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- #include <Punkt.h>
- #include <Text.h>
- #include "WorldLoader.h"
- #include "Game.h"
- #include "AddChunkUpdate.h"
- using namespace Framework;
- WorldLoader::WorldLoader()
- : Thread(),
- exit( 0 )
- {
- setName( "World Loader" );
- Datei d;
- d.setDatei( Game::INSTANCE->getWorldDirectory() + "/dim" );
- RCArray<Text>* names = d.getDateiListe();
- if( names )
- {
- for( Text* name : *names )
- {
- Datei entities;
- entities.setDatei( Game::INSTANCE->getWorldDirectory() + "/dim/" + Text( name->getText() ) + "/entities" );
- if( entities.open( Datei::Style::lesen ) )
- {
- Dimension* dim = new Dimension( *name );
- while( !entities.istEnde() )
- {
- int type = 0;
- entities.lese( (char*)&type, 4 );
- dim->addEntity( StaticRegistry<EntityType>::INSTANCE.zElement( type )->loadEntity( &entities ) );
- }
- Game::INSTANCE->addDimension( dim );
- }
- }
- names->release();
- }
- start();
- }
- WorldLoader::~WorldLoader()
- {}
- void WorldLoader::thread()
- {
- while( !exit )
- {
- cs.lock();
- Area next;
- bool hasNext = 0;
- if( requestQueue.getEintragAnzahl() > 0 )
- {
- next = requestQueue.get( 0 );
- requestQueue.remove( 0 );
- hasNext = 1;
- }
- cs.unlock();
- if( !hasNext )
- {
- Sleep( 1000 );
- continue;
- }
- Punkt start = Game::INSTANCE->getChunkCenter( next.startX, next.startY );
- Punkt end = Game::INSTANCE->getChunkCenter( next.endX, next.endY );
- int xDir = start.x > end.x ? -1 : 1;
- int yDir = start.y > end.y ? -1 : 1;
- for( int x = start.x; xDir < 0 ? x >= end.x : x <= end.x; x += CHUNK_SIZE * xDir )
- {
- for( int y = start.y; yDir < 0 ? y >= end.y : y <= end.y; y += CHUNK_SIZE * yDir )
- {
- if( !Game::INSTANCE->isChunkLoaded( x, y, next.dimensionId ) )
- {
- Datei* file = new Datei();
- Text filePath = Game::INSTANCE->getWorldDirectory() + "/dim/" + next.dimensionId + "/";
- filePath.appendHex( x );
- filePath += "_";
- filePath.appendHex( y );
- filePath += ".chunk";
- file->setDatei( filePath );
- if( file->open( Datei::Style::lesen ) )
- {
- Chunk* chunk = new Chunk( Framework::Punkt( x, y ), next.dimensionId, file );
- Game::INSTANCE->requestWorldUpdate( new AddChunkUpdate( chunk ) );
- }
- file->close();
- file->release();
- }
- }
- }
- }
- }
- void WorldLoader::requestLoading( Area request )
- {
- cs.lock();
- requestQueue.add( request );
- cs.unlock();
- }
- void WorldLoader::exitAndWait()
- {
- exit = 1;
- warteAufThread( 10000 );
- ende();
- }
- bool WorldLoader::existsChunk( int x, int y, int dimension ) const
- {
- Text filePath = Game::INSTANCE->getWorldDirectory() + "/dim/" + dimension + "/";
- filePath.appendHex( x );
- filePath += "_";
- filePath.appendHex( y );
- filePath += ".chunk";
- return DateiExistiert( filePath );
- }
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