WorldUpdate.cpp 549 B

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  1. #include "WorldUpdate.h"
  2. WorldUpdate::WorldUpdate( int dimensionId, Framework::Vec3<int> minAffected, Framework::Vec3<int> maxAffected )
  3. : ReferenceCounter(),
  4. affectedDimensionId( dimensionId ),
  5. minAffected( minAffected ),
  6. maxAffected( maxAffected )
  7. {}
  8. int WorldUpdate::getAffectedDimension() const
  9. {
  10. return affectedDimensionId;
  11. }
  12. const Framework::Vec3<int> &WorldUpdate::getMinAffectedPoint() const
  13. {
  14. return minAffected;
  15. }
  16. const Framework::Vec3<int> &WorldUpdate::getMaxAffectedPoint() const
  17. {
  18. return maxAffected;
  19. }