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- #include "DimensionGenerator.h"
- #include "Constants.h"
- #include "Noise.h"
- #include "NoBlock.h"
- #include <iostream>
- DimensionGenerator::DimensionGenerator(int dimensionId)
- : ReferenceCounter(),
- dimensionId(dimensionId),
- minTemplateAffectedPosition(0, 0, 0),
- maxTemplateAffectedPosition(0, 0, 0)
- {
- StaticRegistry<DimensionGenerator>::INSTANCE.registerT(this, dimensionId);
- }
- DimensionGenerator::~DimensionGenerator()
- {}
- BiomGenerator* DimensionGenerator::zBiomGenerator(int seed, int x, int y)
- {
- double noise = zBiomNoise(seed)->getNoise((double)x, (double)y, 0.0);
- double border = 0;
- BiomGenerator* gen = 0;
- auto genI = biomGenerators.begin();
- auto distI = biomDistribution.begin();
- do
- {
- border += (double)distI++;
- gen = genI++;
- } while (border < noise && (bool)distI && (bool)genI);
- return gen;
- }
- void DimensionGenerator::registerBiom(BiomGenerator* generator, double possibility)
- {
- biomGenerators.add(generator);
- biomDistribution.add(possibility);
- for (auto t : generator->getTemplates())
- {
- minTemplateAffectedPosition.x = MIN(minTemplateAffectedPosition.x, t->getMinAffectedOffset().x);
- minTemplateAffectedPosition.y = MIN(minTemplateAffectedPosition.y, t->getMinAffectedOffset().y);
- minTemplateAffectedPosition.z = MIN(minTemplateAffectedPosition.z, t->getMinAffectedOffset().z);
- maxTemplateAffectedPosition.x = MAX(maxTemplateAffectedPosition.x, t->getMaxAffectedOffset().x);
- maxTemplateAffectedPosition.y = MAX(maxTemplateAffectedPosition.y, t->getMaxAffectedOffset().y);
- maxTemplateAffectedPosition.z = MAX(maxTemplateAffectedPosition.z, t->getMaxAffectedOffset().z);
- }
- }
- Framework::RCArray<GeneratedStructure>* DimensionGenerator::getGeneratedStructoresForArea(int seed, Framework::Vec3<int> minPos, Framework::Vec3<int> maxPos)
- {
- Framework::RCArray<GeneratedStructure>* result = new Framework::RCArray<GeneratedStructure>();
- int minSearchX = minPos.x - maxTemplateAffectedPosition.x;
- int minSearchY = minPos.y - maxTemplateAffectedPosition.y;
- int minSearchZ = MAX(minPos.z - maxTemplateAffectedPosition.z, 0);
- int maxSearchX = maxPos.x - minTemplateAffectedPosition.x;
- int maxSearchY = maxPos.y - minTemplateAffectedPosition.y;
- int maxSearchZ = MIN(maxPos.z - minTemplateAffectedPosition.z, WORLD_HEIGHT - 1);
- Noise* structureNoise = zStructureNoise(seed + dimensionId);
- for (int x = minSearchX; x <= maxSearchX; x++)
- {
- for (int y = minSearchY; y <= maxSearchY; y++)
- {
- BiomGenerator* biom = zBiomGenerator(seed + dimensionId, x, y);
- int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(x), (double)(y), 0.0) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
- for (int z = minSearchZ; z <= maxSearchZ; z++)
- {
- if (z < height)
- {
- double rValue = structureNoise->getNoise((double)x, (double)y, (double)z);
- double probSum = 0;
- for (auto t : biom->getTemplates())
- {
- if (t->isGenerationPossable(Framework::Vec3<int>(x, y, z), height - z))
- {
- if (rValue - probSum <= t->getPropability())
- {
- result->add(t->generateAt(Framework::Vec3<int>(x, y, z), structureNoise));
- break;
- }
- }
- probSum += t->getPropability();
- }
- }
- }
- }
- }
- return result;
- }
- Chunk* DimensionGenerator::generateChunk(int seed, int centerX, int centerY)
- {
- Framework::RCArray<GeneratedStructure>* structures = getGeneratedStructoresForArea(seed, Framework::Vec3<int>(centerX - CHUNK_SIZE / 2, centerY - CHUNK_SIZE / 2, 0), Framework::Vec3<int>(centerX + CHUNK_SIZE / 2, centerY + CHUNK_SIZE / 2, WORLD_HEIGHT - 1));
- std::cout << "generating chunk " << centerX << ", " << centerY << "\n";
- Chunk* chunk = new Chunk(Framework::Punkt(centerX, centerY), dimensionId);
- for (int x = -CHUNK_SIZE / 2; x < CHUNK_SIZE / 2; x++)
- {
- for (int y = -CHUNK_SIZE / 2; y < CHUNK_SIZE / 2; y++)
- {
- BiomGenerator* biom = zBiomGenerator(seed + dimensionId, x + centerX, y + centerY);
- // TODO: use Noise interpolator for height map between different bioms
- int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(x + centerX), (double)(y + centerY), 0.0) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
- int maxSurfaceHeight = (int)(MAX_SURFACE_HEIGHT * (1.f - (float)(height - MIN_AIR_LEVEL) / (float)(MAX_AIR_LEVEL - MIN_AIR_LEVEL)));
- int actualSurfaceHeight = (int)((float)maxSurfaceHeight * (1.f - VARIABLE_SURFACE_PART) + ((float)maxSurfaceHeight * VARIABLE_SURFACE_PART * (float)biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(x + centerX), (double)(y + centerY), 10.0)));
- for (int z = 0; z < WORLD_HEIGHT; z++)
- {
- Framework::Either<Block*, int> generated = AirBlockBlockType::ID;
- bool structureAffected = 0;
- for (auto structure : *structures)
- {
- if (structure->isBlockAffected(Framework::Vec3<int>(x + centerX, y + centerY, z)))
- {
- generated = structure->generateBlockAt(Framework::Vec3<int>(x + centerX, y + centerY, z));
- structureAffected = 1;
- break;
- }
- }
- if (!structureAffected)
- {
- if (z < height && z >= height - actualSurfaceHeight)
- generated = biom->generateSurfaceBlock(x + centerX, y + centerY, z);
- else if (z < height)
- generated = biom->generateBelowSurfaceBlock(x + centerX, y + centerY, z);
- }
- if (generated.isA())
- chunk->putBlockAt(Framework::Vec3<int>(x + CHUNK_SIZE / 2, y + CHUNK_SIZE / 2, z), generated);
- else
- chunk->putBlockTypeAt(Framework::Vec3<int>(x + CHUNK_SIZE / 2, y + CHUNK_SIZE / 2, z), generated);
- }
- }
- }
- structures->release();
- return chunk;
- }
- Framework::Either<Block*, int> DimensionGenerator::generateBlock(int seed, Framework::Vec3<int> location)
- {
- Framework::RCArray<GeneratedStructure>* structures = getGeneratedStructoresForArea(seed, location, location);
- BiomGenerator* biom = zBiomGenerator(seed + dimensionId, location.x, location.y);
- // TODO: use Noise interpolator for height map between different bioms
- int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(location.x), (double)(location.y), 0.0) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
- int maxSurfaceHeight = (int)(MAX_SURFACE_HEIGHT * (1.f - (float)(height - MIN_AIR_LEVEL) / (float)(MAX_AIR_LEVEL - MIN_AIR_LEVEL)));
- int actualSurfaceHeight = (int)((float)maxSurfaceHeight * (1.f - VARIABLE_SURFACE_PART) + ((float)maxSurfaceHeight * VARIABLE_SURFACE_PART * (float)biom->zHeightMapNoise(seed + dimensionId)->getNoise((double)(location.x), (double)(location.y), 10.0)));
- for (auto structure : *structures)
- {
- if (structure->isBlockAffected(location))
- {
- auto generated = structure->generateBlockAt(location);
- structures->release();
- return generated;
- }
- }
- structures->release();
- if (location.z < height && location.z >= height - actualSurfaceHeight)
- return biom->generateSurfaceBlock(location.x, location.y, location.z);
- else if (location.z < height)
- return biom->generateBelowSurfaceBlock(location.x, location.y, location.z);
- return AirBlockBlockType::ID;
- }
- int DimensionGenerator::getDimensionId() const
- {
- return dimensionId;
- }
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