#include "WorldUpdate.h" WorldUpdate::WorldUpdate( int dimensionId, Framework::Vec3 minAffected, Framework::Vec3 maxAffected ) : ReferenceCounter(), affectedDimensionId( dimensionId ), minAffected( minAffected ), maxAffected( maxAffected ) {} int WorldUpdate::getAffectedDimension() const { return affectedDimensionId; } const Framework::Vec3 &WorldUpdate::getMinAffectedPoint() const { return minAffected; } const Framework::Vec3 &WorldUpdate::getMaxAffectedPoint() const { return maxAffected; }