Test.vcxproj 8.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|x64">
  13. <Configuration>Debug</Configuration>
  14. <Platform>x64</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <VCProjectVersion>15.0</VCProjectVersion>
  23. <ProjectGuid>{84C1FC9D-25BD-4100-BE76-6CF501A231BB}</ProjectGuid>
  24. <Keyword>Win32Proj</Keyword>
  25. <RootNamespace>Test</RootNamespace>
  26. <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
  27. </PropertyGroup>
  28. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  29. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  30. <ConfigurationType>Application</ConfigurationType>
  31. <UseDebugLibraries>true</UseDebugLibraries>
  32. <PlatformToolset>v141</PlatformToolset>
  33. <CharacterSet>Unicode</CharacterSet>
  34. </PropertyGroup>
  35. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  36. <ConfigurationType>Application</ConfigurationType>
  37. <UseDebugLibraries>false</UseDebugLibraries>
  38. <PlatformToolset>v141</PlatformToolset>
  39. <WholeProgramOptimization>true</WholeProgramOptimization>
  40. <CharacterSet>Unicode</CharacterSet>
  41. </PropertyGroup>
  42. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  43. <ConfigurationType>Application</ConfigurationType>
  44. <UseDebugLibraries>true</UseDebugLibraries>
  45. <PlatformToolset>v141</PlatformToolset>
  46. <CharacterSet>MultiByte</CharacterSet>
  47. </PropertyGroup>
  48. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  49. <ConfigurationType>Application</ConfigurationType>
  50. <UseDebugLibraries>false</UseDebugLibraries>
  51. <PlatformToolset>v141</PlatformToolset>
  52. <WholeProgramOptimization>true</WholeProgramOptimization>
  53. <CharacterSet>MultiByte</CharacterSet>
  54. </PropertyGroup>
  55. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  56. <ImportGroup Label="ExtensionSettings">
  57. </ImportGroup>
  58. <ImportGroup Label="Shared">
  59. </ImportGroup>
  60. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  61. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  62. </ImportGroup>
  63. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  64. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  65. </ImportGroup>
  66. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  67. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  68. </ImportGroup>
  69. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  70. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  71. </ImportGroup>
  72. <PropertyGroup Label="UserMacros" />
  73. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  74. <LinkIncremental>true</LinkIncremental>
  75. </PropertyGroup>
  76. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  77. <LinkIncremental>true</LinkIncremental>
  78. <IncludePath>..\..\Framework;..\..\Network\Network;..\..\ksgScript\ksgScript\Include;..\..\..\Spiele Platform\Klient\Include;..\..\..\Spiele Platform\Klient\KSGNetwork\Include;$(IncludePath)</IncludePath>
  79. <LibraryPath>..\..\Framework\x64\Debug;..\..\Network\x64\Debug;$(LibraryPath)</LibraryPath>
  80. </PropertyGroup>
  81. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  82. <LinkIncremental>false</LinkIncremental>
  83. </PropertyGroup>
  84. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  85. <LinkIncremental>false</LinkIncremental>
  86. <IncludePath>..\..\..\Spiele Platform\Klient\KSGNetwork\Include;..\..\Framework;..\..\Network\Network;..\..\ksgScript\ksgScript\Include;..\..\..\Spiele Platform\Klient\Include;$(IncludePath)</IncludePath>
  87. <LibraryPath>..\..\Framework\x64\Release;..\..\Network\x64\Release;$(LibraryPath)</LibraryPath>
  88. </PropertyGroup>
  89. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  90. <ClCompile>
  91. <PrecompiledHeader>
  92. </PrecompiledHeader>
  93. <WarningLevel>Level3</WarningLevel>
  94. <Optimization>Disabled</Optimization>
  95. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  96. </ClCompile>
  97. <Link>
  98. <SubSystem>Console</SubSystem>
  99. </Link>
  100. </ItemDefinitionGroup>
  101. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  102. <ClCompile>
  103. <PrecompiledHeader>
  104. </PrecompiledHeader>
  105. <WarningLevel>Level3</WarningLevel>
  106. <Optimization>Disabled</Optimization>
  107. <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  108. <BasicRuntimeChecks>StackFrameRuntimeCheck</BasicRuntimeChecks>
  109. </ClCompile>
  110. <Link>
  111. <SubSystem>Console</SubSystem>
  112. <AdditionalDependencies>Framework.lib;Network.lib;%(AdditionalDependencies)</AdditionalDependencies>
  113. </Link>
  114. <CustomBuildStep>
  115. <Command>copy "..\..\Framework\x64\Debug\Framework.dll" "framework.dll"
  116. copy "..\..\Network\x64\Debug\Network.dll" "network.dll"
  117. xcopy /S /Q /y "..\..\..\Spiele Platform\Klient\Fertig\Debug\Minigames\x64" "data\Minigames"</Command>
  118. <Outputs>kopieren;%(Outputs)</Outputs>
  119. </CustomBuildStep>
  120. </ItemDefinitionGroup>
  121. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  122. <ClCompile>
  123. <WarningLevel>Level3</WarningLevel>
  124. <PrecompiledHeader>
  125. </PrecompiledHeader>
  126. <Optimization>MaxSpeed</Optimization>
  127. <FunctionLevelLinking>true</FunctionLevelLinking>
  128. <IntrinsicFunctions>true</IntrinsicFunctions>
  129. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  130. </ClCompile>
  131. <Link>
  132. <SubSystem>Console</SubSystem>
  133. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  134. <OptimizeReferences>true</OptimizeReferences>
  135. </Link>
  136. </ItemDefinitionGroup>
  137. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  138. <ClCompile>
  139. <WarningLevel>Level3</WarningLevel>
  140. <PrecompiledHeader>
  141. </PrecompiledHeader>
  142. <Optimization>MaxSpeed</Optimization>
  143. <FunctionLevelLinking>true</FunctionLevelLinking>
  144. <IntrinsicFunctions>true</IntrinsicFunctions>
  145. <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  146. </ClCompile>
  147. <Link>
  148. <SubSystem>Console</SubSystem>
  149. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  150. <OptimizeReferences>true</OptimizeReferences>
  151. <AdditionalDependencies>Framework.lib;Network.lib;%(AdditionalDependencies)</AdditionalDependencies>
  152. </Link>
  153. <CustomBuildStep>
  154. <Command>copy "..\..\Framework\x64\Release\Framework.dll" "framework.dll"
  155. copy "..\..\Network\x64\Release\Network.dll" "network.dll"
  156. xcopy /S /Q /y "..\..\..\Spiele Platform\Klient\Fertig\Minigames\x64" "data\Minigames"</Command>
  157. </CustomBuildStep>
  158. <CustomBuildStep>
  159. <Outputs>kopieren;%(Outputs)</Outputs>
  160. </CustomBuildStep>
  161. </ItemDefinitionGroup>
  162. <ItemGroup>
  163. <ClCompile Include="DLLDateien.cpp" />
  164. <ClCompile Include="Main.cpp" />
  165. <ClCompile Include="Minigame.cpp" />
  166. <ClCompile Include="Minigames.cpp" />
  167. </ItemGroup>
  168. <ItemGroup>
  169. <ClInclude Include="DLLDateien.h" />
  170. <ClInclude Include="Minigame.h" />
  171. <ClInclude Include="Minigames.h" />
  172. </ItemGroup>
  173. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  174. <ImportGroup Label="ExtensionTargets">
  175. </ImportGroup>
  176. </Project>