Kolja Strohm
|
b4ccd85d6b
remove unneeded chunks from memory
|
3 anos atrás |
Kolja Strohm
|
e2ae7bea5e
fix some bugs
|
3 anos atrás |
Kolja Strohm
|
3d0a6628fc
removed tick lags when world updates are transmitted to clients
|
3 anos atrás |
Kolja Strohm
|
d3ccc4551a
fix missing chunks
|
3 anos atrás |
Kolja Strohm
|
5aaf1718bb
add foreground and background connection for each client
|
3 anos atrás |
Kolja Strohm
|
d07bd95435
fix some issues with lazy block instantiation
|
3 anos atrás |
Kolja Strohm
|
a57b9f9611
blocks are now lazy instantiated to save memory
|
3 anos atrás |
Kolja Strohm
|
3a0adc87e1
fix negative block address calculation
|
3 anos atrás |
Kolja Strohm
|
ee51723fd7
fix some issues
|
3 anos atrás |
Kolja Strohm
|
5ece5d5ea1
fixed some bugs
|
3 anos atrás |
Kolja Strohm
|
5390ccb98d
fixed a bug when calculating the world generator seed
|
3 anos atrás |
Kolja Strohm
|
99aeb1fa2e
fixed a bug in the world loader if the world does not exists
|
3 anos atrás |
Kolja Strohm
|
172f61f656
implement basic network api design
|
3 anos atrás |
Kolja Strohm
|
ddd5c63ba0
Entities will now be saved and loaded
|
3 anos atrás |