#include "BasicBlocks.h" BasicBlockType::BasicBlockType() : BlockType( 1 ) { } void BasicBlockType::loadSuperBlock( Block *zBlock, Framework::Reader *zReader ) { } void BasicBlockType::createSuperBlock( Block *zBlock, Framework::Reader *zReader ) { } void BasicBlockType::createSuperItem( Block *zBlock, Item *zItem ) { } Block *BasicBlockType::loadBlock( Framework::Vec3 position, Game *zTarget, Framework::Reader *zReader ) { } void BasicBlockType::saveBlock( Block *zBlock, Framework::Writer *zWriter ) { } Item *BasicBlockType::getItemFromBlock( Block *zBlock, Game *zTarget ) { } Block *BasicBlockType::createBlockAt( Framework::Vec3 position, Game *zTarget, Item *zUsedItem ) { }