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- #include "ItemSkill.h"
- ItemSkill::ItemSkill(const ItemType* zSkillType)
- : Framework::ReferenceCounter(),
- skillType(zSkillType)
- {}
- const ItemType* ItemSkill::zSkillType()
- {
- return skillType;
- }
- BasicItemSkill::BasicItemSkill(const ItemType* zSkillType, float maxXP, float durabilityModifier, float speedModifier, float luckModifier, float staminaModifier, float hungerModifier, float xpIncrease)
- : ItemSkill(zSkillType),
- level(1),
- xp(0),
- maxXP(maxXP),
- durabilityModifier(durabilityModifier),
- speedModifier(speedModifier),
- luckModifier(luckModifier),
- staminaModifier(staminaModifier),
- hungerModifier(hungerModifier)
- {}
- void BasicItemSkill::use(Entity* zActor, Item* zUsedItem, Block* zTarget)
- {}
- void BasicItemSkill::use(Entity* zActor, Item* zUsedItem, Entity* zTarget)
- {}
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