DimensionGenerator.cpp 6.9 KB

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  1. #include "DimensionGenerator.h"
  2. #include "Constants.h"
  3. #include "Noise.h"
  4. #include "NoBlock.h"
  5. #include <iostream>
  6. DimensionGenerator::DimensionGenerator(int dimensionId)
  7. : ReferenceCounter(),
  8. dimensionId(dimensionId),
  9. minTemplateAffectedPosition(0, 0, 0),
  10. maxTemplateAffectedPosition(0, 0, 0)
  11. {
  12. StaticRegistry<DimensionGenerator>::INSTANCE.registerT(this, dimensionId);
  13. }
  14. DimensionGenerator::~DimensionGenerator()
  15. {}
  16. BiomGenerator* DimensionGenerator::zBiomGenerator(int seed, int x, int y)
  17. {
  18. double noise = zBiomNoise(seed)->getNoise((double)x, (double)y, 0.0);
  19. double border = 0;
  20. BiomGenerator* gen = 0;
  21. auto genI = biomGenerators.begin();
  22. auto distI = biomDistribution.begin();
  23. do
  24. {
  25. border += (double)distI++;
  26. gen = genI++;
  27. } while (border < noise && (bool)distI && (bool)genI);
  28. return gen;
  29. }
  30. void DimensionGenerator::registerBiom(BiomGenerator* generator, double possibility)
  31. {
  32. biomGenerators.add(generator);
  33. biomDistribution.add(possibility);
  34. for (auto t : generator->getTemplates())
  35. {
  36. minTemplateAffectedPosition.x = MIN(minTemplateAffectedPosition.x, t->getMinAffectedOffset().x);
  37. minTemplateAffectedPosition.y = MIN(minTemplateAffectedPosition.y, t->getMinAffectedOffset().y);
  38. minTemplateAffectedPosition.z = MIN(minTemplateAffectedPosition.z, t->getMinAffectedOffset().z);
  39. maxTemplateAffectedPosition.x = MAX(maxTemplateAffectedPosition.x, t->getMaxAffectedOffset().x);
  40. maxTemplateAffectedPosition.y = MAX(maxTemplateAffectedPosition.y, t->getMaxAffectedOffset().y);
  41. maxTemplateAffectedPosition.z = MAX(maxTemplateAffectedPosition.z, t->getMaxAffectedOffset().z);
  42. }
  43. }
  44. Framework::RCArray<GeneratedStructure>* DimensionGenerator::getGeneratedStructoresForArea(int seed, Framework::Vec3<int> minPos, Framework::Vec3<int> maxPos)
  45. {
  46. Framework::RCArray<GeneratedStructure>* result = new Framework::RCArray<GeneratedStructure>();
  47. int minSearchX = minPos.x - maxTemplateAffectedPosition.x;
  48. int minSearchY = minPos.y - maxTemplateAffectedPosition.y;
  49. int minSearchZ = MAX(minPos.z - maxTemplateAffectedPosition.z, 0);
  50. int maxSearchX = maxPos.x - minTemplateAffectedPosition.x;
  51. int maxSearchY = maxPos.y - minTemplateAffectedPosition.y;
  52. int maxSearchZ = MIN(maxPos.z - minTemplateAffectedPosition.z, WORLD_HEIGHT - 1);
  53. Noise* structureNoise = zStructureNoise(seed + dimensionId);
  54. for (int x = minSearchX; x <= maxSearchX; x++)
  55. {
  56. for (int y = minSearchY; y <= maxSearchY; y++)
  57. {
  58. BiomGenerator* biom = zBiomGenerator(seed + dimensionId, x, y);
  59. int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(x), (double)(y), 0.0) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
  60. for (int z = minSearchZ; z <= maxSearchZ; z++)
  61. {
  62. if (z < height)
  63. {
  64. double rValue = structureNoise->getNoise((double)x, (double)y, (double)z);
  65. double probSum = 0;
  66. for (auto t : biom->getTemplates())
  67. {
  68. if (t->isGenerationPossable(Framework::Vec3<int>(x, y, z), height - z))
  69. {
  70. if (rValue - probSum <= t->getPropability())
  71. {
  72. result->add(t->generateAt(Framework::Vec3<int>(x, y, z), structureNoise));
  73. break;
  74. }
  75. }
  76. probSum += t->getPropability();
  77. }
  78. }
  79. }
  80. }
  81. }
  82. return result;
  83. }
  84. Chunk* DimensionGenerator::generateChunk(int seed, int centerX, int centerY)
  85. {
  86. Framework::RCArray<GeneratedStructure>* structures = getGeneratedStructoresForArea(seed, Framework::Vec3<int>(centerX - CHUNK_SIZE / 2, centerY - CHUNK_SIZE / 2, 0), Framework::Vec3<int>(centerX + CHUNK_SIZE / 2, centerY + CHUNK_SIZE / 2, WORLD_HEIGHT - 1));
  87. std::cout << "generating chunk " << centerX << ", " << centerY << "\n";
  88. Chunk* chunk = new Chunk(Framework::Punkt(centerX, centerY), dimensionId);
  89. for (int x = -CHUNK_SIZE / 2; x < CHUNK_SIZE / 2; x++)
  90. {
  91. for (int y = -CHUNK_SIZE / 2; y < CHUNK_SIZE / 2; y++)
  92. {
  93. BiomGenerator* biom = zBiomGenerator(seed + dimensionId, x + centerX, y + centerY);
  94. // TODO: use Noise interpolator for height map between different bioms
  95. int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(x + centerX), (double)(y + centerY), 0.0) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
  96. int maxSurfaceHeight = (int)(MAX_SURFACE_HEIGHT * (1.f - (float)(height - MIN_AIR_LEVEL) / (float)(MAX_AIR_LEVEL - MIN_AIR_LEVEL)));
  97. int actualSurfaceHeight = (int)((float)maxSurfaceHeight * (1.f - VARIABLE_SURFACE_PART) + ((float)maxSurfaceHeight * VARIABLE_SURFACE_PART * (float)biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(x + centerX), (double)(y + centerY), 10.0)));
  98. for (int z = 0; z < WORLD_HEIGHT; z++)
  99. {
  100. Framework::Either<Block*, int> generated = AirBlockBlockType::ID;
  101. bool structureAffected = 0;
  102. for (auto structure : *structures)
  103. {
  104. if (structure->isBlockAffected(Framework::Vec3<int>(x + centerX, y + centerY, z)))
  105. {
  106. generated = structure->generateBlockAt(Framework::Vec3<int>(x + centerX, y + centerY, z));
  107. structureAffected = 1;
  108. break;
  109. }
  110. }
  111. if (!structureAffected)
  112. {
  113. if (z < height && z >= height - actualSurfaceHeight)
  114. generated = biom->generateSurfaceBlock(x + centerX, y + centerY, z);
  115. else if (z < height)
  116. generated = biom->generateBelowSurfaceBlock(x + centerX, y + centerY, z);
  117. }
  118. if (generated.isA())
  119. chunk->putBlockAt(Framework::Vec3<int>(x + CHUNK_SIZE / 2, y + CHUNK_SIZE / 2, z), generated);
  120. else
  121. chunk->putBlockTypeAt(Framework::Vec3<int>(x + CHUNK_SIZE / 2, y + CHUNK_SIZE / 2, z), generated);
  122. }
  123. }
  124. }
  125. structures->release();
  126. return chunk;
  127. }
  128. Framework::Either<Block*, int> DimensionGenerator::generateBlock(int seed, Framework::Vec3<int> location)
  129. {
  130. Framework::RCArray<GeneratedStructure>* structures = getGeneratedStructoresForArea(seed, location, location);
  131. BiomGenerator* biom = zBiomGenerator(seed + dimensionId, location.x, location.y);
  132. // TODO: use Noise interpolator for height map between different bioms
  133. int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(location.x), (double)(location.y), 0.0) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
  134. int maxSurfaceHeight = (int)(MAX_SURFACE_HEIGHT * (1.f - (float)(height - MIN_AIR_LEVEL) / (float)(MAX_AIR_LEVEL - MIN_AIR_LEVEL)));
  135. int actualSurfaceHeight = (int)((float)maxSurfaceHeight * (1.f - VARIABLE_SURFACE_PART) + ((float)maxSurfaceHeight * VARIABLE_SURFACE_PART * (float)biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(location.x), (double)(location.y), 10.0)));
  136. for (auto structure : *structures)
  137. {
  138. if (structure->isBlockAffected(location))
  139. {
  140. auto generated = structure->generateBlockAt(location);
  141. structures->release();
  142. return generated;
  143. }
  144. }
  145. structures->release();
  146. if (location.z < height && location.z >= height - actualSurfaceHeight)
  147. return biom->generateSurfaceBlock(location.x, location.y, location.z);
  148. else if (location.z < height)
  149. return biom->generateBelowSurfaceBlock(location.x, location.y, location.z);
  150. return AirBlockBlockType::ID;
  151. }
  152. int DimensionGenerator::getDimensionId() const
  153. {
  154. return dimensionId;
  155. }