int i = 5; i < len; i++ )
|
|
|
|
+ bytes[ i ] = txt[ i - 5 ];
|
|
|
|
+ klient->spielNachricht( len, bytes );
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt )
|
|
void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt )
|
|
{
|
|
{
|
|
- if( !klient )
|
|
|
|
- return;
|
|
|
|
- short len = (short)( 5 + textLength( txt ) );
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- *(char*)( bytes ) = 3;
|
|
|
|
- *(int*)( bytes + 1 ) = vonAccount;
|
|
|
|
- for( int i = 5; i < len; i++ )
|
|
|
|
- bytes[ i ] = txt[ i - 5 ];
|
|
|
|
- klient->statistikNachricht( len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+ if( !klient )
|
|
|
|
+ return;
|
|
|
|
+ short len = (short)( 5 + textLength( txt ) );
|
|
|
|
+ char *bytes = new char[ len ];
|
|
|
|
+ *(char *)( bytes ) = 3;
|
|
|
|
+ *(int *)( bytes + 1 ) = vonAccount;
|
|
|
|
+ for( int i = 5; i < len; i++ )
|
|
|
|
+ bytes[ i ] = txt[ i - 5 ];
|
|
|
|
+ klient->statistikNachricht( len, bytes );
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
void Klient::sendeStatistikSpielerOffline( int account )
|
|
void Klient::sendeStatistikSpielerOffline( int account )
|
|
{
|
|
{
|
|
- if( !klient )
|
|
|
|
- return;
|
|
|
|
- char *bytes = new char[ 5 ];
|
|
|
|
- *(char*)( bytes ) = 4;
|
|
|
|
- *(int*)( bytes + 1 ) = account;
|
|
|
|
- klient->statistikNachricht( 5, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+ if( !klient )
|
|
|
|
+ return;
|
|
|
|
+ char *bytes = new char[ 5 ];
|
|
|
|
+ *(char *)( bytes ) = 4;
|
|
|
|
+ *(int *)( bytes + 1 ) = account;
|
|
|
|
+ klient->statistikNachricht( 5, bytes );
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
-void Klient::sendeSpielerStatistik( SpielerStatistik *zS )
|
|
|
|
|
|
+void Klient::sendeSpielerStatistik( SpielerStatistik * zS )
|
|
{
|
|
{
|
|
- if( !zS || !klient )
|
|
|
|
- return;
|
|
|
|
- char snl = (char)zS->zSpielerName()->getLength();
|
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
- int len = 55 + snl + tnl;
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- bytes[ 0 ] = 0;
|
|
|
|
- *(int*)( bytes + 1 ) = zS->getSpielerNummer();
|
|
|
|
- *(char*)( bytes + 5 ) = (char)zS->zSpielerName()->getLength();
|
|
|
|
- for( int i = 0; i < snl; i++ )
|
|
|
|
- bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ];
|
|
|
|
- *(char*)( bytes + 6 + snl ) = tnl;
|
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
|
- bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ];
|
|
|
|
- *(int*)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe();
|
|
|
|
- *(int*)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe();
|
|
|
|
- *(int*)( bytes + 15 + snl + tnl ) = zS->getSchadenBekommen();
|
|
|
|
- *(int*)( bytes + 19 + snl + tnl ) = zS->getSchadenGemacht();
|
|
|
|
- *(int*)( bytes + 23 + snl + tnl ) = zS->getTreibstoffVerbraucht();
|
|
|
|
- *(int*)( bytes + 27 + snl + tnl ) = zS->getShots();
|
|
|
|
- *(int*)( bytes + 31 + snl + tnl ) = zS->getTreffer();
|
|
|
|
- *(int*)( bytes + 35 + snl + tnl ) = zS->getPunkte();
|
|
|
|
- *(int*)( bytes + 39 + snl + tnl ) = zS->getKills();
|
|
|
|
- *(int*)( bytes + 43 + snl + tnl ) = zS->getTode();
|
|
|
|
- *(int*)( bytes + 47 + snl + tnl ) = zS->getZeitAmLeben();
|
|
|
|
- *(int*)( bytes + 51 + snl + tnl ) = zS->getZeitTod();
|
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+ if( !zS || !klient )
|
|
|
|
+ return;
|
|
|
|
+ char snl = (char)zS->zSpielerName()->getLength();
|
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
+ int len = 55 + snl + tnl;
|
|
|
|
+ char *bytes = new char[ len ];
|
|
|
|
+ bytes[ 0 ] = 0;
|
|
|
|
+ *(int *)( bytes + 1 ) = zS->getSpielerNummer();
|
|
|
|
+ *(char *)( bytes + 5 ) = (char)zS->zSpielerName()->getLength();
|
|
|
|
+ for( int i = 0; i < snl; i++ )
|
|
|
|
+ bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ];
|
|
|
|
+ *(char *)( bytes + 6 + snl ) = tnl;
|
|
|
|
+ for( int i = 0; i < tnl; i++ )
|
|
|
|
+ bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ];
|
|
|
|
+ *(int *)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe();
|
|
|
|
+ *(int *)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe();
|
|
|
|
+ *(int *)( bytes + 15 + snl + tnl ) = zS->getSchadenBekommen();
|
|
|
|
+ *(int *)( bytes + 19 + snl + tnl ) = zS->getSchadenGemacht();
|
|
|
|
+ *(int *)( bytes + 23 + snl + tnl ) = zS->getTreibstoffVerbraucht();
|
|
|
|
+ *(int *)( bytes + 27 + snl + tnl ) = zS->getShots();
|
|
|
|
+ *(int *)( bytes + 31 + snl + tnl ) = zS->getTreffer();
|
|
|
|
+ *(int *)( bytes + 35 + snl + tnl ) = zS->getPunkte();
|
|
|
|
+ *(int *)( bytes + 39 + snl + tnl ) = zS->getKills();
|
|
|
|
+ *(int *)( bytes + 43 + snl + tnl ) = zS->getTode();
|
|
|
|
+ *(int *)( bytes + 47 + snl + tnl ) = zS->getZeitAmLeben();
|
|
|
|
+ *(int *)( bytes + 51 + snl + tnl ) = zS->getZeitTod();
|
|
|
|
+ klient->statistikNachricht( (short)len, bytes );
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
-void Klient::sendeTeamStatistik( TeamStatistik *zS )
|
|
|
|
|
|
+void Klient::sendeTeamStatistik( TeamStatistik * zS )
|
|
{
|
|
{
|
|
- if( !zS || !klient )
|
|
|
|
- return;
|
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
- int len = 43 + tnl;
|
|
|
|
- char *bytes = new char[ len ];
|
|
|
|
- bytes[ 0 ] = 1;
|
|
|
|
- *(int*)( bytes + 1 ) = zS->getTeamNummer();
|
|
|
|
- *(char*)( bytes + 5 ) = tnl;
|
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
|
- bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ];
|
|
|
|
- *(int*)( bytes + 6 + tnl ) = zS->getTeamFarbe();
|
|
|
|
- *(int*)( bytes + 10 + tnl ) = zS->getSchadenBekommen();
|
|
|
|
- *(int*)( bytes + 14 + tnl ) = zS->getSchadenGemacht();
|
|
|
|
- *(int*)( bytes + 18 + tnl ) = zS->getTreibstoffVerbraucht();
|
|
|
|
- *(int*)( bytes + 22 + tnl ) = zS->getShots();
|
|
|
|
- *(int*)( bytes + 26 + tnl ) = zS->getTreffer();
|
|
|
|
- *(int*)( bytes + 30 + tnl ) = zS->getPunkte();
|
|
|
|
- *(int*)( bytes + 34 + tnl ) = zS->getKills();
|
|
|
|
- *(int*)( bytes + 38 + tnl ) = zS->getTode();
|
|
|
|
- *( bytes + 42 + tnl ) = (char)zS->hatGewonnen();
|
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
|
- delete[] bytes;
|
|
|
|
|
|
+ if( !zS || !klient )
|
|
|
|
+ return;
|
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
|
+ int len = 43 + tnl;
|
|
|
|
+ char *bytes = new char[ len ];
|
|
|
|
+ bytes[ 0 ] = 1;
|
|
|
|
+ *(int *)( bytes + 1 ) = zS->getTeamNummer();
|
|
|
|
+ *(char *)( bytes + 5 ) = tnl;
|
|
|
|
+ for( int i = 0; i < tnl; i++ )
|
|
|
|
+ bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ];
|
|
|
|
+ *(int *)( bytes + 6 + tnl ) = zS->getTeamFarbe();
|
|
|
|
+ *(int *)( bytes + 10 + tnl ) = zS->getSchadenBekommen();
|
|
|
|
+ *(int *)( bytes + 14 + tnl ) = zS->getSchadenGemacht();
|
|
|
|
+ *(int *)( bytes + 18 + tnl ) = zS->getTreibstoffVerbraucht();
|
|
|
|
+ *(int *)( bytes + 22 + tnl ) = zS->getShots();
|
|
|
|
+ *(int *)( bytes + 26 + tnl ) = zS->getTreffer();
|
|
|
|
+ *(int *)( bytes + 30 + tnl ) = zS->getPunkte();
|
|
|
|
+ *(int *)( bytes + 34 + tnl ) = zS->getKills();
|
|
|
|
+ *(int *)( bytes + 38 + tnl ) = zS->getTode();
|
|
|
|
+ *( bytes + 42 + tnl ) = (char)zS->hatGewonnen();
|
|
|
|
+ klient->statistikNachricht( (short)len, bytes );
|
|
|
|
+ delete[] bytes;
|
|
}
|
|
}
|
|
|
|
|
|
void Klient::sendeStatistikLadenFertig()
|
|
void Klient::sendeStatistikLadenFertig()
|
|
{
|
|
{
|
|
- if( !klient )
|
|
|
|
- return;
|
|
|
|
- char byte = 2;
|
|
|
|
- klient->statistikNachricht( 1, &byte );
|
|
|
|
|
|
+ if( !klient )
|
|
|
|
+ return;
|
|
|
|
+ char byte = 2;
|
|
|
|
+ klient->statistikNachricht( 1, &byte );
|
|
}
|
|
}
|
|
|
|
|
|
// constant
|
|
// constant
|
|
bool Klient::istOnline() const
|
|
bool Klient::istOnline() const
|
|
{
|
|
{
|
|
- return klient != 0;
|
|
|
|
|
|
+ return klient != 0;
|
|
}
|
|
}
|
|
|
|
|
|
// reference Counting
|
|
// reference Counting
|
|
Klient *Klient::getThis()
|
|
Klient *Klient::getThis()
|
|
{
|
|
{
|
|
- ref++;
|
|
|
|
- return this;
|
|
|
|
|
|
+ ref++;
|
|
|
|
+ return this;
|
|
}
|
|
}
|
|
|
|
|
|
Klient *Klient::release()
|
|
Klient *Klient::release()
|
|
{
|
|
{
|
|
- ref--;
|
|
|
|
- if( !ref )
|
|
|
|
- delete this;
|
|
|
|
- return 0;
|
|
|
|
|
|
+ ref--;
|
|
|
|
+ if( !ref )
|
|
|
|
+ delete this;
|
|
|
|
+ return 0;
|
|
}
|
|
}
|