Forráskód Böngészése

An neues Framework angepasst

Kolja Strohm 5 éve
szülő
commit
344b484b15
2 módosított fájl, 233 hozzáadás és 236 törlés
  1. 233 233
      Asteroids/Klient.cpp
  2. 0 3
      Asteroids/SSKlientV.h

+ 233 - 233
Asteroids/Klient.cpp

@@ -6,98 +6,98 @@
 // Konstruktor
 Klient::Klient( SSKlientV *klient )
 {
-	this->klient = klient;
-	ref = 1;
+    this->klient = klient;
+    ref = 1;
 }
 
 // Destruktor
 Klient::~Klient()
 {
-	if( klient )
-		klient->release();
+    if( klient )
+        klient->release();
 }
 
 // nicht constant
 void Klient::offline()
 {
-	klient = klient->release();
+    klient = (SSKlientV *)klient->release();
 }
 
-void Klient::online( SSKlientV *zKlient )
+void Klient::online( SSKlientV * zKlient )
 {
-	if( klient )
-		klient = klient->release();
-	klient = zKlient->getThis();
+    if( klient )
+        klient = (SSKlientV *)klient->release();
+    klient = (SSKlientV *)zKlient->getThis();
 }
 
-void Klient::sendeInit( RCArray< Spieler > *zSpieler, int spielZeit )
+void Klient::sendeInit( RCArray< Spieler > * zSpieler, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = (short)( 6 + zSpieler->getEintragAnzahl() * 8 );
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 6;
-	*(char*)( bytes + 5 ) = (char)zSpieler->getEintragAnzahl();
-	for( int i = 0; i < zSpieler->getEintragAnzahl(); i++ )
-	{
-		*(int*)( bytes + 6 + i * 8 ) = zSpieler->z( i )->getSpielerNummer();
-		*(int*)( bytes + 10 + i * 8 ) = zSpieler->z( i )->getAccountId();
-	}
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = (short)( 6 + zSpieler->getEintragAnzahl() * 8 );
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 6;
+    *(char *)( bytes + 5 ) = (char)zSpieler->getEintragAnzahl();
+    for( int i = 0; i < zSpieler->getEintragAnzahl(); i++ )
+    {
+        *(int *)( bytes + 6 + i * 8 ) = zSpieler->z( i )->getSpielerNummer();
+        *(int *)( bytes + 10 + i * 8 ) = zSpieler->z( i )->getAccountId();
+    }
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeSpielerNummer( int sNum, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = 9;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 9;
-	*(int*)( bytes + 5 ) = sNum;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 9;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 9;
+    *(int *)( bytes + 5 ) = sNum;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeStart( int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = 5;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 0xA;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 5;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0xA;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeTastaturStatus( int spielerId, TastaturStatus ts, bool aktiv, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = 9;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = (char)( (char)ts * 2 + (char)!aktiv );
-	*(int*)( bytes + 5 ) = spielerId;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 9;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = (char)( (char)ts * 2 + (char)!aktiv );
+    *(int *)( bytes + 5 ) = spielerId;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeSkillNachricht( int sNum, char art, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = 10;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 0xC;
-	*(int*)( bytes + 5 ) = sNum;
-	*(char*)( bytes + 9 ) = art;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 10;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0xC;
+    *(int *)( bytes + 5 ) = sNum;
+    *(char *)( bytes + 9 ) = art;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeAsteroid( int id, Vertex pos, Vertex speed, float rot, float rotS, int index, int spielZeit )
@@ -106,37 +106,37 @@ void Klient::sendeAsteroid( int id, Vertex pos, Vertex speed, float rot, float r
         return;
     short len = 37;
     char *bytes = new char[ len ];
-    *(int*)bytes = spielZeit;
-    *(char*)( bytes + 4 ) = 0x11;
-    *(int*)( bytes + 5 ) = id;
-    *(float*)( bytes + 9 ) = pos.x;
-    *(float*)( bytes + 13 ) = pos.y;
-    *(float*)( bytes + 17 ) = speed.x;
-    *(float*)( bytes + 21 ) = speed.y;
-    *(float*)( bytes + 25 ) = rot;
-    *(float*)( bytes + 29 ) = rotS;
-    *(int*)( bytes + 33 ) = index;
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0x11;
+    *(int *)( bytes + 5 ) = id;
+    *(float *)( bytes + 9 ) = pos.x;
+    *(float *)( bytes + 13 ) = pos.y;
+    *(float *)( bytes + 17 ) = speed.x;
+    *(float *)( bytes + 21 ) = speed.y;
+    *(float *)( bytes + 25 ) = rot;
+    *(float *)( bytes + 29 ) = rotS;
+    *(int *)( bytes + 33 ) = index;
     klient->spielNachricht( len, bytes );
     delete[] bytes;
 }
 
 void Klient::sendeSchuss( int id, int sNum, Vertex pos, Vertex speed, double intensity, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = 37;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 0xD;
-	*(int*)( bytes + 5 ) = id;
-	*(int*)( bytes + 9 ) = sNum;
-	*(float*)( bytes + 13 ) = pos.x;
-	*(float*)( bytes + 17 ) = pos.y;
-	*(float*)( bytes + 21 ) = speed.x;
-	*(float*)( bytes + 25 ) = speed.y;
-	*(double*)( bytes + 29 ) = intensity;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 37;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0xD;
+    *(int *)( bytes + 5 ) = id;
+    *(int *)( bytes + 9 ) = sNum;
+    *(float *)( bytes + 13 ) = pos.x;
+    *(float *)( bytes + 17 ) = pos.y;
+    *(float *)( bytes + 21 ) = speed.x;
+    *(float *)( bytes + 25 ) = speed.y;
+    *(double *)( bytes + 29 ) = intensity;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendePixel( int asteroid, int pixelId, int spielZeit )
@@ -145,10 +145,10 @@ void Klient::sendePixel( int asteroid, int pixelId, int spielZeit )
         return;
     short len = 13;
     char *bytes = new char[ len ];
-    *(int*)bytes = spielZeit;
-    *(char*)( bytes + 4 ) = 0x13;
-    *(int*)( bytes + 5 ) = asteroid;
-    *(int*)( bytes + 9 ) = pixelId;
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0x13;
+    *(int *)( bytes + 5 ) = asteroid;
+    *(int *)( bytes + 9 ) = pixelId;
     klient->spielNachricht( len, bytes );
     delete[] bytes;
 }
@@ -159,28 +159,28 @@ void Klient::sendeEp( int pixelId, int spielerId, int spielZeit )
         return;
     short len = 13;
     char *bytes = new char[ len ];
-    *(int*)bytes = spielZeit;
-    *(char*)( bytes + 4 ) = 0x14;
-    *(int*)( bytes + 5 ) = pixelId;
-    *(int*)( bytes + 9 ) = spielerId;
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0x14;
+    *(int *)( bytes + 5 ) = pixelId;
+    *(int *)( bytes + 9 ) = spielerId;
     klient->spielNachricht( len, bytes );
     delete[] bytes;
 }
 
 void Klient::sendeTreffer( int id, int sNum, int spielZeit, float ep, int skillP )
 {
-	if( !klient )
-		return;
-	short len = 21;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 0xE;
-	*(int*)( bytes + 5 ) = id;
-	*(int*)( bytes + 9 ) = sNum;
-    *(float*)( bytes + 13 ) = ep;
-    *(int*)( bytes + 17 ) = skillP;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 21;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0xE;
+    *(int *)( bytes + 5 ) = id;
+    *(int *)( bytes + 9 ) = sNum;
+    *(float *)( bytes + 13 ) = ep;
+    *(int *)( bytes + 17 ) = skillP;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeAsteroidTreffer( int asteroidId, int newAsteroidId, int schussId, Vertex pos, __int64 seed, int spielZeit, float ep, int skillP )
@@ -189,182 +189,182 @@ void Klient::sendeAsteroidTreffer( int asteroidId, int newAsteroidId, int schuss
         return;
     short len = 41;
     char *bytes = new char[ len ];
-    *(int*)bytes = spielZeit;
-    *(char*)( bytes + 4 ) = 0x12;
-    *(int*)( bytes + 5 ) = schussId;
-    *(int*)( bytes + 9 ) = asteroidId;
-    *(float*)( bytes + 13 ) = pos.x;
-    *(float*)( bytes + 17 ) = pos.y;
-    *(__int64*)( bytes + 21 ) = seed;
-    *(int*)( bytes + 29 ) = newAsteroidId;
-    *(float*)( bytes + 33 ) = ep;
-    *(int*)( bytes + 37 ) = skillP;
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0x12;
+    *(int *)( bytes + 5 ) = schussId;
+    *(int *)( bytes + 9 ) = asteroidId;
+    *(float *)( bytes + 13 ) = pos.x;
+    *(float *)( bytes + 17 ) = pos.y;
+    *(__int64 *)( bytes + 21 ) = seed;
+    *(int *)( bytes + 29 ) = newAsteroidId;
+    *(float *)( bytes + 33 ) = ep;
+    *(int *)( bytes + 37 ) = skillP;
     klient->spielNachricht( len, bytes );
     delete[] bytes;
 }
 
 void Klient::sendeWiederbelebung( int sNum, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = 9;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 0xF;
-	*(int*)( bytes + 5 ) = sNum;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 9;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0xF;
+    *(int *)( bytes + 5 ) = sNum;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeTod( int sNum, int killSNum, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = 13;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 0x10;
-	*(int*)( bytes + 5 ) = sNum;
-	*(int*)( bytes + 9 ) = killSNum;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 13;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0x10;
+    *(int *)( bytes + 5 ) = sNum;
+    *(int *)( bytes + 9 ) = killSNum;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeSpielEnde( char gewonnen, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = 6;
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 0xB;
-	*(char*)( bytes + 5 ) = gewonnen;
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = 6;
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0xB;
+    *(char *)( bytes + 5 ) = gewonnen;
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeChatNachricht( char *txt, int spielZeit )
 {
-	if( !klient )
-		return;
-	short len = (short)( 5 + textLength( txt ) );
-	char *bytes = new char[ len ];
-	*(int*)bytes = spielZeit;
-	*(char*)( bytes + 4 ) = 0x8;
-	for( int i = 5; i < len; i++ )
-		bytes[ i ] = txt[ i - 5 ];
-	klient->spielNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = (short)( 5 + textLength( txt ) );
+    char *bytes = new char[ len ];
+    *(int *)bytes = spielZeit;
+    *(char *)( bytes + 4 ) = 0x8;
+    for( int i = 5; i < len; i++ )
+        bytes[ i ] = txt[ i - 5 ];
+    klient->spielNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt )
 {
-	if( !klient )
-		return;
-	short len = (short)( 5 + textLength( txt ) );
-	char *bytes = new char[ len ];
-	*(char*)( bytes ) = 3;
-	*(int*)( bytes + 1 ) = vonAccount;
-	for( int i = 5; i < len; i++ )
-		bytes[ i ] = txt[ i - 5 ];
-	klient->statistikNachricht( len, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    short len = (short)( 5 + textLength( txt ) );
+    char *bytes = new char[ len ];
+    *(char *)( bytes ) = 3;
+    *(int *)( bytes + 1 ) = vonAccount;
+    for( int i = 5; i < len; i++ )
+        bytes[ i ] = txt[ i - 5 ];
+    klient->statistikNachricht( len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeStatistikSpielerOffline( int account )
 {
-	if( !klient )
-		return;
-	char *bytes = new char[ 5 ];
-	*(char*)( bytes ) = 4;
-	*(int*)( bytes + 1 ) = account;
-	klient->statistikNachricht( 5, bytes );
-	delete[] bytes;
+    if( !klient )
+        return;
+    char *bytes = new char[ 5 ];
+    *(char *)( bytes ) = 4;
+    *(int *)( bytes + 1 ) = account;
+    klient->statistikNachricht( 5, bytes );
+    delete[] bytes;
 }
 
-void Klient::sendeSpielerStatistik( SpielerStatistik *zS )
+void Klient::sendeSpielerStatistik( SpielerStatistik * zS )
 {
-	if( !zS || !klient )
-		return;
-	char snl = (char)zS->zSpielerName()->getLength();
-	char tnl = (char)zS->zTeamName()->getLength();
-	int len = 55 + snl + tnl;
-	char *bytes = new char[ len ];
-	bytes[ 0 ] = 0;
-	*(int*)( bytes + 1 ) = zS->getSpielerNummer();
-	*(char*)( bytes + 5 ) = (char)zS->zSpielerName()->getLength();
-	for( int i = 0; i < snl; i++ )
-		bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ];
-	*(char*)( bytes + 6 + snl ) = tnl;
-	for( int i = 0; i < tnl; i++ )
-		bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ];
-	*(int*)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe();
-	*(int*)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe();
-	*(int*)( bytes + 15 + snl + tnl ) = zS->getSchadenBekommen();
-	*(int*)( bytes + 19 + snl + tnl ) = zS->getSchadenGemacht();
-	*(int*)( bytes + 23 + snl + tnl ) = zS->getTreibstoffVerbraucht();
-	*(int*)( bytes + 27 + snl + tnl ) = zS->getShots();
-	*(int*)( bytes + 31 + snl + tnl ) = zS->getTreffer();
-	*(int*)( bytes + 35 + snl + tnl ) = zS->getPunkte();
-	*(int*)( bytes + 39 + snl + tnl ) = zS->getKills();
-	*(int*)( bytes + 43 + snl + tnl ) = zS->getTode();
-	*(int*)( bytes + 47 + snl + tnl ) = zS->getZeitAmLeben();
-	*(int*)( bytes + 51 + snl + tnl ) = zS->getZeitTod();
-	klient->statistikNachricht( (short)len, bytes );
-	delete[] bytes;
+    if( !zS || !klient )
+        return;
+    char snl = (char)zS->zSpielerName()->getLength();
+    char tnl = (char)zS->zTeamName()->getLength();
+    int len = 55 + snl + tnl;
+    char *bytes = new char[ len ];
+    bytes[ 0 ] = 0;
+    *(int *)( bytes + 1 ) = zS->getSpielerNummer();
+    *(char *)( bytes + 5 ) = (char)zS->zSpielerName()->getLength();
+    for( int i = 0; i < snl; i++ )
+        bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ];
+    *(char *)( bytes + 6 + snl ) = tnl;
+    for( int i = 0; i < tnl; i++ )
+        bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ];
+    *(int *)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe();
+    *(int *)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe();
+    *(int *)( bytes + 15 + snl + tnl ) = zS->getSchadenBekommen();
+    *(int *)( bytes + 19 + snl + tnl ) = zS->getSchadenGemacht();
+    *(int *)( bytes + 23 + snl + tnl ) = zS->getTreibstoffVerbraucht();
+    *(int *)( bytes + 27 + snl + tnl ) = zS->getShots();
+    *(int *)( bytes + 31 + snl + tnl ) = zS->getTreffer();
+    *(int *)( bytes + 35 + snl + tnl ) = zS->getPunkte();
+    *(int *)( bytes + 39 + snl + tnl ) = zS->getKills();
+    *(int *)( bytes + 43 + snl + tnl ) = zS->getTode();
+    *(int *)( bytes + 47 + snl + tnl ) = zS->getZeitAmLeben();
+    *(int *)( bytes + 51 + snl + tnl ) = zS->getZeitTod();
+    klient->statistikNachricht( (short)len, bytes );
+    delete[] bytes;
 }
 
-void Klient::sendeTeamStatistik( TeamStatistik *zS )
+void Klient::sendeTeamStatistik( TeamStatistik * zS )
 {
-	if( !zS || !klient )
-		return;
-	char tnl = (char)zS->zTeamName()->getLength();
-	int len = 43 + tnl;
-	char *bytes = new char[ len ];
-	bytes[ 0 ] = 1;
-	*(int*)( bytes + 1 ) = zS->getTeamNummer();
-	*(char*)( bytes + 5 ) = tnl;
-	for( int i = 0; i < tnl; i++ )
-		bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ];
-	*(int*)( bytes + 6 + tnl ) = zS->getTeamFarbe();
-	*(int*)( bytes + 10 + tnl ) = zS->getSchadenBekommen();
-	*(int*)( bytes + 14 + tnl ) = zS->getSchadenGemacht();
-	*(int*)( bytes + 18 + tnl ) = zS->getTreibstoffVerbraucht();
-	*(int*)( bytes + 22 + tnl ) = zS->getShots();
-	*(int*)( bytes + 26 + tnl ) = zS->getTreffer();
-	*(int*)( bytes + 30 + tnl ) = zS->getPunkte();
-	*(int*)( bytes + 34 + tnl ) = zS->getKills();
-	*(int*)( bytes + 38 + tnl ) = zS->getTode();
-	*( bytes + 42 + tnl ) = (char)zS->hatGewonnen();
-	klient->statistikNachricht( (short)len, bytes );
-	delete[] bytes;
+    if( !zS || !klient )
+        return;
+    char tnl = (char)zS->zTeamName()->getLength();
+    int len = 43 + tnl;
+    char *bytes = new char[ len ];
+    bytes[ 0 ] = 1;
+    *(int *)( bytes + 1 ) = zS->getTeamNummer();
+    *(char *)( bytes + 5 ) = tnl;
+    for( int i = 0; i < tnl; i++ )
+        bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ];
+    *(int *)( bytes + 6 + tnl ) = zS->getTeamFarbe();
+    *(int *)( bytes + 10 + tnl ) = zS->getSchadenBekommen();
+    *(int *)( bytes + 14 + tnl ) = zS->getSchadenGemacht();
+    *(int *)( bytes + 18 + tnl ) = zS->getTreibstoffVerbraucht();
+    *(int *)( bytes + 22 + tnl ) = zS->getShots();
+    *(int *)( bytes + 26 + tnl ) = zS->getTreffer();
+    *(int *)( bytes + 30 + tnl ) = zS->getPunkte();
+    *(int *)( bytes + 34 + tnl ) = zS->getKills();
+    *(int *)( bytes + 38 + tnl ) = zS->getTode();
+    *( bytes + 42 + tnl ) = (char)zS->hatGewonnen();
+    klient->statistikNachricht( (short)len, bytes );
+    delete[] bytes;
 }
 
 void Klient::sendeStatistikLadenFertig()
 {
-	if( !klient )
-		return;
-	char byte = 2;
-	klient->statistikNachricht( 1, &byte );
+    if( !klient )
+        return;
+    char byte = 2;
+    klient->statistikNachricht( 1, &byte );
 }
 
 // constant
 bool Klient::istOnline() const
 {
-	return klient != 0;
+    return klient != 0;
 }
 
 // reference Counting
 Klient *Klient::getThis()
 {
-	ref++;
-	return this;
+    ref++;
+    return this;
 }
 
 Klient *Klient::release()
 {
-	ref--;
-	if( !ref )
-		delete this;
-	return 0;
+    ref--;
+    if( !ref )
+        delete this;
+    return 0;
 }

+ 0 - 3
Asteroids/SSKlientV.h

@@ -21,9 +21,6 @@ public:
 	virtual void errorZuKlientSende( const char *nachricht ) = 0;
 	// const
 	virtual int getAccountId() const = 0;
-	// Reference Counting
-	virtual SSKlientV *getThis() = 0;
-	virtual SSKlientV *release() = 0;
 };
 
 #endif