Kolja Strohm
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9d547874bd
entities are now synchronized
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2 years ago |
Kolja Strohm
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efcb869199
blocks can now be destroyed by the player
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2 years ago |
Kolja Strohm
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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2 years ago |
Kolja Strohm
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587d0bb449
fix missing chunks
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2 years ago |
Kolja Strohm
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d703f6bfdf
Implemented Item usage ans Skill system
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2 years ago |
Kolja Strohm
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028be923b5
add collision detection and gravity
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2 years ago |
Kolja Strohm
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b4ccd85d6b
remove unneeded chunks from memory
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3 years ago |
Kolja Strohm
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e2ae7bea5e
fix some bugs
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3 years ago |
Kolja Strohm
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3d0a6628fc
removed tick lags when world updates are transmitted to clients
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3 years ago |
Kolja Strohm
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d3ccc4551a
fix missing chunks
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3 years ago |
Kolja Strohm
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5aaf1718bb
add foreground and background connection for each client
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3 years ago |
Kolja Strohm
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d07bd95435
fix some issues with lazy block instantiation
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3 years ago |
Kolja Strohm
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a57b9f9611
blocks are now lazy instantiated to save memory
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3 years ago |
Kolja Strohm
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3a0adc87e1
fix negative block address calculation
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3 years ago |
Kolja Strohm
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ee51723fd7
fix some issues
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3 years ago |
Kolja Strohm
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5ece5d5ea1
fixed some bugs
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3 years ago |
Kolja Strohm
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5390ccb98d
fixed a bug when calculating the world generator seed
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3 years ago |
Kolja Strohm
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99aeb1fa2e
fixed a bug in the world loader if the world does not exists
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3 years ago |
Kolja Strohm
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172f61f656
implement basic network api design
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3 years ago |
Kolja Strohm
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ddd5c63ba0
Entities will now be saved and loaded
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3 years ago |