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- [empty]
- ID=0
- Roomfrequenzy=0
- NotAtSpawn=0
- [Arrow]
- MaterialNameDown=Grass
- MaterialNameUp=Arrow
- ID=1
- Roomfrequenzy=0,02
- TurnToGoalUp=1
- NotAtSpawn=0
- NotNextToSelf=1
- [Goal]
- MaterialNameUp=Goal
- ID=2
- Roomfrequenzy=0
- WinAtArrival=1
- TurnRandomUp=1
- NotAtSpawn=0
- NotNextToSelf=1
- [YSNP]
- MaterialNameDown=YSNP
- MaterialNameUp=Ceiling
- ID=3
- Roomfrequenzy=0,02
- YSNPUp=1
- YSNPDown=1
- TurnPlayer=0
- PortPlayerToCenter=0
- Passierbar=0
- TurnRandomDown=1
- NotNextToSelf=1
- [Green]
- MaterialNameDown=Grass
- MaterialNameUp=Ceiling
- ID=4
- Roomfrequenzy=0,042
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=1
- ChangeWallsAtArrival=0
- TurnPlayer=0
- PortPlayerToCenter=0
- [GreenTrap]
- MaterialNameDown=Grass
- MaterialNameUp=Ceiling
- ID=5
- Roomfrequenzy=0,042
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=0
- ChangeAtArrivalToUp=4
- ChangeAtArrivalToDown=4
- ChangeWallsAtArrival=0
- TurnPlayer=1
- PortPlayerToCenter=1
- [WallTrap]
- ID=6
- Roomfrequenzy=0,035
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=0
- ChangeAtArrivalToUp=0
- ChangeAtArrivalToDown=0
- ChangeWallsAtArrival=1
- TurnPlayer=0
- PortPlayerToCenter=0
- Passierbar=0
- [Speed]
- MaterialNameDown=BlueSpeed
- ID=7
- Roomfrequenzy=0,07
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=0
- ChangeAtArrivalToUp=0
- ChangeAtArrivalToDown=0
- ChangeWallsAtArrival=0
- ChangeSpeedAtArrival=2
- TurnPlayer=0
- PortPlayerToCenter=0
- TurnRandomDown=1
- [RedSpeed]
- MaterialNameDown=RedSpeed
- ID=8
- Roomfrequenzy=0,015
- ChangeAtArrivalToUp=0
- ChangeAtArrivalToDown=0
- ChangeSpeedAtArrival=-10
- TurnRandomDown=1
- [GreenSpeed]
- MaterialNameDown=GreenSpeed
- ID=9
- Roomfrequenzy=0,008
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=0
- ChangeAtArrivalToUp=0
- ChangeAtArrivalToDown=0
- ChangeWallsAtArrival=0
- ChangeSpeedAtArrival=10
- TurnPlayer=0
- PortPlayerToCenter=0
- TurnRandomDown=1
- NotNextToSelf=1
- [Turner]
- MaterialNameUp=Turner
- ID=10
- Roomfrequenzy=0,1
- ExplodeDown=0
- ExplodeUp=0
- PortToUp=0
- PortToDown=0
- TurnToGoalUp=0
- TurnToGoalDown=0
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=0
- ChangeWallsAtArrival=0
- ChangeSpeedAtArrival=0
- TurnPlayer=1
- PortPlayerToCenter=1
- [UpDownPorter]
- MaterialNameDown=PortDownUp
- MaterialNameUp=PortUpDown
- ID=11
- Roomfrequenzy=0,015
- ExplodeDown=0
- ExplodeUp=0
- PortToUp=1
- PortToDown=1
- TurnToGoalUp=0
- TurnToGoalDown=0
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=0
- ChangeWallsAtArrival=0
- ChangeSpeedAtArrival=0
- TurnPlayer=0
- PortPlayerToCenter=0
- NotNextToSelf=1
- [UpPorter]
- MaterialNameDown=PortDownUp
- ID=12
- Roomfrequenzy=0,03
- ExplodeDown=0
- ExplodeUp=0
- PortToUp=1
- PortToDown=0
- TurnToGoalUp=0
- TurnToGoalDown=0
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=0
- ChangeWallsAtArrival=0
- ChangeSpeedAtArrival=0
- TurnPlayer=0
- PortPlayerToCenter=0
- NotNextToSelf=1
- [DownPorter]
- MaterialNameUp=PortUpDown
- ID=13
- Roomfrequenzy=0,03
- ExplodeDown=0
- ExplodeUp=0
- PortToUp=0
- PortToDown=1
- TurnToGoalUp=0
- TurnToGoalDown=0
- YSNPUp=0
- YSNPDown=0
- GreenWallsAround=0
- ChangeWallsAtArrival=0
- ChangeSpeedAtArrival=0
- TurnPlayer=0
- PortPlayerToCenter=0
- NotNextToSelf=1
- [Explosion]
- MaterialNameDown=Explosion
- ID=14
- Roomfrequenzy=0,005
- ExplodeDown=1
- ExplodeUp=1
- ChangeAtArrivalToUp=0
- ChangeAtArrivalToDown=0
- ChangeWallsAtArrival=0
- ChangeSpeedAtArrival=0
- TurnRandomDown=1
- [RainbowTrap]
- ID=15
- Roomfrequenzy=0,05
- PortToUp=1
- PortToDown=1
- ChangeAtArrivalToUp=0
- ChangeAtArrivalToDown=0
- [PusherDown]
- MaterialNameDown=PusherDown
- ID=16
- Roomfrequenzy=0,04
- PushPlayerDown=1
- TurnRandomDown=1
- [Contamination]
- MaterialNameDown=ContaminationDown
- MaterialNameUp=ContaminationUp
- ID=19
- Roomfrequenzy=0,005
- Contaminate=1
- Passierbar=0
- TurnRandomUp=1
- TurnRandomDown=1
- [PusherUp]
- MaterialNameUp=PusherUp
- ID=20
- Roomfrequenzy=0,04
- PushPlayerUp=1
- TurnRandomUp=1
- [PusherUpDown]
- MaterialNameDown=PusherDown
- MaterialNameUp=PusherUp
- ID=21
- Roomfrequenzy=0,01
- PushPlayerUp=1
- PushPlayerDown=1
- TurnRandomUp=1
- TurnRandomDown=1
- Passierbar=0
- [OPTanzGegnerraum]
- ID=25
- Roomfrequenzy=0,005
- OPTanzGegner=1
- Passierbar=0
- NotNextToSelf=1
- [OpenDown]
- MaterialNameDown=Open
- ID=28
- Roomfrequenzy=0,01
- [OpenUp]
- MaterialNameUp=Open
- ID=29
- Roomfrequenzy=0,01
- [OpenUpDown]
- MaterialNameDown=Open
- MaterialNameUp=Open
- ID=30
- Roomfrequenzy=0,005
- Passierbar=0
- [Bonbon]
- MaterialNameDown=Bonbon
- ID=31
- Roomfrequenzy=0,005
- WallCageTrap=1
- Passierbar=0
- TurnRandomDown=1
- NotNextToSelf=1
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