Debug Win32 Debug x64 Release Win32 Release x64 {E2BFB1FB-F888-490A-8159-D0F01D9C734A} Win32Proj Asteroids 10.0 DynamicLibrary true v143 Unicode DynamicLibrary true v143 MultiByte DynamicLibrary false v143 true MultiByte DynamicLibrary false v143 true MultiByte true ..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath) true ..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\x64\Debug;..\..\..\..\..\Allgemein\Network\x64\Debug;$(LibraryPath) false ..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;..\..\..\..\Klient\KSGNetwork\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\Release;..\..\..\..\..\Allgemein\Network\Release;$(LibraryPath) false ..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\x64\Release;..\..\..\..\..\Allgemein\Network\x64\Release;$(LibraryPath) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions) Windows true Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions) Windows true Framework.lib;Network.lib;%(AdditionalDependencies) copy "..\x64\Debug\Asteroids.dll" "..\..\..\..\Klient\Fertig\Debug\Spiele\x64\Asteroids\bin\Asteroids.dll";%(Outputs) kopierem;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Framework.lib;Network.lib;%(AdditionalDependencies) copy "..\Release\Asteroids.dll" "..\..\..\..\Klient\Fertig\Spiele\x32\Asteroids\bin\Asteroids.dll" kopieren...;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Framework.lib;Network.lib;%(AdditionalDependencies) copy "..\x64\Release\Asteroids.dll" "..\..\..\..\Klient\Fertig\Spiele\x64\Asteroids\bin\Asteroids.dll" kopieren...;%(Outputs)