Kolja Strohm
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7347b12f13
fix issue with light transmission
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1 year ago |
Kolja Strohm
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396b447d77
actually tick the blocks that needs to be ticked
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2 years ago |
Kolja Strohm
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5f6fe46883
apply new code formatter
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2 years ago |
Kolja Strohm
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dec141550b
introduce Multiblock structures (WIP)
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2 years ago |
Kolja Strohm
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bb7b5010d5
add torches and improved light sytsem
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2 years ago |
Kolja Strohm
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a3cb05bd4d
greatly reduced ticking lags due to network synchronization locks
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2 years ago |
Kolja Strohm
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a212c2aa0d
fixed lagging while chunk generation
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2 years ago |
Kolja Strohm
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72ece6a5b2
send light data to clients
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2 years ago |
Kolja Strohm
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dd2d41b6c5
calculate light levels for red, green and blue lights
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2 years ago |
Kolja Strohm
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fe130366e6
clients can now subscribe to chunc changes
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2 years ago |
Kolja Strohm
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ad1b9e0f2f
add item bar to ingame gui and synchronize target via api
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2 years ago |
Kolja Strohm
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4c3a4b212d
remove unneeded information from client
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2 years ago |
Kolja Strohm
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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2 years ago |
Kolja Strohm
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587d0bb449
fix missing chunks
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2 years ago |
Kolja Strohm
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26f32aec01
big speedup of chunk network transmission
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2 years ago |
Kolja Strohm
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b4ccd85d6b
remove unneeded chunks from memory
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3 years ago |
Kolja Strohm
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3d0a6628fc
removed tick lags when world updates are transmitted to clients
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3 years ago |
Kolja Strohm
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a57b9f9611
blocks are now lazy instantiated to save memory
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3 years ago |
Kolja Strohm
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ee51723fd7
fix some issues
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3 years ago |
Kolja Strohm
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1c827c2f83
removed old includes
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3 years ago |
Kolja Strohm
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172f61f656
implement basic network api design
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3 years ago |
Kolja Strohm
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ddd5c63ba0
Entities will now be saved and loaded
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3 years ago |
Kolja Strohm
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ab42ad176e
finished basic implementation of the world
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3 years ago |
Kolja Strohm
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40a9ac8c27
add tick and world update system
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3 years ago |
Kolja Strohm
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a1cfecfcfb
Projektdateien hinzufügen.
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3 years ago |