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- #include "BasicBlocks.h"
- BasicBlockType::BasicBlockType()
- : BlockType( 1 )
- {
- }
- void BasicBlockType::loadSuperBlock( Block *zBlock, Framework::Reader *zReader )
- {
- }
- void BasicBlockType::createSuperBlock( Block *zBlock, Framework::Reader *zReader )
- {
- }
- void BasicBlockType::createSuperItem( Block *zBlock, Item *zItem )
- {
- }
- Block *BasicBlockType::loadBlock( Framework::Vec3<int> position, Game *zTarget, Framework::Reader *zReader )
- {
- }
- void BasicBlockType::saveBlock( Block *zBlock, Framework::Writer *zWriter )
- {
- }
- Item *BasicBlockType::getItemFromBlock( Block *zBlock, Game *zTarget )
- {
- }
- Block *BasicBlockType::createBlockAt( Framework::Vec3<int> position, Game *zTarget, Item *zUsedItem )
- {
- }
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