123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{E2BFB1FB-F888-490A-8159-D0F01D9C734A}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>Asteroids</RootNamespace>
- <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <LinkIncremental>true</LinkIncremental>
- <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
- <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Debug;..\..\..\..\..\Allgemein\Network\x64\Debug;$(LibraryPath)</LibraryPath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;..\..\..\..\Klient\KSGNetwork\Include;$(IncludePath)</IncludePath>
- <LibraryPath>..\..\..\..\..\Allgemein\Framework\Release;..\..\..\..\..\Allgemein\Network\Release;$(LibraryPath)</LibraryPath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
- <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Release;..\..\..\..\..\Allgemein\Network\x64\Release;$(LibraryPath)</LibraryPath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>Framework.lib;Network.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <CustomBuildStep>
- <Command>copy "..\x64\Debug\Asteroids.dll" "..\..\..\..\Klient\Fertig\Debug\Spiele\x64\Asteroids\bin\Asteroids.dll";%(Outputs)</Command>
- </CustomBuildStep>
- <CustomBuildStep>
- <Outputs>kopierem;%(Outputs)</Outputs>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>Framework.lib;Network.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <CustomBuildStep>
- <Command>copy "..\Release\Asteroids.dll" "..\..\..\..\Klient\Fertig\Spiele\x32\Asteroids\bin\Asteroids.dll"</Command>
- </CustomBuildStep>
- <CustomBuildStep>
- <Outputs>kopieren...;%(Outputs)</Outputs>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>Framework.lib;Network.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <CustomBuildStep>
- <Command>copy "..\x64\Release\Asteroids.dll" "..\..\..\..\Klient\Fertig\Spiele\x64\Asteroids\bin\Asteroids.dll"</Command>
- </CustomBuildStep>
- <CustomBuildStep>
- <Outputs>kopieren...;%(Outputs)</Outputs>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClInclude Include="Aufzeichnung\Aufzeichnung.h" />
- <ClInclude Include="Editor\Abstract\Model.h" />
- <ClInclude Include="Editor\Abstract\View.h" />
- <ClInclude Include="Editor\Editor.h" />
- <ClInclude Include="Editor\Interface\Dialogs\Dialog.h" />
- <ClInclude Include="Editor\Interface\Dialogs\Nachricht.h" />
- <ClInclude Include="Editor\Interface\Dialogs\Frage.h" />
- <ClInclude Include="Editor\Interface\Dialogs\ResourceDialog.h" />
- <ClInclude Include="Editor\Interface\Interface.h" />
- <ClInclude Include="Editor\Interface\RightTools\ObjektOptionen\ObjektOptionen.h" />
- <ClInclude Include="Editor\Interface\RightTools\RightTools.h" />
- <ClInclude Include="Editor\Interface\RightTools\SpielerOptionen\SpielerOptionen.h" />
- <ClInclude Include="Editor\Interface\RightTools\TeamOptionen\TeamOptionen.h" />
- <ClInclude Include="Editor\Karte\EditorKarte.h" />
- <ClInclude Include="Editor\Netzwerk\EditorKlient.h" />
- <ClInclude Include="HistorieStatistik\HistorieStatistik.h" />
- <ClInclude Include="Initialisierung\Initialisierung.h" />
- <ClInclude Include="SpielStatistik\Chat\StatistikChat.h" />
- <ClInclude Include="SpielStatistik\SpielStatistik.h" />
- <ClInclude Include="SpielStatistik\SpielStatistikDaten.h" />
- <ClInclude Include="SpielStatistik\Tabelle\StatistikTabelle.h" />
- <ClInclude Include="Netzwerk\STKNachricht.h" />
- <ClInclude Include="Spiel\Asteroid\Asteroid.h" />
- <ClInclude Include="Spiel\Asteroid\Pixel.h" />
- <ClInclude Include="Spiel\Bestenliste\Bestenliste.h" />
- <ClInclude Include="Spiel\Chat\Chat.h" />
- <ClInclude Include="Spiel\Define.h" />
- <ClInclude Include="Spiel\Ende\Ende.h" />
- <ClInclude Include="Spiel\Karte\Karte.h" />
- <ClInclude Include="Spiel\Karte\Strukturen.h" />
- <ClInclude Include="Spiel\Objekt\SpielObjekt.h" />
- <ClInclude Include="Spiel\Schuss\Laser.h" />
- <ClInclude Include="Spiel\Skill\Skill.h" />
- <ClInclude Include="Spiel\SpielerGUI\SpielerGUI.h" />
- <ClInclude Include="Spiel\Spieler\DeadPlayer.h" />
- <ClInclude Include="Spiel\Spieler\Spieler.h" />
- <ClInclude Include="Spiel\SpielKlasse.h" />
- <ClInclude Include="Spiel\Team\Team.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="Aufzeichnung\Aufzeichnung.cpp" />
- <ClCompile Include="Editor\Abstract\Model.cpp" />
- <ClCompile Include="Editor\Abstract\View.cpp" />
- <ClCompile Include="Editor\Editor.cpp" />
- <ClCompile Include="Editor\Interface\Dialogs\Dialog.cpp" />
- <ClCompile Include="Editor\Interface\Dialogs\Frage.cpp" />
- <ClCompile Include="Editor\Interface\Dialogs\Nachricht.cpp" />
- <ClCompile Include="Editor\Interface\Dialogs\ResourceDialog.cpp" />
- <ClCompile Include="Editor\Interface\Interface.cpp" />
- <ClCompile Include="Editor\Interface\RightTools\ObjektOptionen\ObjektOptionen.cpp" />
- <ClCompile Include="Editor\Interface\RightTools\RightTools.cpp" />
- <ClCompile Include="Editor\Interface\RightTools\SpielerOptionen\SpielerOptionen.cpp" />
- <ClCompile Include="Editor\Interface\RightTools\TeamOptionen\TeamOptionen.cpp" />
- <ClCompile Include="Editor\Karte\EditorKarte.cpp" />
- <ClCompile Include="Editor\Netzwerk\EditorKlient.cpp" />
- <ClCompile Include="HistorieStatistik\HistorieStatistik.cpp" />
- <ClCompile Include="Initialisierung\Initialisierung.cpp" />
- <ClCompile Include="SpielStatistik\Chat\StatistikChat.cpp" />
- <ClCompile Include="SpielStatistik\SpielStatistik.cpp" />
- <ClCompile Include="SpielStatistik\Tabelle\StatistikTabelle.cpp" />
- <ClCompile Include="Spiel\Asteroid\Asteroid.cpp" />
- <ClCompile Include="Spiel\Asteroid\Pixel.cpp" />
- <ClCompile Include="Spiel\Bestenliste\Bestenliste.cpp" />
- <ClCompile Include="Spiel\Chat\Chat.cpp" />
- <ClCompile Include="Spiel\Ende\Ende.cpp" />
- <ClCompile Include="Spiel\Karte\Karte.cpp" />
- <ClCompile Include="Spiel\Karte\Strukturen.cpp" />
- <ClCompile Include="Spiel\Objekt\SpielObjekt.cpp" />
- <ClCompile Include="Spiel\Schuss\Laser.cpp" />
- <ClCompile Include="Spiel\Skill\Skill.cpp" />
- <ClCompile Include="Spiel\SpielerGUI\SpielerGUI.cpp" />
- <ClCompile Include="Spiel\Spieler\DeadPlayer.cpp" />
- <ClCompile Include="Spiel\Spieler\Spieler.cpp" />
- <ClCompile Include="Spiel\SpielKlasse.cpp" />
- <ClCompile Include="Spiel\Team\Team.cpp" />
- <ClCompile Include="Start\DLLStart.cpp" />
- <ClCompile Include="Netzwerk\STKNachricht.cpp" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|