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- #pragma once
- #include "Entity.h"
- class QuestEvent : public virtual Framework::ReferenceCounter
- {
- private:
- Entity* actingEntity;
- public:
- QuestEvent(Entity* actingEntity);
- ~QuestEvent();
- Entity* zActingEntity() const;
- };
- class QuestEventOpenDialog : public QuestEvent
- {
- private:
- Framework::Text dialogId;
- public:
- QuestEventOpenDialog(Entity* actingEntity, Framework::Text dialogId);
- const Framework::Text& getDialogId() const;
- };
- class QuestEventBlockBreak : public QuestEvent
- {};
- class QuestEventBlockPlace : public QuestEvent
- {};
- class QuestEventBlockInteract : public QuestEvent
- {};
- class QuestEventTimeUpdate : public QuestEvent
- {};
- class QuestEventCraft : public QuestEvent
- {};
- class QuestEventItemPickup : public QuestEvent
- {};
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