Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm 5f6fe46883 apply new code formatter %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 225a611a68 add tree seablings %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm aa84d01aec do not require an account to play %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 106ad437b5 save and load multiblock structures %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 9ded5d0e8e improved synchronizsation of player entities %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm d3ccc4551a fix missing chunks %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a3d41f9ca7 send port of unencrypted server to clients %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm cd68cd0641 send auth key to client %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 755205ca8b logout and disconnect clients %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 5aaf1718bb add foreground and background connection for each client %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 5ece5d5ea1 fixed some bugs %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 2b0d9a16a5 add a routine to save the game when the server stopps %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 172f61f656 implement basic network api design %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos